|
| 1 | +floatBitsToInt.vert |
| 2 | +WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 |
| 3 | + |
| 4 | +Shader version: 150 |
| 5 | +Requested GL_ARB_gpu_shader5 |
| 6 | +0:? Sequence |
| 7 | +0:6 Function Definition: main( ( global void) |
| 8 | +0:6 Function Parameters: |
| 9 | +0:8 Sequence |
| 10 | +0:8 move second child to first child ( temp 4-component vector of float) |
| 11 | +0:8 'result' ( smooth out 4-component vector of float) |
| 12 | +0:8 Constant: |
| 13 | +0:8 1.000000 |
| 14 | +0:8 1.000000 |
| 15 | +0:8 1.000000 |
| 16 | +0:8 1.000000 |
| 17 | +0:9 Sequence |
| 18 | +0:9 move second child to first child ( temp int) |
| 19 | +0:9 'ret_val' ( temp int) |
| 20 | +0:9 floatBitsToInt ( global int) |
| 21 | +0:9 'value' ( uniform float) |
| 22 | +0:10 Test condition and select ( temp void) |
| 23 | +0:10 Condition |
| 24 | +0:10 Compare Not Equal ( temp bool) |
| 25 | +0:10 'expected_value' ( uniform int) |
| 26 | +0:10 'ret_val' ( temp int) |
| 27 | +0:10 true case |
| 28 | +0:10 Sequence |
| 29 | +0:10 move second child to first child ( temp 4-component vector of float) |
| 30 | +0:10 'result' ( smooth out 4-component vector of float) |
| 31 | +0:10 Constant: |
| 32 | +0:10 0.000000 |
| 33 | +0:10 0.000000 |
| 34 | +0:10 0.000000 |
| 35 | +0:10 0.000000 |
| 36 | +0:12 switch |
| 37 | +0:12 condition |
| 38 | +0:12 'gl_VertexID' ( gl_VertexId int VertexId) |
| 39 | +0:12 body |
| 40 | +0:12 Sequence |
| 41 | +0:13 case: with expression |
| 42 | +0:13 Constant: |
| 43 | +0:13 0 (const int) |
| 44 | +0:? Sequence |
| 45 | +0:13 move second child to first child ( temp 4-component vector of float) |
| 46 | +0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 47 | +0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 48 | +0:13 Constant: |
| 49 | +0:13 0 (const uint) |
| 50 | +0:13 Constant: |
| 51 | +0:13 -1.000000 |
| 52 | +0:13 1.000000 |
| 53 | +0:13 0.000000 |
| 54 | +0:13 1.000000 |
| 55 | +0:13 Branch: Break |
| 56 | +0:14 case: with expression |
| 57 | +0:14 Constant: |
| 58 | +0:14 1 (const int) |
| 59 | +0:? Sequence |
| 60 | +0:14 move second child to first child ( temp 4-component vector of float) |
| 61 | +0:14 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 62 | +0:14 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 63 | +0:14 Constant: |
| 64 | +0:14 0 (const uint) |
| 65 | +0:14 Constant: |
| 66 | +0:14 1.000000 |
| 67 | +0:14 1.000000 |
| 68 | +0:14 0.000000 |
| 69 | +0:14 1.000000 |
| 70 | +0:14 Branch: Break |
| 71 | +0:15 case: with expression |
| 72 | +0:15 Constant: |
| 73 | +0:15 2 (const int) |
| 74 | +0:? Sequence |
| 75 | +0:15 move second child to first child ( temp 4-component vector of float) |
| 76 | +0:15 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 77 | +0:15 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 78 | +0:15 Constant: |
| 79 | +0:15 0 (const uint) |
| 80 | +0:15 Constant: |
| 81 | +0:15 -1.000000 |
| 82 | +0:15 -1.000000 |
| 83 | +0:15 0.000000 |
| 84 | +0:15 1.000000 |
| 85 | +0:15 Branch: Break |
| 86 | +0:16 case: with expression |
| 87 | +0:16 Constant: |
| 88 | +0:16 3 (const int) |
| 89 | +0:? Sequence |
| 90 | +0:16 move second child to first child ( temp 4-component vector of float) |
| 91 | +0:16 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 92 | +0:16 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 93 | +0:16 Constant: |
| 94 | +0:16 0 (const uint) |
| 95 | +0:16 Constant: |
| 96 | +0:16 1.000000 |
| 97 | +0:16 -1.000000 |
| 98 | +0:16 0.000000 |
| 99 | +0:16 1.000000 |
| 100 | +0:16 Branch: Break |
| 101 | +0:? Linker Objects |
| 102 | +0:? 'expected_value' ( uniform int) |
| 103 | +0:? 'value' ( uniform float) |
| 104 | +0:? 'result' ( smooth out 4-component vector of float) |
| 105 | +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) |
| 106 | +0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 107 | +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| 108 | + |
| 109 | + |
| 110 | +Linked vertex stage: |
