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* GeoJS Texture Testing
* support for both RLE and not RLE for comparisons
* editing of RLE masks
* sam2 rle_mask live updating
* adding support for luminance and luminance alpha conversion from rlemasks
* RLE worker mask creation
* testing multi-worker concurrency
* worker updates
* new geoJS release version with webGL texture support
* resolving some conflicts and linting
* saving masks
* fix: re-render RLE mask after done editing
* fix: swap svg filters by trackId to filters by type for performance
* fix: default coloring for new tracks based on type
* fix: client deleting of existing masks
* update the loading and displaying of textures
* add mask caching seconds
* add mask caching seconds
* mask loading percentage bar
* adding cacheMaxSeconds and tooManyMasks
* pause on loading frames
* cloning mask support
* linting/formatting
* add documentation about Converting binary mask to COCO RLE
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