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| 1 | +template<int WSize> |
| 2 | +__global__ void grouped_convolution_x( |
| 3 | + int dim_x, |
| 4 | + int dim_y, |
| 5 | + int dim_z, |
| 6 | + const float* in, |
| 7 | + int in_stride_x, |
| 8 | + int in_stride_y, |
| 9 | + int in_stride_z, |
| 10 | + float* out, |
| 11 | + int out_stride_z, |
| 12 | + int out_stride_group, |
| 13 | + const float* w |
| 14 | +) |
| 15 | +{ |
| 16 | + const int g_thd_x = blockDim.x * blockIdx.x + threadIdx.x; |
| 17 | + const int g_thd_y = blockDim.y * blockIdx.y + threadIdx.y; |
| 18 | + const int g_thd_z = blockDim.z * blockIdx.z + threadIdx.z; |
| 19 | + if (g_thd_x >= dim_x || g_thd_y >= dim_y || g_thd_z >= dim_z) |
| 20 | + { |
| 21 | + return; |
| 22 | + } |
| 23 | + |
| 24 | + constexpr int out_groups = 2; |
| 25 | + for (int i = 0; i < out_groups; ++i) |
| 26 | + { |
| 27 | + float acc = 0.F; |
| 28 | + for (int j = 0; j < WSize; ++j) |
| 29 | + { |
| 30 | + const int w_idx = i * WSize + j; |
| 31 | + const int in_idx = (g_thd_x * in_stride_x + j) + g_thd_y * in_stride_y + g_thd_z * in_stride_z; |
| 32 | + acc += w[w_idx] * in[in_idx]; |
| 33 | + } |
| 34 | + const int out_idx = g_thd_x + g_thd_y * dim_x + g_thd_z * out_stride_z + i * out_stride_group; |
| 35 | + out[out_idx] = acc; |
| 36 | + } |
| 37 | +} |
| 38 | + |
| 39 | +template<int WSize> |
| 40 | +__global__ void grouped_convolution_y( |
| 41 | + int dim_x, |
| 42 | + int dim_y, |
| 43 | + int dim_z, |
| 44 | + const float* in, |
| 45 | + int in_stride_x, |
| 46 | + int in_stride_y, |
| 47 | + int in_stride_z, |
| 48 | + int in_stride_group, |
| 49 | + float* out, |
| 50 | + int out_stride_z, |
| 51 | + int out_stride_group, |
| 52 | + const float* w |
| 53 | +) |
| 54 | +{ |
| 55 | + const int g_thd_x = blockDim.x * blockIdx.x + threadIdx.x; |
| 56 | + const int g_thd_y = blockDim.y * blockIdx.y + threadIdx.y; |
| 57 | + const int g_thd_z = blockDim.z * blockIdx.z + threadIdx.z; |
| 58 | + if (g_thd_x >= dim_x || g_thd_y >= dim_y || g_thd_z >= dim_z) |
| 59 | + { |
| 60 | + return; |
| 61 | + } |
| 62 | + |
| 63 | + constexpr int in_groups = 2; |
| 64 | + constexpr int out_groups = 2; |
| 65 | + constexpr int item_stride_y = 2; |
| 66 | + for (int group = 0; group < in_groups; ++group) |
| 67 | + { |
| 68 | + for (int i = 0; i < out_groups; ++i) |
| 69 | + { |
| 70 | + float acc = 0.F; |
| 71 | + for (int j = 0; j < WSize; ++j) |
| 72 | + { |
| 73 | + const int w_idx = (out_groups * group + i) * WSize + j; |
| 74 | + const int in_idx = g_thd_x * in_stride_x + (item_stride_y * g_thd_y + j) * in_stride_y + group * in_stride_group + g_thd_z * in_stride_z; |
| 75 | + acc += w[w_idx] * in[in_idx]; |
| 76 | + } |
| 77 | + const int out_idx = g_thd_x + g_thd_y * dim_x + g_thd_z * out_stride_z + (out_groups * group + i) * out_stride_group; |
