-
Notifications
You must be signed in to change notification settings - Fork 24
Expand file tree
/
Copy pathmath.py
More file actions
2197 lines (1781 loc) · 76.8 KB
/
Copy pathmath.py
File metadata and controls
2197 lines (1781 loc) · 76.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# ----------------------------------------------------------------------------
# Copyright (c) 2021-2025 DexForce Technology Co., Ltd.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ----------------------------------------------------------------------------
# needed to import for allowing type-hinting: Union[torch.Tensor, np.ndarray]
from __future__ import annotations
import math
import warnings
import torch
import numpy as np
import torch.nn.functional
from typing import Literal, Optional, Union
def look_at_to_pose(
eye: Union[torch.Tensor, list],
target: Union[torch.Tensor, list],
up: Union[torch.Tensor, list] = [0, 0, 1],
) -> torch.Tensor:
"""Get the camera pose from eye to target with up direction, supporting batch processing.
Args:
eye (Union[torch.Tensor, list]): Camera positions with shape (N, 3).
target (Union[torch.Tensor, list]): Target positions with shape (N, 3).
up (Union[torch.Tensor, list], optional): Up directions with shape (N, 3) or (3,). Defaults to [0, 0, 1].
Returns:
torch.Tensor: Camera pose matrices with shape (N, 4, 4).
"""
eye = (
torch.tensor(eye, dtype=torch.float32)
if not isinstance(eye, torch.Tensor)
else eye
)
target = (
torch.tensor(target, dtype=torch.float32)
if not isinstance(target, torch.Tensor)
else target
)
up = (
torch.tensor(up, dtype=torch.float32)
if not isinstance(up, torch.Tensor)
else up
)
if eye.ndim == 1:
eye = eye.unsqueeze(0)
if target.ndim == 1:
target = target.unsqueeze(0)
if up.ndim == 1:
up = up.unsqueeze(0).repeat(
eye.shape[0], 1
) # Broadcast up vector to batch size
assert (
eye.shape[-1] == 3 and target.shape[-1] == 3 and up.shape[-1] == 3
), "Inputs must have shape (N, 3)."
# Compute camera axes
camera_z = target - eye
camera_z = camera_z / torch.norm(
camera_z, dim=1, keepdim=True
) # Normalize camera_z
camera_x = torch.cross(camera_z, up, dim=1)
camera_x_norm = torch.norm(camera_x, dim=1, keepdim=True)
if torch.any(camera_x_norm < 1e-6): # Handle degenerate cases
up = (
torch.tensor([0, 1, 0], dtype=torch.float32)
.unsqueeze(0)
.repeat(eye.shape[0], 1)
)
camera_x = torch.cross(up, camera_z, dim=1)
camera_x = camera_x / torch.norm(
camera_x, dim=1, keepdim=True
) # Normalize camera_x
camera_y = torch.cross(camera_z, camera_x, dim=1) # Compute camera_y
# Construct camera pose matrices
camera_pose = (
torch.eye(4, dtype=torch.float32).unsqueeze(0).repeat(eye.shape[0], 1, 1)
) # (N, 4, 4)
camera_pose[:, :3, 0] = camera_x
camera_pose[:, :3, 1] = camera_y
camera_pose[:, :3, 2] = camera_z
camera_pose[:, :3, 3] = eye
return camera_pose
@torch.jit.script
def scale_transform(
x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor
) -> torch.Tensor:
"""Normalizes a given input tensor to a range of [-1, 1].
.. note::
It uses pytorch broadcasting functionality to deal with batched input.
Args:
x: Input tensor of shape (N, dims).
lower: The minimum value of the tensor. Shape is (N, dims) or (dims,).
upper: The maximum value of the tensor. Shape is (N, dims) or (dims,).
Returns:
Normalized transform of the tensor. Shape is (N, dims).
"""
# default value of center
offset = (lower + upper) * 0.5
# return normalized tensor
return 2 * (x - offset) / (upper - lower)
@torch.jit.script
def unscale_transform(
x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor
) -> torch.Tensor:
"""De-normalizes a given input tensor from range of [-1, 1] to (lower, upper).
.. note::
It uses pytorch broadcasting functionality to deal with batched input.
Args:
x: Input tensor of shape (N, dims).
lower: The minimum value of the tensor. Shape is (N, dims) or (dims,).
upper: The maximum value of the tensor. Shape is (N, dims) or (dims,).
Returns:
De-normalized transform of the tensor. Shape is (N, dims).
"""
# default value of center
offset = (lower + upper) * 0.5
# return normalized tensor
return x * (upper - lower) * 0.5 + offset
@torch.jit.script
def saturate(x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor) -> torch.Tensor:
"""Clamps a given input tensor to (lower, upper).
