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|[Primitives](Primitives)|definition of basic types (Int32, Int16, Uint32, etc.) and interfaces (IObject, IReferenceCounters, etc.) |
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|[Common](Common)|common functionality such as file wrapper, logging, debug utilities, etc. |
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|[Graphics/GraphicsAccessories](Graphics/GraphicsAccessories)|basic graphics accessories used by all implementations |
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|[Graphics/GraphicsEngine](Graphics/GraphicsEngine)|platform-independent base functionality |
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|[Graphics/GraphicsEngineD3DBase](Graphics/GraphicsEngineD3DBase)|base functionality for D3D11/D3D12 implementations |
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|[Graphics/GraphicsEngineD3D11](Graphics/GraphicsEngineD3D11)|engine implementation with Direct3D11 |
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|[Graphics/GraphicsEngineD3D12](Graphics/GraphicsEngineD3D12)|engine implementation with Direct3D12 |
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|[Graphics/GraphicsEngineOpenGL](Graphics/GraphicsEngineOpenGL)|engine implementation with OpenGL/GLES |
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|[Graphics/GraphicsTools](Graphics/GraphicsTools)|graphics utilities build on top of core interfaces (definitions of commonly used states, texture uploaders, etc.) |
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|[Primitives](Primitives)|Definitions of basic types (Int32, Int16, Uint32, etc.) and interfaces (IObject, IReferenceCounters, etc.) |
21
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|[Common](Common)|Common functionality such as file wrapper, logging, debug utilities, etc. |
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+
|[Graphics/GraphicsAccessories](Graphics/GraphicsAccessories)|Basic graphics accessories used by all implementations |
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+
|[Graphics/GraphicsEngine](Graphics/GraphicsEngine)|Platform-independent base functionality |
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+
|[Graphics/GraphicsEngineD3DBase](Graphics/GraphicsEngineD3DBase)|Base functionality for D3D11/D3D12 implementations |
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|[Graphics/GraphicsEngineD3D11](Graphics/GraphicsEngineD3D11)|Engine implementation with Direct3D11 |
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|[Graphics/GraphicsEngineD3D12](Graphics/GraphicsEngineD3D12)|Engine implementation with Direct3D12 |
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|[Graphics/GraphicsEngineOpenGL](Graphics/GraphicsEngineOpenGL)|Engine implementation with OpenGL/GLES |
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|[Graphics/GraphicsTools](Graphics/GraphicsTools)|Graphics utilities build on top of core interfaces (definitions of commonly used states, texture uploaders, etc.) |
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|[Graphics/HLSL2GLSLConverterLib](Graphics/HLSL2GLSLConverterLib)| HLSL to GLSL source code converter library |
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|[Platforms/Basic](Platforms/Basic)|defines interface for platform-specific routines and implements some common functionality |
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|[Platforms/Android](Platforms/Android)|implementation of platform-specific routines on Android |
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|[Platforms/UWP](Platforms/UWP)|implementation of platform-specific routines on Universal Windows platform |
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|[Platforms/Win32](Platforms/Win32)|implementation of platform-specific routines on Win32 platform |
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|[Platforms/Linux](Platforms/Linux)|implementation of platform-specific routines on Linux platform |
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| External/glew |cross-platform library for loading OpenGL extensions |
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|[Platforms/Basic](Platforms/Basic)|Interface for platform-specific routines and implementation of some common functionality |
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|[Platforms/Android](Platforms/Android)|Implementation of platform-specific routines on Android |
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|[Platforms/UWP](Platforms/UWP)|Implementation of platform-specific routines on Universal Windows platform |
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|[Platforms/Win32](Platforms/Win32)|Implementation of platform-specific routines on Win32 platform |
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|[Platforms/Linux](Platforms/Linux)|Implementation of platform-specific routines on Linux platform |
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| External/glew |Cross-platform library for loading OpenGL extensions |
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