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| 1 | +#ifndef _NBL_BUILTIN_GLSL_EXT_MITSUBA_LOADER_DESCRIPTORS_INCLUDED_ |
| 2 | +#define _NBL_BUILTIN_GLSL_EXT_MITSUBA_LOADER_DESCRIPTORS_INCLUDED_ |
| 3 | + |
| 4 | +#define _NBL_VT_DESCRIPTOR_SET 0 |
| 5 | +#define _NBL_VT_PAGE_TABLE_BINDING 0 |
| 6 | + |
| 7 | +#define _NBL_VT_FLOAT_VIEWS_BINDING 1 |
| 8 | +#define _NBL_VT_FLOAT_VIEWS_COUNT _NBL_EXT_MITSUBA_LOADER_VT_STORAGE_VIEW_COUNT |
| 9 | +#define _NBL_VT_FLOAT_VIEWS |
| 10 | + |
| 11 | +#define _NBL_VT_INT_VIEWS_BINDING 2 |
| 12 | +#define _NBL_VT_INT_VIEWS_COUNT 0 |
| 13 | +#define _NBL_VT_INT_VIEWS |
| 14 | + |
| 15 | +#define _NBL_VT_UINT_VIEWS_BINDING 3 |
| 16 | +#define _NBL_VT_UINT_VIEWS_COUNT 0 |
| 17 | +#define _NBL_VT_UINT_VIEWS |
| 18 | +#include <nbl/builtin/glsl/virtual_texturing/descriptors.glsl> |
| 19 | + |
| 20 | +layout(set = 0, binding = 2, std430) restrict readonly buffer VT_PrecomputedStuffSSBO |
| 21 | +{ |
| 22 | + uint pgtab_sz_log2; |
| 23 | + float vtex_sz_rcp; |
| 24 | + float phys_pg_tex_sz_rcp[_NBL_VT_MAX_PAGE_TABLE_LAYERS]; |
| 25 | + uint layer_to_sampler_ix[_NBL_VT_MAX_PAGE_TABLE_LAYERS]; |
| 26 | +} VT_precomputed; |
| 27 | + |
| 28 | +layout(set = 0, binding = 3, std430) restrict readonly buffer INSTR_BUF |
| 29 | +{ |
| 30 | + nbl_glsl_MC_instr_t data[]; |
| 31 | +} instr_buf; |
| 32 | +layout(set = 0, binding = 4, std430) restrict readonly buffer BSDF_BUF |
| 33 | +{ |
| 34 | + nbl_glsl_MC_bsdf_data_t data[]; |
| 35 | +} bsdf_buf; |
| 36 | +#include <nbl/builtin/glsl/ext/MitsubaLoader/instance_data_struct.glsl> |
| 37 | +layout(set = 0, binding = 5, row_major, std430) readonly restrict buffer InstDataBuffer { |
| 38 | + nbl_glsl_ext_Mitsuba_Loader_instance_data_t data[]; |
| 39 | +} InstData; |
| 40 | +layout(set = 0, binding = 6, std430) restrict readonly buffer PREFETCH_INSTR_BUF |
| 41 | +{ |
| 42 | + nbl_glsl_MC_prefetch_instr_t data[]; |
| 43 | +} prefetch_instr_buf; |
| 44 | + |
| 45 | +// Note: this GLSL header defines just those 3 material compiler functions. |
| 46 | +// The rest of them must still be defined by the user! |
| 47 | +nbl_glsl_MC_instr_t nbl_glsl_MC_fetchInstr(in uint ix) |
| 48 | +{ |
| 49 | + return instr_buf.data[ix]; |
| 50 | +} |
| 51 | +nbl_glsl_MC_prefetch_instr_t nbl_glsl_MC_fetchPrefetchInstr(in uint ix) |
| 52 | +{ |
| 53 | + return prefetch_instr_buf.data[ix]; |
| 54 | +} |
| 55 | +nbl_glsl_MC_bsdf_data_t nbl_glsl_MC_fetchBSDFData(in uint ix) |
| 56 | +{ |
| 57 | + return bsdf_buf.data[ix]; |
| 58 | +} |
| 59 | + |
| 60 | +uint nbl_glsl_VT_layer2pid(in uint layer) |
| 61 | +{ |
| 62 | + return VT_precomputed.layer_to_sampler_ix[layer]; |
| 63 | +} |
| 64 | +uint nbl_glsl_VT_getPgTabSzLog2() |
| 65 | +{ |
| 66 | + return VT_precomputed.pgtab_sz_log2; |
| 67 | +} |
| 68 | +float nbl_glsl_VT_getPhysPgTexSzRcp(in uint layer) |
| 69 | +{ |
| 70 | + return VT_precomputed.phys_pg_tex_sz_rcp[layer]; |
| 71 | +} |
| 72 | +float nbl_glsl_VT_getVTexSzRcp() |
| 73 | +{ |
| 74 | + return VT_precomputed.vtex_sz_rcp; |
| 75 | +} |
| 76 | +#define _NBL_USER_PROVIDED_VIRTUAL_TEXTURING_FUNCTIONS_ |
| 77 | + |
| 78 | +#include <nbl/builtin/glsl/virtual_texturing/functions.glsl/7/8> |
| 79 | + |
| 80 | +#endif |
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