It uses pytorch broadcasting functionality to deal with batched input.
Args:
x: Input tensor of shape (N, dims).
lower: The minimum value of the tensor. Shape is (N, dims) or (dims,).
upper: The maximum value of the tensor. Shape is (N, dims) or (dims,).
Returns:
Clamped transform of the tensor. Shape is (N, dims).
"""
return torch.max(torch.min(x, upper), lower)
@torch.jit.script
def normalize(x: torch.Tensor, eps: float = 1e-9) -> torch.Tensor:
"""Normalizes a given input tensor to unit length.
Args:
x: Input tensor of shape (N, dims).
eps: A small value to avoid division by zero. Defaults to 1e-9.
Returns:
Normalized tensor of shape (N, dims).
"""
return x / x.norm(p=2, dim=-1).clamp(min=eps, max=None).unsqueeze(-1)
@torch.jit.script
def wrap_to_pi(angles: torch.Tensor) -> torch.Tensor:
r"""Wraps input angles (in radians) to the range :math:`[-\pi, \pi]`.
This function wraps angles in radians to the range :math:`[-\pi, \pi]`, such that
:math:`\pi` maps to :math:`\pi`, and :math:`-\pi` maps to :math:`-\pi`. In general,
odd positive multiples of :math:`\pi` are mapped to :math:`\pi`, and odd negative
multiples of :math:`\pi` are mapped to :math:`-\pi`.
The function behaves similar to MATLAB's `wrapToPi <https://www.mathworks.com/help/map/ref/wraptopi.html>`_
function.
Args:
angles: Input angles of any shape.
Returns:
Angles in the range :math:`[-\pi, \pi]`.
"""
# wrap to [0, 2*pi)
wrapped_angle = (angles + torch.pi) % (2 * torch.pi)
# map to [-pi, pi]
# we check for zero in wrapped angle to make it go to pi when input angle is odd multiple of pi
return torch.where(
(wrapped_angle == 0) & (angles > 0), torch.pi, wrapped_angle - torch.pi
)
@torch.jit.script
def copysign(mag: float, other: torch.Tensor) -> torch.Tensor:
"""Create a new floating-point tensor with the magnitude of input and the sign of other, element-wise.
Note:
The implementation follows from `torch.copysign`. The function allows a scalar magnitude.
Args:
mag: The magnitude scalar.
other: The tensor containing values whose signbits are applied to magnitude.
Returns:
The output tensor.
"""
mag_torch = abs(mag) * torch.ones_like(other)
return torch.copysign(mag_torch, other)
"""
Rotation
"""
@torch.jit.script
def quat_unique(q: torch.Tensor) -> torch.Tensor:
"""Convert a unit quaternion to a standard form where the real part is non-negative.
Quaternion representations have a singularity since ``q`` and ``-q`` represent the same
rotation. This function ensures the real part of the quaternion is non-negative.
Args:
q: The quaternion orientation in (w, x, y, z). Shape is (..., 4).
Returns:
Standardized quaternions. Shape is (..., 4).
"""
return torch.where(q[..., 0:1] < 0, -q, q)
@torch.jit.script
def matrix_from_quat(quaternions: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as quaternions to rotation matrices.
Args:
quaternions: The quaternion orientation in (w, x, y, z). Shape is (..., 4).
Returns:
Rotation matrices. The shape is (..., 3, 3).
Reference:
https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/transforms/rotation_conversions.py#L41-L70
"""
r, i, j, k = torch.unbind(quaternions, -1)
# pyre-fixme[58]: `/` is not supported for operand types `float` and `Tensor`.
two_s = 2.0 / (quaternions * quaternions).sum(-1)
o = torch.stack(
(
1 - two_s * (j * j + k * k),
two_s * (i * j - k * r),
two_s * (i * k + j * r),
two_s * (i * j + k * r),
1 - two_s * (i * i + k * k),
two_s * (j * k - i * r),
two_s * (i * k - j * r),
two_s * (j * k + i * r),
1 - two_s * (i * i + j * j),
),
-1,
)
return o.reshape(quaternions.shape[:-1] + (3, 3))
def convert_quat(
quat: Union[torch.Tensor, np.ndarray], to: Literal["xyzw", "wxyz"] = "xyzw"
) -> Union[torch.Tensor, np.ndarray]:
"""Converts quaternion from one convention to another.
The convention to convert TO is specified as an optional argument. If to == 'xyzw',
then the input is in 'wxyz' format, and vice-versa.
