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DEV_CHECK_ERR(m_Status.load() == PIPELINE_STATE_STATUS_READY, "Pipeline state '", m_Desc.Name, "' is not ready. Use GetStatus() to check the pipeline state status.");
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return m_Data;
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}
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const SerializedData& GetCommonData() const
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{
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DEV_CHECK_ERR(m_Status.load() == PIPELINE_STATE_STATUS_READY, "Pipeline state '", m_Desc.Name, "' is not ready. Use GetStatus() to check the pipeline state status.");
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return m_Data.Common;
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}
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using RayTracingShaderMapType = std::unordered_map<const IShader*, /*Index in TShaderIndices*/ Uint32>;
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@@ -148,9 +156,17 @@ class SerializedPipelineStateImpl final : public ObjectBase<ISerializedPipelineS
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}
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using SignaturesVector = std::vector<RefCntAutoPtr<IPipelineResourceSignature>>;
DEV_CHECK_ERR(m_Status.load() == PIPELINE_STATE_STATUS_READY, "Pipeline state '", m_Desc.Name, "' is not ready. Use GetStatus() to check the pipeline state status.");
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