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kevyuu
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include/nbl/asset/utils/CPolygonGeometryManipulator.h

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@@ -22,9 +22,9 @@ class NBL_API2 CPolygonGeometryManipulator
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struct SSNGVertexData
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{
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uint64_t index; //offset of the vertex into index buffer
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// TODO: check whether separating hash and position into its own vector or even rehash the position everytime we need will result in VertexHashGrid become faster.
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uint32_t hash;
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hlsl::float32_t3 weightedNormal;
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// TODO(kevinyu): Should we separate this from SSNGVertexData, and store it in its own vector in VertexHashGrid? Similar like how hashmap work. Or keep it intrusive?
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hlsl::float32_t3 position; //position of the vertex in 3D space
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hlsl::float32_t3 getPosition() const

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