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sound cache breaks after swapping sessions #34

@noblereign

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@noblereign

the first session you do protoflux in will have working sounds, but after that any other session will not work. the cache is trying to point at an audio clip in a different session which causes all the sound operations to fail

ℹ️7:49:22 PM.983 (FPS: 190):	[DEBUG] [MonkeyLoader|ProtoFluxOverhaul] [Node] Node operation (Grab): Playing node grab sound at position [1.681053; 1.2033591; 8.011251] (direct ProtoFluxNode approach)
ℹ️7:49:22 PM.983 (FPS: 190):	[DEBUG] [MonkeyLoader|ProtoFluxOverhaul] [Node] Node operation (Grab): Playing node grab sound
ℹ️7:49:22 PM.983 (FPS: 190):	[DEBUG] [MonkeyLoader|ProtoFluxOverhaul] [Audio] Audio operation (PlaySound): Playing NodeGrab at position [1.681053; 1.2033591; 8.011251]
ℹ️7:49:22 PM.983 (FPS: 190):	[DEBUG] [MonkeyLoader|ProtoFluxOverhaul] [Audio] Audio operation (Cache): Using cached audio clip for NodeGrab
❌7:49:22 PM.983 (FPS: 190):	[ERROR] [MonkeyLoader|ProtoFluxOverhaul] [Audio] Audio clip world mismatch: clip is in Local, target world is U-Noble VXHome

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