Args:
quat: The quaternion of shape (..., 4).
to: Convention to convert quaternion to.. Defaults to "xyzw".
Returns:
The converted quaternion in specified convention.
Raises:
ValueError: Invalid input argument `to`, i.e. not "xyzw" or "wxyz".
ValueError: Invalid shape of input `quat`, i.e. not (..., 4,).
"""
# check input is correct
if quat.shape[-1] != 4:
msg = f"Expected input quaternion shape mismatch: {quat.shape} != (..., 4)."
raise ValueError(msg)
if to not in ["xyzw", "wxyz"]:
msg = f"Expected input argument `to` to be 'xyzw' or 'wxyz'. Received: {to}."
raise ValueError(msg)
# check if input is numpy array (we support this backend since some classes use numpy)
if isinstance(quat, np.ndarray):
# use numpy functions
if to == "xyzw":
# wxyz -> xyzw
return np.roll(quat, -1, axis=-1)
else:
# xyzw -> wxyz
return np.roll(quat, 1, axis=-1)
else:
# convert to torch (sanity check)
if not isinstance(quat, torch.Tensor):
quat = torch.tensor(quat, dtype=float)
# convert to specified quaternion type
if to == "xyzw":
# wxyz -> xyzw
return quat.roll(-1, dims=-1)
else:
# xyzw -> wxyz
return quat.roll(1, dims=-1)
@torch.jit.script
def quat_conjugate(q: torch.Tensor) -> torch.Tensor:
"""Computes the conjugate of a quaternion.
Args:
q: The quaternion orientation in (w, x, y, z). Shape is (..., 4).
Returns:
The conjugate quaternion in (w, x, y, z). Shape is (..., 4).
"""
shape = q.shape
q = q.reshape(-1, 4)
return torch.cat((q[..., 0:1], -q[..., 1:]), dim=-1).view(shape)
@torch.jit.script
def quat_inv(q: torch.Tensor, eps: float = 1e-9) -> torch.Tensor:
"""Computes the inverse of a quaternion.
Args:
q: The quaternion orientation in (w, x, y, z). Shape is (N, 4).
eps: A small value to avoid division by zero. Defaults to 1e-9.
Returns:
The inverse quaternion in (w, x, y, z). Shape is (N, 4).
"""
return quat_conjugate(q) / q.pow(2).sum(dim=-1, keepdim=True).clamp(min=eps)
@torch.jit.script
def quat_from_euler_xyz(
roll: torch.Tensor, pitch: torch.Tensor, yaw: torch.Tensor
) -> torch.Tensor:
"""Convert rotations given as Euler angles in radians to Quaternions.
Note:
The euler angles are assumed in XYZ convention.
Args:
roll: Rotation around x-axis (in radians). Shape is (N,).
pitch: Rotation around y-axis (in radians). Shape is (N,).
yaw: Rotation around z-axis (in radians). Shape is (N,).
Returns:
The quaternion in (w, x, y, z). Shape is (N, 4).
"""
cy = torch.cos(yaw * 0.5)
sy = torch.sin(yaw * 0.5)
cr = torch.cos(roll * 0.5)
sr = torch.sin(roll * 0.5)
cp = torch.cos(pitch * 0.5)
sp = torch.sin(pitch * 0.5)
# compute quaternion
qw = cy * cr * cp + sy * sr * sp
qx = cy * sr * cp - sy * cr * sp
qy = cy * cr * sp + sy * sr * cp
qz = sy * cr * cp - cy * sr * sp
return torch.stack([qw, qx, qy, qz], dim=-1)
@torch.jit.script
def _sqrt_positive_part(x: torch.Tensor) -> torch.Tensor:
"""Returns torch.sqrt(torch.max(0, x)) but with a zero sub-gradient where x is 0.
Reference:
https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/transforms/rotation_conversions.py#L91-L99
"""
# Use torch.where for vectorized operation instead of indexed assignment
return torch.where(x > 0, torch.sqrt(x), torch.zeros_like(x))
@torch.jit.script
def quat_from_matrix(matrix: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as rotation matrices to quaternions.
Args:
matrix: The rotation matrices. Shape is (..., 3, 3).
Returns:
The quaternion in (w, x, y, z). Shape is (..., 4).