| 78 | + out[out_idx] = acc; |
| 79 | + } |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +template<int WSize> |
| 84 | +__global__ void transposed_convolution_x( |
| 85 | + int dim_x, |
| 86 | + int dim_y, |
| 87 | + int dim_z, |
| 88 | + const float* in, |
| 89 | + int in_dim_x, |
| 90 | + int in_stride_y, |
| 91 | + int in_stride_z, |
| 92 | + const float* w, |
| 93 | + float* out |
| 94 | +) |
| 95 | +{ |
| 96 | + const int g_thd_x = blockDim.x * blockIdx.x + threadIdx.x; |
| 97 | + const int g_thd_y = blockDim.y * blockIdx.y + threadIdx.y; |
| 98 | + const int g_thd_z = blockDim.z * blockIdx.z + threadIdx.z; |
| 99 | + if (g_thd_x >= dim_x || g_thd_y >= dim_y || g_thd_z >= dim_z) |
| 100 | + { |
| 101 | + return; |
| 102 | + } |
| 103 | + |
| 104 | + constexpr int item_out_stride = 2; |
| 105 | + float acc = 0.F; |
| 106 | + for (int i = 0; i < WSize; ++i) |
| 107 | + { |
| 108 | + const int in_x = (g_thd_x - i) / item_out_stride; |
| 109 | + const int in_x_mod = (g_thd_x - i) % item_out_stride; |
| 110 | + if (in_x_mod == 0 && in_x >= 0 && in_x < in_dim_x) |
| 111 | + { |
| 112 | + const int in_idx = in_x + g_thd_y * in_stride_y + g_thd_z * in_stride_z; |
| 113 | + acc += in[in_idx] * w[i]; |
| 114 | + } |
| 115 | + } |
| 116 | + const int out_idx = g_thd_x + dim_x * g_thd_y + dim_x * dim_y * g_thd_z; |
| 117 | + out[out_idx] = acc; |
| 118 | +} |
| 119 | + |
| 120 | +template<int WSize> |
| 121 | +__global__ void transposed_convolution_y( |
| 122 | + int dim_x, |
| 123 | + int dim_y, |
| 124 | + int dim_z, |
| 125 | + const float* in, |
| 126 | + int in_dim_y, |
| 127 | + int in_stride_y, |
| 128 | + int in_stride_z, |
| 129 | + const float* w, |
| 130 | + float* out |
| 131 | +) |
| 132 | +{ |
| 133 | + const int g_thd_x = blockDim.x * blockIdx.x + threadIdx.x; |
| 134 | + const int g_thd_y = blockDim.y * blockIdx.y + threadIdx.y; |
| 135 | + const int g_thd_z = blockDim.z * blockIdx.z + threadIdx.z; |
| 136 | + if (g_thd_x >= dim_x || g_thd_y >= dim_y || g_thd_z >= dim_z) |
| 137 | + { |
| 138 | + return; |
| 139 | + } |
| 140 | + |
| 141 | + constexpr int item_out_stride = 2; |
| 142 | + float acc = 0.F; |
| 143 | + for (int i = 0; i < WSize; ++i) |
| 144 | + { |
| 145 | + const int in_y = (g_thd_y - i) / item_out_stride; |
| 146 | + const int in_y_mod = (g_thd_y - i) % item_out_stride; |
| 147 | + if (in_y_mod == 0 && in_y >= 0 && in_y < in_dim_y) |
| 148 | + { |
| 149 | + const int in_idx = g_thd_x + in_y * in_stride_y + g_thd_z * in_stride_z; |
| 150 | + acc += in[in_idx] * w[i]; |
| 151 | + } |
| 152 | + } |
| 153 | + const int out_idx = g_thd_x + dim_x * g_thd_y + dim_x * dim_y * g_thd_z; |
| 154 | + out[out_idx] = acc; |
| 155 | +} |
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