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// overflowSubmit no longer blocks for the last submit to have completed, so we must do it ourselves here
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// TODO: if we cleverly overflowed BEFORE completely running out of memory (better heuristics) then we wouldn't need to do this and some CPU-GPU overlap could be achieved
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if (nextSubmit.overflowCallback)
@@ -607,7 +606,8 @@ class NBL_API2 IUtilities : public core::IReferenceCounted
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// TODO: Why did we settle on `/4` ? It definitely wasn't about the uint32_t size!
// overflowSubmit no longer blocks for the last submit to have completed, so we must do it ourselves here
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// TODO: if we cleverly overflowed BEFORE completely running out of memory (better heuristics) then we wouldn't need to do this and some CPU-GPU overlap could be achieved
// overflowSubmit no longer blocks for the last submit to have completed, so we must do it ourselves here
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// TODO: if we cleverly overflowed BEFORE completely running out of memory (better heuristics) then we wouldn't need to do this and some CPU-GPU overlap could be achieved
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