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Another update to readme
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README.md

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@@ -17,22 +17,22 @@ OpenGL and OpenGLES as well as basic platform-specific utilities.
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| Project | Description |
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|------------------------------------------------------------------|-------------------|
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| [Primitives](Primitives) | definition of basic types (Int32, Int16, Uint32, etc.) and interfaces (IObject, IReferenceCounters, etc.) |
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| [Common](Common) | common functionality such as file wrapper, logging, debug utilities, etc. |
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| [Graphics/GraphicsAccessories](Graphics/GraphicsAccessories) | basic graphics accessories used by all implementations |
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| [Graphics/GraphicsEngine](Graphics/GraphicsEngine) | platform-independent base functionality |
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| [Graphics/GraphicsEngineD3DBase](Graphics/GraphicsEngineD3DBase) | base functionality for D3D11/D3D12 implementations |
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| [Graphics/GraphicsEngineD3D11](Graphics/GraphicsEngineD3D11) | engine implementation with Direct3D11 |
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| [Graphics/GraphicsEngineD3D12](Graphics/GraphicsEngineD3D12) | engine implementation with Direct3D12 |
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| [Graphics/GraphicsEngineOpenGL](Graphics/GraphicsEngineOpenGL) | engine implementation with OpenGL/GLES |
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| [Graphics/GraphicsTools](Graphics/GraphicsTools) | graphics utilities build on top of core interfaces (definitions of commonly used states, texture uploaders, etc.) |
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| [Primitives](Primitives) | Definitions of basic types (Int32, Int16, Uint32, etc.) and interfaces (IObject, IReferenceCounters, etc.) |
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| [Common](Common) | Common functionality such as file wrapper, logging, debug utilities, etc. |
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| [Graphics/GraphicsAccessories](Graphics/GraphicsAccessories) | Basic graphics accessories used by all implementations |
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| [Graphics/GraphicsEngine](Graphics/GraphicsEngine) | Platform-independent base functionality |
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| [Graphics/GraphicsEngineD3DBase](Graphics/GraphicsEngineD3DBase) | Base functionality for D3D11/D3D12 implementations |
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| [Graphics/GraphicsEngineD3D11](Graphics/GraphicsEngineD3D11) | Engine implementation with Direct3D11 |
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| [Graphics/GraphicsEngineD3D12](Graphics/GraphicsEngineD3D12) | Engine implementation with Direct3D12 |
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| [Graphics/GraphicsEngineOpenGL](Graphics/GraphicsEngineOpenGL) | Engine implementation with OpenGL/GLES |
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| [Graphics/GraphicsTools](Graphics/GraphicsTools) | Graphics utilities build on top of core interfaces (definitions of commonly used states, texture uploaders, etc.) |
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| [Graphics/HLSL2GLSLConverterLib](Graphics/HLSL2GLSLConverterLib) | HLSL to GLSL source code converter library |
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| [Platforms/Basic](Platforms/Basic) | defines interface for platform-specific routines and implements some common functionality |
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| [Platforms/Android](Platforms/Android) | implementation of platform-specific routines on Android |
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| [Platforms/UWP](Platforms/UWP) | implementation of platform-specific routines on Universal Windows platform |
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| [Platforms/Win32](Platforms/Win32) | implementation of platform-specific routines on Win32 platform |
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| [Platforms/Linux](Platforms/Linux) | implementation of platform-specific routines on Linux platform |
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| External/glew | cross-platform library for loading OpenGL extensions |
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| [Platforms/Basic](Platforms/Basic) | Interface for platform-specific routines and implementation of some common functionality |
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| [Platforms/Android](Platforms/Android) | Implementation of platform-specific routines on Android |
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| [Platforms/UWP](Platforms/UWP) | Implementation of platform-specific routines on Universal Windows platform |
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| [Platforms/Win32](Platforms/Win32) | Implementation of platform-specific routines on Win32 platform |
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| [Platforms/Linux](Platforms/Linux) | Implementation of platform-specific routines on Linux platform |
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| External/glew | Cross-platform library for loading OpenGL extensions |
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# API Basics

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