Reference:
https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/transforms/rotation_conversions.py#L102-L161
"""
if matrix.size(-1) != 3 or matrix.size(-2) != 3:
raise ValueError(f"Invalid rotation matrix shape {matrix.shape}.")
batch_dim = matrix.shape[:-2]
m00, m01, m02, m10, m11, m12, m20, m21, m22 = torch.unbind(
matrix.reshape(batch_dim + (9,)), dim=-1
)
q_abs = _sqrt_positive_part(
torch.stack(
[
1.0 + m00 + m11 + m22,
1.0 + m00 - m11 - m22,
1.0 - m00 + m11 - m22,
1.0 - m00 - m11 + m22,
],
dim=-1,
)
)
# we produce the desired quaternion multiplied by each of r, i, j, k
quat_by_rijk = torch.stack(
[
# pyre-fixme[58]: `**` is not supported for operand types `Tensor` and `int`.
torch.stack([q_abs[..., 0] ** 2, m21 - m12, m02 - m20, m10 - m01], dim=-1),
# pyre-fixme[58]: `**` is not supported for operand types `Tensor` and `int`.
torch.stack([m21 - m12, q_abs[..., 1] ** 2, m10 + m01, m02 + m20], dim=-1),
# pyre-fixme[58]: `**` is not supported for operand types `Tensor` and `int`.
torch.stack([m02 - m20, m10 + m01, q_abs[..., 2] ** 2, m12 + m21], dim=-1),
# pyre-fixme[58]: `**` is not supported for operand types `Tensor` and `int`.
torch.stack([m10 - m01, m20 + m02, m21 + m12, q_abs[..., 3] ** 2], dim=-1),
],
dim=-2,
)
# We floor here at 0.1 but the exact level is not important; if q_abs is small,
# the candidate won't be picked.
flr = torch.tensor(0.1).to(dtype=q_abs.dtype, device=q_abs.device)
quat_candidates = quat_by_rijk / (2.0 * q_abs[..., None].max(flr))
# if not for numerical problems, quat_candidates[i] should be same (up to a sign),
# forall i; we pick the best-conditioned one (with the largest denominator)
return quat_candidates[
torch.nn.functional.one_hot(q_abs.argmax(dim=-1), num_classes=4) > 0.5, :
].reshape(batch_dim + (4,))
def xyz_quat_to_4x4_matrix(xyz_quat: torch.Tensor) -> torch.Tensor:
"""Convert a 7D pose vector (x, y, z, qw, qx, qy, qz) to a 4x4 transformation matrix.
Args:
xyz_quat: The pose vector in (x, y, z, qw, qx, qy, qz). Shape is (..., 7).
Returns:
The transformation matrix. Shape is (..., 4, 4).
"""
if xyz_quat.shape[-1] != 7:
raise ValueError(f"Invalid input shape {xyz_quat.shape}, expected (..., 7).")
# get rotation matrix from quaternion
rot_mat = matrix_from_quat(xyz_quat[..., 3:7]) # (..., 3, 3)
# create transformation
trans = (
torch.eye(4, dtype=xyz_quat.dtype, device=xyz_quat.device)
.unsqueeze_(0)
.repeat(xyz_quat.shape[0], 1, 1)
)
trans[..., :3, 3] = xyz_quat[..., :3]
trans[..., :3, :3] = rot_mat
return trans
def trans_matrix_to_xyz_quat(matrix: torch.Tensor) -> torch.Tensor:
"""Convert a (4, 4) pose transformation matrix ((R, t), (0, 1)) to a 7D pose vector.
Args:
matrix: The pose transformation matrix in ((R, t), (0, 1)). Shape is (..., 4, 4).
Returns:
The pose vector in (x, y, z, qw, qx, qy, qz). Shape is (..., 7).
"""
if matrix.shape[-2:] != (4, 4):
raise ValueError(f"Invalid input shape {matrix.shape}, expected (..., 4, 4).")
# get rotation matrix from quaternion
quat = quat_from_matrix(matrix[..., :3, :3]) # (..., 4)
# create vector
vec = torch.concatenate([matrix[..., :3, 3], quat], dim=-1).to(
dtype=matrix.dtype, device=matrix.device
)
return vec
def _axis_angle_rotation(
axis: Literal["X", "Y", "Z"], angle: torch.Tensor
) -> torch.Tensor:
"""Return the rotation matrices for one of the rotations about an axis of which Euler angles describe,
for each value of the angle given.
Args:
axis: Axis label "X" or "Y or "Z".
angle: Euler angles in radians of any shape.
Returns:
Rotation matrices. Shape is (..., 3, 3).
