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ScribeBot-original.py
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501 lines (389 loc) · 17.4 KB
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#Spellbook Crafter by SekZ
#### IMPORTANT!! PLEASE READ INSTRUCTIONS ####
############### Instructions: ################
# Have plenty of Scribes Pens and Scrolls/Reags in a storage container.
# Specify if you want to check for fails in the settings below.
# Set the manareq in the settings below, I recommend 75 if you have it.
# Have your full spellbook in your hand. Have a blank spellbook (or several if looping script) in your backpack.
# You can fill spellbooks in your backpack from scrolls in the storage container (useful if you have partial books or lots of duplicates)
# Click Inspect Gumps button in the top right of this window, and then confirm the buttons on your server match the lists in the make____Circle functions
# for gumpNo(the first number is always selecting the spell circle/category on left side of the inscribe menu. Each number after that is a spell in that circle)
# Having Meditation and/or a Mana Regen suit is recommended for any server with it, but not necessary.
# This is not set to loop. It will make one spellbook per run unless you set it to loop.
from System.Collections.Generic import List
global pen, gumpID, player, lisignorescroll, storeduplicates, stoCont, manareq, craftspellbook, minresources, minpens, amounttorestock, progress
#########################
# Adjust settings below #
#########################
manareq = 90 #This is the amount of mana you will meditate to for most spell circles if your mana is lower than spell cost
storeduplicates = True #This will save extra scrolls if you already have that spell in your current spellbook
fillspellbook = False #This will attempt to fill a spellbook with the scrolls you crafted
craftspellbooks = False #I dont play any server where this is enabled, so please set to True and adjust it as needed in checkSpellbook
minresources = 5 #When your reags or scrolls fall below this amount, it will grab the amount of each missing supply that you choose on next line
amounttorestock = 10 #You can keep this low if there is a risk you may be PKed while crafting
minpens = 2 #How many pens you want to have on you at all times. Keep at least 2 just in case one breaks, but up to you.
minrune = 1 #How many blank runes to carry (for Runebook crafting)
craft = 'grindScroll' #This sets the crafting mode. Options (case sensitive): fullSpellBook, grindScroll, fillFromContainer, runebook.
#If you want to make one circle, just comment out the fullSpellBook circles at the bottom of script that you dont need
loopmode = False #Set this to True if you want it to keep making spell books
placeOnVendor = False #NOT WORKING YET -- keep it set to False, it is broken on most servers and Im looking for an easy fix
price = 7000 #NOT WORKING YET -- price to place on vendor once I have time to fix the placeOnVendor Option
#########################
if placeOnVendor == True:
vendorBackPack = Target.PromptTarget('Select the vendor backpack')
stoCont = Target.PromptTarget('Target your Storage Container')
Items.UseItem(stoCont)
Misc.Pause(2000)
regsList = [0x0F86,0x0F7B,0x0F8C,0x0F88,0x0F7A,0x0F8D,0x0F85,0x0F84]
lisTupSupplies = [
('mandrakeroot', 0x0F86),
('bloodmoss', 0x0F7B),
('sulphurousash', 0x0F8C),
('nightshade', 0x0F88),
('blackpearl', 0x0F7A),
