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| 1 | +// Copyright (C) 2018-2024 - DevSH Graphics Programming Sp. z O.O. |
| 2 | +// This file is part of the "Nabla Engine". |
| 3 | +// For conditions of distribution and use, see copyright notice in nabla.h |
| 4 | +#ifndef _NBL_BUILTIN_HLSL_MATH_LINALG_TRANSFORM_INCLUDED_ |
| 5 | +#define _NBL_BUILTIN_HLSL_MATH_LINALG_TRANSFORM_INCLUDED_ |
| 6 | + |
| 7 | + |
| 8 | +#include <nbl/builtin/hlsl/mpl.hlsl> |
| 9 | +#include <nbl/builtin/hlsl/cpp_compat/intrinsics.hlsl> |
| 10 | +#include <nbl/builtin/hlsl/concepts.hlsl> |
| 11 | + |
| 12 | + |
| 13 | +namespace nbl |
| 14 | +{ |
| 15 | +namespace hlsl |
| 16 | +{ |
| 17 | +namespace math |
| 18 | +{ |
| 19 | +namespace linalg |
| 20 | +{ |
| 21 | + |
| 22 | +/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. |
| 23 | +/// |
| 24 | +/// @param angle Rotation angle expressed in radians. |
| 25 | +/// @param axis Rotation axis, must be normalized. |
| 26 | +/// |
| 27 | +/// @tparam T A floating-point scalar type |
| 28 | +template <typename T> |
| 29 | +matrix<T, 4, 4> rotation_mat(T angle, vector<T, 3> const& axis) |
| 30 | +{ |
| 31 | + T const a = angle; |
| 32 | + T const c = cos(a); |
| 33 | + T const s = sin(a); |
| 34 | + |
| 35 | + vector<T, 3> temp((T(1) - c) * axis); |
| 36 | + |
| 37 | + matrix<T, 4, 4> rotation; |
| 38 | + rotation[0][0] = c + temp[0] * axis[0]; |
| 39 | + rotation[0][1] = temp[1] * axis[0] - s * axis[2]; |
| 40 | + rotation[0][2] = temp[2] * axis[0] + s * axis[1]; |
| 41 | + |
| 42 | + rotation[1][0] = temp[0] * axis[1] + s * axis[2]; |
| 43 | + rotation[1][1] = c + temp[1] * axis[1]; |
| 44 | + rotation[1][2] = temp[2] * axis[1] - s * axis[0]; |
| 45 | + |
| 46 | + rotation[2][0] = temp[0] * axis[2] - s * axis[1]; |
| 47 | + rotation[2][1] = temp[1] * axis[2] + s * axis[0]; |
| 48 | + rotation[2][2] = c + temp[2] * axis[2]; |
| 49 | + |
| 50 | + return rotation; |
| 51 | +} |
| 52 | + |
| 53 | +} |
| 54 | +} |
| 55 | +} |
| 56 | +} |
| 57 | +#endif |
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