Reference:
https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/transforms/rotation_conversions.py#L164-L191
"""
cos = torch.cos(angle)
sin = torch.sin(angle)
one = torch.ones_like(angle)
zero = torch.zeros_like(angle)
if axis == "X":
R_flat = (one, zero, zero, zero, cos, -sin, zero, sin, cos)
elif axis == "Y":
R_flat = (cos, zero, sin, zero, one, zero, -sin, zero, cos)
elif axis == "Z":
R_flat = (cos, -sin, zero, sin, cos, zero, zero, zero, one)
else:
raise ValueError("letter must be either X, Y or Z.")
return torch.stack(R_flat, -1).reshape(angle.shape + (3, 3))
def matrix_from_euler(
euler_angles: torch.Tensor, convention: str = "XYZ"
) -> torch.Tensor:
"""
Convert rotations given as Euler angles (intrinsic) in radians to rotation matrices.
Args:
euler_angles: Euler angles in radians. Shape is (..., 3).
convention: Convention string of three uppercase letters from {"X", "Y", and "Z"}.
For example, "XYZ" means that the rotations should be applied first about x,
then y, then z. Defaults to "XYZ".
Returns:
Rotation matrices. Shape is (..., 3, 3).
Reference:
https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/transforms/rotation_conversions.py#L194-L220
"""
if euler_angles.dim() == 0 or euler_angles.shape[-1] != 3:
raise ValueError("Invalid input euler angles.")
if len(convention) != 3:
raise ValueError("Convention must have 3 letters.")
if convention[1] in (convention[0], convention[2]):
raise ValueError(f"Invalid convention {convention}.")
for letter in convention:
if letter not in ("X", "Y", "Z"):
raise ValueError(f"Invalid letter {letter} in convention string.")
matrices = [
_axis_angle_rotation(c, e)
for c, e in zip(convention, torch.unbind(euler_angles, -1))
]
# return functools.reduce(torch.matmul, matrices)
return torch.matmul(torch.matmul(matrices[0], matrices[1]), matrices[2])
@torch.jit.script
def euler_xyz_from_quat(
quat: torch.Tensor, wrap_to_2pi: bool = False
) -> tuple[torch.Tensor, torch.Tensor, torch.Tensor]:
"""Convert rotations given as quaternions to Euler angles in radians.
Note:
The euler angles are assumed in XYZ extrinsic convention.
Args:
quat: The quaternion orientation in (w, x, y, z). Shape is (N, 4).
wrap_to_2pi (bool): Whether to wrap output Euler angles into [0, 2π). If
False, angles are returned in the default range (−π, π]. Defaults to
False.
Returns:
A tuple containing roll-pitch-yaw. Each element is a tensor of shape (N,).
Reference:
https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles
"""
q_w, q_x, q_y, q_z = quat[:, 0], quat[:, 1], quat[:, 2], quat[:, 3]
# roll (x-axis rotation)
sin_roll = 2.0 * (q_w * q_x + q_y * q_z)
cos_roll = 1 - 2 * (q_x * q_x + q_y * q_y)
roll = torch.atan2(sin_roll, cos_roll)
# pitch (y-axis rotation)
sin_pitch = 2.0 * (q_w * q_y - q_z * q_x)
pitch = torch.where(
torch.abs(sin_pitch) >= 1,
copysign(torch.pi / 2.0, sin_pitch),
torch.asin(sin_pitch),
)
# yaw (z-axis rotation)
sin_yaw = 2.0 * (q_w * q_z + q_x * q_y)
cos_yaw = 1 - 2 * (q_y * q_y + q_z * q_z)
yaw = torch.atan2(sin_yaw, cos_yaw)
if wrap_to_2pi:
return roll % (2 * torch.pi), pitch % (2 * torch.pi), yaw % (2 * torch.pi)
return roll, pitch, yaw
@torch.jit.script
def axis_angle_from_quat(quat: torch.Tensor, eps: float = 1.0e-6) -> torch.Tensor:
"""Convert rotations given as quaternions to axis/angle.
Args:
quat: The quaternion orientation in (w, x, y, z). Shape is (..., 4).
eps: The tolerance for Taylor approximation. Defaults to 1.0e-6.
Returns:
Rotations given as a vector in axis angle form. Shape is (..., 3).
The vector's magnitude is the angle turned anti-clockwise in radians around the vector's direction.