('spidersilk', 0x0F86),
('ginseng', 0x0F85),
('garlic', 0x0F84),
('pen and ink', 0x0FBF)
]
dSupplies = dict(lisTupSupplies)
player = Mobiles.FindBySerial(Player.Serial)
def getSupplies(reagAmount = minresources):
needsupplies = False
outofstock = True
lisNeedResupply = []
for i in regsList:
if Items.BackpackCount(i,-1) < reagAmount:
needsupplies = True
try:
reg = Items.FindByID(i,-1,stoCont)
Misc.SendMessage('Taking %s' %(reg.Name))
Misc.Pause(500)
Items.Move(reg,Player.Backpack.Serial,amounttorestock)
Misc.Pause(1100)
except:
outofstock = True
lisNeedResupply.append(i)
if Items.BackpackCount(0x0FBF,-1) < minpens:
needsupplies = True
try:
takepen = Items.FindByID(0x0FBF,-1,stoCont)
Misc.SendMessage('Taking %s' %(takepen.Name))
Misc.Pause(500)
Items.Move(takepen,Player.Backpack.Serial, 1)
Misc.Pause(1100)
except:
outofstock = True
lisNeedResupply.append(i)
if craft == 'runebook':
if Items.BackpackCount(0x1F14,-1) < minrune:
needsupplies = True
try:
takerune = Items.FindByID(0x1F14,-1,stoCont)
Misc.SendMessage('Taking %s' %(takerune.Name))
Misc.Pause(500)
Items.Move(takerune,Player.Backpack.Serial, 1)
Misc.Pause(1100)
except:
outofstock = True
lisNeedResupply.append(i)
if outofstock:
for i in lisNeedResupply:
lisNeededItem = []
lisNeededItemName = [k for k, v in dSupplies.items() if v == i]
while len(lisNeedResupply) >= 1:
Mobiles.Message(player, 92, 'Out of supplies: %s' %(lisNeededItemName))
Misc.Pause(500)
iterationCount = 0
for i in lisNeedResupply:
try:
item = Items.FindByID(i, -1, stoCont)
Misc.Pause(500)
Items.Move(item,Player.Backpack.Serial,amounttorestock)
lisNeedResupply.remove(i)
Misc.Pause(1100)
except:
Mobiles.Message(player, 35, 'Unable to find: %s' %(lisNeededItemName[iterationCount]))
iterationCount += 1
Misc.Pause(3500)
if needsupplies:
#Misc.SendMessage('Confirming if more supplies needed')
getSupplies()
def checkSpellbook():
global pen
spellbook = Items.FindByID(0x0EFA,0x0000,Player.Backpack.Serial)
equippedbook = Player.GetItemOnLayer('RightHand')
if not equippedbook:
Mobiles.Message(player,92, 'You must equip a full spellbook for this script to work, and please have an incomplete spellbook in backpack.')
return
if not spellbook and craftspellbooks:
Misc.SendMessage('No spellbooks detected, crafting a spell book')
getSupplies()
pen = checkPen()
if pen:
Items.UseItem(pen)
Gumps.WaitForGump(gumpID, 1500)
Gumps.SendAction(gumpID, 202)
Misc.Pause(3000)
else:
Misc.SendMessage('Error no pens detected')
spellbook = Items.FindByID(0x0EFA,0x0000,Player.Backpack.Serial)
if spellbook:
return spellbook
else:
Mobiles.Message(player, 35, 'No spell books found in backpack')
def checkPen():
global pen
try:
pen = Items.FindByID(0x0FBF,-1,Player.Backpack.Serial)
if not pen:
Mobiles.Message(player, 35, 'No Pens Found', True)
except:
Misc.SendMessage('Error in checkPen()', 35)
Misc.Pause(4000)
def checkMana(desiredMana):
while Player.Mana < desiredMana:
if not Timer.Check('SkillDelay'):
Player.UseSkill('Meditation')
Timer.Create('SkillDelay',11500)
else:
Mobiles.Message(player, 92, 'Meditating to %s mana' %(desiredMana))
Misc.Pause(1000)
def makeFirstCircle(spellbook, craft = True):
circle = 1
manacost = 10
checkfail = False
gumpNo = [1,2,9,16,23,30,37,44,51]
lisscrolls = [0x1F2E,0x1F2F,0x1F30,0x1F31,0x1F32,0x1F33,0x1F2D,0x1F34]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeSecondCircle(spellbook, craft = True):
circle = 2
manacost = 10
checkfail = False