| 111 | + |
| 112 | + |
| 113 | +Shader version: 150 |
| 114 | +Requested GL_ARB_gpu_shader5 |
| 115 | +0:? Sequence |
| 116 | +0:6 Function Definition: main( ( global void) |
| 117 | +0:6 Function Parameters: |
| 118 | +0:8 Sequence |
| 119 | +0:8 move second child to first child ( temp 4-component vector of float) |
| 120 | +0:8 'result' ( smooth out 4-component vector of float) |
| 121 | +0:8 Constant: |
| 122 | +0:8 1.000000 |
| 123 | +0:8 1.000000 |
| 124 | +0:8 1.000000 |
| 125 | +0:8 1.000000 |
| 126 | +0:9 Sequence |
| 127 | +0:9 move second child to first child ( temp int) |
| 128 | +0:9 'ret_val' ( temp int) |
| 129 | +0:9 floatBitsToInt ( global int) |
| 130 | +0:9 'value' ( uniform float) |
| 131 | +0:10 Test condition and select ( temp void) |
| 132 | +0:10 Condition |
| 133 | +0:10 Compare Not Equal ( temp bool) |
| 134 | +0:10 'expected_value' ( uniform int) |
| 135 | +0:10 'ret_val' ( temp int) |
| 136 | +0:10 true case |
| 137 | +0:10 Sequence |
| 138 | +0:10 move second child to first child ( temp 4-component vector of float) |
| 139 | +0:10 'result' ( smooth out 4-component vector of float) |
| 140 | +0:10 Constant: |
| 141 | +0:10 0.000000 |
| 142 | +0:10 0.000000 |
| 143 | +0:10 0.000000 |
| 144 | +0:10 0.000000 |
| 145 | +0:12 switch |
| 146 | +0:12 condition |
| 147 | +0:12 'gl_VertexID' ( gl_VertexId int VertexId) |
| 148 | +0:12 body |
| 149 | +0:12 Sequence |
| 150 | +0:13 case: with expression |
| 151 | +0:13 Constant: |
| 152 | +0:13 0 (const int) |
| 153 | +0:? Sequence |
| 154 | +0:13 move second child to first child ( temp 4-component vector of float) |
| 155 | +0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 156 | +0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 157 | +0:13 Constant: |
| 158 | +0:13 0 (const uint) |
| 159 | +0:13 Constant: |
| 160 | +0:13 -1.000000 |
| 161 | +0:13 1.000000 |
| 162 | +0:13 0.000000 |
| 163 | +0:13 1.000000 |
| 164 | +0:13 Branch: Break |
| 165 | +0:14 case: with expression |
| 166 | +0:14 Constant: |
| 167 | +0:14 1 (const int) |
| 168 | +0:? Sequence |
| 169 | +0:14 move second child to first child ( temp 4-component vector of float) |
| 170 | +0:14 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 171 | +0:14 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 172 | +0:14 Constant: |
| 173 | +0:14 0 (const uint) |
| 174 | +0:14 Constant: |
| 175 | +0:14 1.000000 |
| 176 | +0:14 1.000000 |
| 177 | +0:14 0.000000 |
| 178 | +0:14 1.000000 |
| 179 | +0:14 Branch: Break |
| 180 | +0:15 case: with expression |
| 181 | +0:15 Constant: |
| 182 | +0:15 2 (const int) |
| 183 | +0:? Sequence |
| 184 | +0:15 move second child to first child ( temp 4-component vector of float) |
| 185 | +0:15 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 186 | +0:15 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 187 | +0:15 Constant: |
| 188 | +0:15 0 (const uint) |
| 189 | +0:15 Constant: |
| 190 | +0:15 -1.000000 |
| 191 | +0:15 -1.000000 |
| 192 | +0:15 0.000000 |
| 193 | +0:15 1.000000 |
| 194 | +0:15 Branch: Break |
| 195 | +0:16 case: with expression |
| 196 | +0:16 Constant: |
| 197 | +0:16 3 (const int) |
| 198 | +0:? Sequence |
| 199 | +0:16 move second child to first child ( temp 4-component vector of float) |
| 200 | +0:16 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) |
| 201 | +0:16 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 202 | +0:16 Constant: |
| 203 | +0:16 0 (const uint) |
| 204 | +0:16 Constant: |
| 205 | +0:16 1.000000 |
| 206 | +0:16 -1.000000 |
| 207 | +0:16 0.000000 |
| 208 | +0:16 1.000000 |
| 209 | +0:16 Branch: Break |
| 210 | +0:? Linker Objects |
| 211 | +0:? 'expected_value' ( uniform int) |
| 212 | +0:? 'value' ( uniform float) |
| 213 | +0:? 'result' ( smooth out 4-component vector of float) |
| 214 | +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 215 | +0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 216 | +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| 217 | + |
0 commit comments