Reference:
https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/transforms/rotation_conversions.py#L526-L554
"""
# Modified to take in quat as [q_w, q_x, q_y, q_z]
# Quaternion is [q_w, q_x, q_y, q_z] = [cos(theta/2), n_x * sin(theta/2), n_y * sin(theta/2), n_z * sin(theta/2)]
# Axis-angle is [a_x, a_y, a_z] = [theta * n_x, theta * n_y, theta * n_z]
# Thus, axis-angle is [q_x, q_y, q_z] / (sin(theta/2) / theta)
# When theta = 0, (sin(theta/2) / theta) is undefined
# However, as theta --> 0, we can use the Taylor approximation 1/2 - theta^2 / 48
quat = quat * (1.0 - 2.0 * (quat[..., 0:1] < 0.0))
mag = torch.linalg.norm(quat[..., 1:], dim=-1)
half_angle = torch.atan2(mag, quat[..., 0])
angle = 2.0 * half_angle
# check whether to apply Taylor approximation
sin_half_angles_over_angles = torch.where(
angle.abs() > eps, torch.sin(half_angle) / angle, 0.5 - angle * angle / 48
)
return quat[..., 1:4] / sin_half_angles_over_angles.unsqueeze(-1)
@torch.jit.script
def quat_from_angle_axis(angle: torch.Tensor, axis: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as angle-axis to quaternions.
Args:
angle: The angle turned anti-clockwise in radians around the vector's direction. Shape is (N,).
axis: The axis of rotation. Shape is (N, 3).
Returns:
The quaternion in (w, x, y, z). Shape is (N, 4).
"""
theta = (angle / 2).unsqueeze(-1)
xyz = normalize(axis) * theta.sin()
w = theta.cos()
return normalize(torch.cat([w, xyz], dim=-1))
@torch.jit.script
def quat_mul(q1: torch.Tensor, q2: torch.Tensor) -> torch.Tensor:
"""Multiply two quaternions together.
Args:
q1: The first quaternion in (w, x, y, z). Shape is (..., 4).
q2: The second quaternion in (w, x, y, z). Shape is (..., 4).
Returns:
The product of the two quaternions in (w, x, y, z). Shape is (..., 4).
Raises:
ValueError: Input shapes of ``q1`` and ``q2`` are not matching.
"""
# check input is correct
if q1.shape != q2.shape:
msg = f"Expected input quaternion shape mismatch: {q1.shape} != {q2.shape}."
raise ValueError(msg)
# reshape to (N, 4) for multiplication
shape = q1.shape
q1 = q1.reshape(-1, 4)
q2 = q2.reshape(-1, 4)
# extract components from quaternions
w1, x1, y1, z1 = q1[:, 0], q1[:, 1], q1[:, 2], q1[:, 3]
w2, x2, y2, z2 = q2[:, 0], q2[:, 1], q2[:, 2], q2[:, 3]
# perform multiplication
ww = (z1 + x1) * (x2 + y2)
yy = (w1 - y1) * (w2 + z2)
zz = (w1 + y1) * (w2 - z2)
xx = ww + yy + zz
qq = 0.5 * (xx + (z1 - x1) * (x2 - y2))
w = qq - ww + (z1 - y1) * (y2 - z2)
x = qq - xx + (x1 + w1) * (x2 + w2)
y = qq - yy + (w1 - x1) * (y2 + z2)
z = qq - zz + (z1 + y1) * (w2 - x2)
return torch.stack([w, x, y, z], dim=-1).view(shape)
@torch.jit.script
def yaw_quat(quat: torch.Tensor) -> torch.Tensor:
"""Extract the yaw component of a quaternion.
Args:
quat: The orientation in (w, x, y, z). Shape is (..., 4)
Returns:
A quaternion with only yaw component.
"""
shape = quat.shape
quat_yaw = quat.view(-1, 4)
qw = quat_yaw[:, 0]
qx = quat_yaw[:, 1]
qy = quat_yaw[:, 2]
qz = quat_yaw[:, 3]
yaw = torch.atan2(2 * (qw * qz + qx * qy), 1 - 2 * (qy * qy + qz * qz))
quat_yaw = torch.zeros_like(quat_yaw)
quat_yaw[:, 3] = torch.sin(yaw / 2)
quat_yaw[:, 0] = torch.cos(yaw / 2)
quat_yaw = normalize(quat_yaw)
return quat_yaw.view(shape)
@torch.jit.script
def quat_box_minus(q1: torch.Tensor, q2: torch.Tensor) -> torch.Tensor:
"""The box-minus operator (quaternion difference) between two quaternions.
Args:
q1: The first quaternion in (w, x, y, z). Shape is (N, 4).
q2: The second quaternion in (w, x, y, z). Shape is (N, 4).
Returns:
The difference between the two quaternions. Shape is (N, 3).
Reference:
https://github.com/ANYbotics/kindr/blob/master/doc/cheatsheet/cheatsheet_latest.pdf
"""
quat_diff = quat_mul(q1, quat_conjugate(q2)) # q1 * q2^-1
return axis_angle_from_quat(quat_diff) # log(qd)
@torch.jit.script
def quat_box_plus(
q: torch.Tensor, delta: torch.Tensor, eps: float = 1.0e-6
) -> torch.Tensor:
"""The box-plus operator (quaternion update) to apply an increment to a quaternion.