gumpNo = [1,58,65,72,79,86,93,100,107]
lisscrolls = [0x1F35,0x1F36,0x1F37,0x1F38,0x1F39,0x1F3A,0x1F3B,0x1F3C]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeThirdCircle(spellbook, craft = True):
circle = 3
manacost = 10
checkfail = False
gumpNo = [8,2,9,16,23,30,37,44,51]
lisscrolls = [0x1F3D,0x1F3E,0x1F3F,0x1F40,0x1F41,0x1F42,0x1F43,0x1F44]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeFourthCircle(spellbook, craft = True):
circle = 4
manacost = 11
checkfail = False
gumpNo = [8,58,65,72,79,86,93,100,107]
lisscrolls = [0x1F45,0x1F46,0x1F47,0x1F48,0x1F49,0x1F4A,0x1F4B,0x1F4C]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeFifthCircle(spellbook, craft = True):
circle = 5
manacost = 14
checkfail = False
gumpNo = [15,2,9,16,23,30,37,44,51]
lisscrolls = [0x1F4D,0x1F4E,0x1F4F,0x1F50,0x1F51,0x1F52,0x1F53,0x1F54,]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeSixthCircle(spellbook, craft = True):
circle = 6
manacost = 20
checkfail = False
gumpNo = [15,58,65,72,79,86,93,100,107]
lisscrolls = [0x1F55,0x1F56,0x1F57,0x1F58,0x1F59,0x1F5A,0x1F5B,0x1F5C]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeSeventhCircle(spellbook, craft = True):
circle = 7
manacost = 40
checkfail = True
gumpNo = [22,2,9,16,23,30,37,44,51]
lisscrolls = [0x1F5D,0x1F5E,0x1F5F,0x1F60,0x1F61,0x1F62,0x1F63,0x1F64]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeEighthCircle(spellbook, craft = True):
circle = 8
manacost = 50
checkfail = True
gumpNo = [22,58,65,72,79,86,93,100,107]
lisscrolls = [0x1F65,0x1F66,0x1F67,0x1F68,0x1F69,0x1F6A,0x1F6B,0x1F6C]
if not craft:
return lisscrolls
else:
makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
def makeScrolls(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail):
global pen
for i in gumpNo:
#Med to full if you are out of mana
if Player.Mana < manacost:
checkMana(Player.ManaMax)
while True:
#Check supplies and pens
getSupplies()
checkPen()
Misc.Pause(500)
#Use pen if gump is not open and select the spell circle
if not Gumps.IsValid(gumpID):
Items.UseItem(pen)
Gumps.WaitForGump(gumpID, 1500)
Misc.Pause(1100)
if i == gumpNo[0]:
Misc.SendMessage('Selected spell circle')
Gumps.SendAction(gumpID, gumpNo[0])
Gumps.WaitForGump(gumpID, 1500)
Misc.Pause(500)
break
#Craft the spell
else:
mana = Player.Mana
Gumps.SendAction(gumpID, i)
Gumps.WaitForGump(gumpID, 1500)
Misc.Pause(350)
if Player.Mana < mana and checkfail:
if not craft == 'runebook': moveScrolls(lisscrolls)
break
elif checkfail:
Misc.NoOperation()
else:
if not craft == 'runebook': moveScrolls(lisscrolls)
break
def moveScrolls(lisscrolls, container = Player.Backpack.Serial):
global progress
#moveScrolls to SpellBook and store any duplicates if storeduplicates = True in settings
for i in lisscrolls:
scroll = Items.FindByID(i,-1,container)
if scroll and fillspellbook:
Misc.SendMessage("Adding %s to spellbook" %(scroll.Name))
progress += 1
Mobiles.Message(player, 35, '%d/64 spells completed' %(progress))
Items.Move(scroll,spellbook,1)
Misc.Pause(1100)
if Journal.Search('That spell is already'):
Journal.Clear()
if storeduplicates:
Misc.SendMessage('Storing %s' %(scroll.Name))
Items.Move(scroll,stoCont,-1)
Misc.Pause(750)
elif scroll and not fillspellbook:
Misc.SendMessage('Storing %s' %(scroll.Name))
Items.Move(scroll,stoCont,-1)
Misc.Pause(750)
def fillFromContainer(spellbook, lisScrolls, stoContContents):
for i in stoContContents:
if i.ItemID in lisScrolls:
Misc.SendMessage("Adding %s to spellbook" %(i.Name))
Items.Move(i,spellbook,1)
Misc.Pause(900)
def Initiate():
global pen, gumpID, progress
progress = 0
while True:
runebook = Items.FindByID(0x0EFA, 0x0461, Player.Backpack.Serial, -1, True)
if runebook:
Misc.IgnoreObject(runebook)
else:
break
getSupplies()
pen = Items.FindByID(0x0FBF,-1,Player.Backpack.Serial)
if pen:
Items.UseItem(pen)
maxloop = 0
while not Gumps.HasGump() and maxloop <= 3:
Misc.Pause(1000)
maxloop += 1
if Gumps.HasGump():
Mobiles.Message(player, 92, 'Inscribe gump set successfully')
gumpID = Gumps.CurrentGump()
else:
Mobiles.Message(player, 92, 'No gumpID detected set to default of 949095101')
gumpID = 949095101
else:
Mobiles.Message(player, 92, 'No Pens found in backpack')
while True:
Initiate() #Ensures you have the minimum resources and fetches your gumpID (for servers where the scribe gump ID changes)
if not craft == 'runebook': #Finds a spellbook in your pack to try filling, or skips it if you are making runebooks
spellbook = checkSpellbook()
if spellbook:
Items.Message(spellbook, 35, 'Filling this spellbook')
else:
Mobiles.Message(Player.Serial,35,"No spellbooks left",1)
Misc.Pause(500)
if craft == 'grindScroll':
gumpNo = [107]
while True:
makeScrolls(gumpNo, [], 4, 11, False, False)#(gumpNo, lisscrolls, circle, manacost, spellbook, checkfail)
item = Items.FindByID(0x1F4C,0x0000,Player.Backpack.Serial)
if item: Items.Move(item,stoCont,-1)
if craft == 'fullSpellBook':
makeFirstCircle(spellbook) #Comment out any of these functions to skip a spell circle
makeSecondCircle(spellbook)
makeThirdCircle(spellbook)
makeFourthCircle(spellbook)
makeFifthCircle(spellbook)
makeSixthCircle(spellbook)
makeSeventhCircle(spellbook)
makeEighthCircle(spellbook)
elif craft == 'fillFromContainer': #This mode will fill spellbooks from the scrolls sitting in your storage container
stoContItem = Items.FindBySerial(stoCont)
stoContContents = stoContItem.Contains
lisScrolls = makeFirstCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
lisScrolls = makeSecondCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
lisScrolls = makeThirdCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
lisScrolls = makeFourthCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
lisScrolls = makeFifthCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
lisScrolls = makeSixthCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
lisScrolls = makeSeventhCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
lisScrolls = makeEighthCircle(spellbook, False)
fillFromContainer(spellbook, lisScrolls,stoContContents)
if craft == 'runebook':
lisTupSupplies.append(('blank rune', 0x1F14))
if minresources < 8: minresources = 8 #Number of scrolls required to make a rune book
## Make a recall scroll ##
gumpNo = [22,51]
makeScrolls(gumpNo, [], 4, 11, False, False)#Doesn't check for craft failure
## Make a gate scroll ##
gumpNo = [43,23]
makeScrolls(gumpNo, [], 7, 40, False, True) #Checks for craft failure
## Make runebook ##
gumpNo = [57,2]
makeScrolls(gumpNo, [], 1, 0, False, False)#Doesn't check for craft failure
Misc.Pause(650)
if craft == 'runebook':
spellbook = Items.FindByID(0x0EFA, 0x0461, Player.Backpack.Serial, -1, True)
if placeOnVendor:
Misc.Pause(650)
Items.Move(spellbook,vendorBackPack,1,0,0)
Misc.Pause(2400)
Player.ChatSay(1, price)
else:
try:
Items.Move(spellbook,stoCont,0)
except:
Mobiles.Message(player, 35, 'No spellbook or runebook found in backpack')
if not loopmode: break
Misc.Pause(900)