Args:
q: The initial quaternion in (w, x, y, z). Shape is (N, 4).
delta: The axis-angle perturbation. Shape is (N, 3).
eps: A small value to avoid division by zero. Defaults to 1e-6.
Returns:
The updated quaternion after applying the perturbation. Shape is (N, 4).
Reference:
https://github.com/ANYbotics/kindr/blob/master/doc/cheatsheet/cheatsheet_latest.pdf
"""
delta_norm = torch.clamp_min(
torch.linalg.norm(delta, dim=-1, keepdim=True), min=eps
)
delta_quat = quat_from_angle_axis(
delta_norm.squeeze(-1), delta / delta_norm
) # exp(dq)
new_quat = quat_mul(delta_quat, q) # Apply perturbation
return quat_unique(new_quat)
@torch.jit.script
def quat_apply(quat: torch.Tensor, vec: torch.Tensor) -> torch.Tensor:
"""Apply a quaternion rotation to a vector.
Args:
quat: The quaternion in (w, x, y, z). Shape is (..., 4).
vec: The vector in (x, y, z). Shape is (..., 3).
Returns:
The rotated vector in (x, y, z). Shape is (..., 3).
"""
# store shape
shape = vec.shape
# reshape to (N, 3) for multiplication
quat = quat.reshape(-1, 4)
vec = vec.reshape(-1, 3)
# extract components from quaternions
xyz = quat[:, 1:]
t = xyz.cross(vec, dim=-1) * 2
return (vec + quat[:, 0:1] * t + xyz.cross(t, dim=-1)).view(shape)
@torch.jit.script
def quat_apply_inverse(quat: torch.Tensor, vec: torch.Tensor) -> torch.Tensor:
"""Apply an inverse quaternion rotation to a vector.
Args:
quat: The quaternion in (w, x, y, z). Shape is (..., 4).
vec: The vector in (x, y, z). Shape is (..., 3).
Returns:
The rotated vector in (x, y, z). Shape is (..., 3).
"""
# store shape
shape = vec.shape
# reshape to (N, 3) for multiplication
quat = quat.reshape(-1, 4)
vec = vec.reshape(-1, 3)
# extract components from quaternions
xyz = quat[:, 1:]
t = xyz.cross(vec, dim=-1) * 2
return (vec - quat[:, 0:1] * t + xyz.cross(t, dim=-1)).view(shape)
@torch.jit.script
def quat_apply_yaw(quat: torch.Tensor, vec: torch.Tensor) -> torch.Tensor:
"""Rotate a vector only around the yaw-direction.
Args:
quat: The orientation in (w, x, y, z). Shape is (N, 4).
vec: The vector in (x, y, z). Shape is (N, 3).
Returns:
The rotated vector in (x, y, z). Shape is (N, 3).
"""
quat_yaw = yaw_quat(quat)
return quat_apply(quat_yaw, vec)
@torch.jit.script
def quat_error_magnitude(q1: torch.Tensor, q2: torch.Tensor) -> torch.Tensor:
"""Computes the rotation difference between two quaternions.
Args:
q1: The first quaternion in (w, x, y, z). Shape is (..., 4).
q2: The second quaternion in (w, x, y, z). Shape is (..., 4).
Returns:
Angular error between input quaternions in radians.
"""
axis_angle_error = quat_box_minus(q1, q2)
return torch.norm(axis_angle_error, dim=-1)
@torch.jit.script
def skew_symmetric_matrix(vec: torch.Tensor) -> torch.Tensor:
"""Computes the skew-symmetric matrix of a vector.
Args:
vec: The input vector. Shape is (3,) or (N, 3).
Returns:
The skew-symmetric matrix. Shape is (1, 3, 3) or (N, 3, 3).
Raises:
ValueError: If input tensor is not of shape (..., 3).
"""
# check input is correct
if vec.shape[-1] != 3:
raise ValueError(
f"Expected input vector shape mismatch: {vec.shape} != (..., 3)."
)
# unsqueeze the last dimension
if vec.ndim == 1:
vec = vec.unsqueeze(0)
# create a skew-symmetric matrix
skew_sym_mat = torch.zeros(vec.shape[0], 3, 3, device=vec.device, dtype=vec.dtype)
skew_sym_mat[:, 0, 1] = -vec[:, 2]
skew_sym_mat[:, 0, 2] = vec[:, 1]
skew_sym_mat[:, 1, 2] = -vec[:, 0]
skew_sym_mat[:, 1, 0] = vec[:, 2]
skew_sym_mat[:, 2, 0] = -vec[:, 1]
skew_sym_mat[:, 2, 1] = vec[:, 0]
return skew_sym_mat
"""
Transformations
"""
def is_identity_pose(pos: torch.tensor, rot: torch.tensor) -> bool:
"""Checks if input poses are identity transforms.
The function checks if the input position and orientation are close to zero and
identity respectively using L2-norm. It does NOT check the error in the orientation.
Args:
pos: The cartesian position. Shape is (N, 3).
rot: The quaternion in (w, x, y, z). Shape is (N, 4).
Returns:
True if all the input poses result in identity transform. Otherwise, False.
"""
# create identity transformations
pos_identity = torch.zeros_like(pos)
rot_identity = torch.zeros_like(rot)
rot_identity[..., 0] = 1
# compare input to identity
return torch.allclose(pos, pos_identity) and torch.allclose(rot, rot_identity)
@torch.jit.script
def combine_frame_transforms(
t01: torch.Tensor,
q01: torch.Tensor,
t12: Optional[torch.Tensor] = None,
q12: Optional[torch.Tensor] = None,
) -> tuple[torch.Tensor, torch.Tensor]:
r"""Combine transformations between two reference frames into a stationary frame.
It performs the following transformation operation: :math:`T_{02} = T_{01} \times T_{12}`,
where :math:`T_{AB}` is the homogeneous transformation matrix from frame A to B.
Args:
t01: Position of frame 1 w.r.t. frame 0. Shape is (N, 3).
q01: Quaternion orientation of frame 1 w.r.t. frame 0 in (w, x, y, z). Shape is (N, 4).
t12: Position of frame 2 w.r.t. frame 1. Shape is (N, 3).
Defaults to None, in which case the position is assumed to be zero.
q12: Quaternion orientation of frame 2 w.r.t. frame 1 in (w, x, y, z). Shape is (N, 4).
Defaults to None, in which case the orientation is assumed to be identity.
Returns:
A tuple containing the position and orientation of frame 2 w.r.t. frame 0.
Shape of the tensors are (N, 3) and (N, 4) respectively.
"""
# compute orientation
if q12 is not None:
q02 = quat_mul(q01, q12)
else:
q02 = q01
# compute translation
if t12 is not None:
t02 = t01 + quat_apply(q01, t12)
else:
t02 = t01
return t02, q02
def rigid_body_twist_transform(
v0: torch.Tensor, w0: torch.Tensor, t01: torch.Tensor, q01: torch.Tensor
) -> tuple[torch.Tensor, torch.Tensor]:
r"""Transform the linear and angular velocity of a rigid body between reference frames.
Given the twist of 0 relative to frame 0, this function computes the twist of 1 relative to frame 1
from the position and orientation of frame 1 relative to frame 0. The transformation follows the
equations:
.. math::
w_11 = R_{10} w_00 = R_{01}^{-1} w_00
v_11 = R_{10} v_00 + R_{10} (w_00 \times t_01) = R_{01}^{-1} (v_00 + (w_00 \times t_01))
where
- :math:`R_{01}` is the rotation matrix from frame 0 to frame 1 derived from quaternion :math:`q_{01}`.
- :math:`t_{01}` is the position of frame 1 relative to frame 0 expressed in frame 0
- :math:`w_0` is the angular velocity of 0 in frame 0
- :math:`v_0` is the linear velocity of 0 in frame 0
Args:
v0: Linear velocity of 0 in frame 0. Shape is (N, 3).
w0: Angular velocity of 0 in frame 0. Shape is (N, 3).
t01: Position of frame 1 w.r.t. frame 0. Shape is (N, 3).
q01: Quaternion orientation of frame 1 w.r.t. frame 0 in (w, x, y, z). Shape is (N, 4).
Returns:
A tuple containing:
- The transformed linear velocity in frame 1. Shape is (N, 3).
- The transformed angular velocity in frame 1. Shape is (N, 3).
"""
w1 = quat_apply_inverse(q01, w0)
v1 = quat_apply_inverse(q01, v0 + torch.cross(w0, t01, dim=-1))
return v1, w1
# @torch.jit.script
def subtract_frame_transforms(
t01: torch.Tensor,
q01: torch.Tensor,
t02: Union[torch.Tensor, None] = None,
q02: Union[torch.Tensor, None] = None,
) -> tuple[torch.Tensor, torch.Tensor]:
r"""Subtract transformations between two reference frames into a stationary frame.
It performs the following transformation operation: :math:`T_{12} = T_{01}^{-1} \times T_{02}`,
where :math:`T_{AB}` is the homogeneous transformation matrix from frame A to B.
Args: