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Common/readme.md

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Graphics/GraphicsEngineD3D11/readme.md

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# References
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[Diligent Engine](http://diligentgraphics.com/diligent-engine)
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[Diligent Engine on the Web](http://diligentgraphics.com/diligent-engine)
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[Interoperability with Direct3D11](http://diligentgraphics.com/diligent-engine/native-api-interoperability/direct3d11-interoperability/)
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**Copyright 2015-2017 Egor Yusov**
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**Copyright 2015-2018 Egor Yusov**
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[Diligent Graphics](http://diligentgraphics.com)
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[diligentgraphics.com](http://diligentgraphics.com)

Graphics/GraphicsEngineD3D12/readme.md

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# References
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[Diligent Engine](http://diligentgraphics.com/diligent-engine)
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[Diligent Engine on the Web](http://diligentgraphics.com/diligent-engine)
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[Interoperability with Direct3D12](http://diligentgraphics.com/diligent-engine/native-api-interoperability/direct3d12-interoperability/)
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**Copyright 2015-2017 Egor Yusov**
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**Copyright 2015-2018 Egor Yusov**
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[Diligent Graphics](http://diligentgraphics.com)
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[diligentgraphics.com](http://diligentgraphics.com)

Graphics/GraphicsEngineOpenGL/readme.md

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**Copyright 2015-2017 Egor Yusov**
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**Copyright 2015-2018 Egor Yusov**
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[Diligent Graphics](http://diligentgraphics.com)
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[diligentgraphics.com](http://diligentgraphics.com)

Graphics/HLSL2GLSLConverterLib/readme.md

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**Copyright 2015-2017 Egor Yusov**
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**Copyright 2015-2018 Egor Yusov**
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[Diligent Graphics](http://diligentgraphics.com)
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[diligentgraphics.com](http://diligentgraphics.com)

README.md

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| Project | Description |
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|------------------------------------------------------------------|-------------------|
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| [Primitives](/Primitives) | Definitions of basic types (Int32, Int16, Uint32, etc.) and interfaces (IObject, IReferenceCounters, etc.) |
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| [Common](/Common) | Common functionality such as file wrapper, logging, debug utilities, etc. |
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| [Graphics/GraphicsAccessories](Graphics/GraphicsAccessories) | Basic graphics accessories used by all implementations |
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| [Graphics/GraphicsEngine](Graphics/GraphicsEngine) | Platform-independent base functionality |
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| [Graphics/GraphicsEngineD3DBase](Graphics/GraphicsEngineD3DBase) | Base functionality for D3D11/D3D12 implementations |
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| [Graphics/GraphicsEngineD3D11](Graphics/GraphicsEngineD3D11) | Engine implementation with Direct3D11 |
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| [Graphics/GraphicsEngineD3D12](Graphics/GraphicsEngineD3D12) | Engine implementation with Direct3D12 |
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| [Graphics/GraphicsEngineOpenGL](Graphics/GraphicsEngineOpenGL) | Engine implementation with OpenGL/GLES |
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| [Graphics/GraphicsTools](Graphics/GraphicsTools) | Graphics utilities build on top of core interfaces (definitions of commonly used states, texture uploaders, etc.) |
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| [Graphics/HLSL2GLSLConverterLib](Graphics/HLSL2GLSLConverterLib) | HLSL to GLSL source code converter library |
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| [Platforms/Basic](Platforms/Basic) | Interface for platform-specific routines and implementation of some common functionality |
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| [Platforms/Android](Platforms/Android) | Implementation of platform-specific routines on Android |
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| [Platforms/UWP](Platforms/UWP) | Implementation of platform-specific routines on Universal Windows platform |
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| [Platforms/Win32](Platforms/Win32) | Implementation of platform-specific routines on Win32 platform |
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| [Platforms/Linux](Platforms/Linux) | Implementation of platform-specific routines on Linux platform |
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| [Primitives](https://github.com/DiligentGraphics/DiligentCore/tree/master/Primitives) | Definitions of basic types (Int32, Int16, Uint32, etc.) and interfaces (IObject, IReferenceCounters, etc.) |
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| [Common](https://github.com/DiligentGraphics/DiligentCore/tree/master/Common) | Common functionality such as file wrapper, logging, debug utilities, etc. |
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| [Graphics/GraphicsAccessories](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsAccessories) | Basic graphics accessories used by all implementations |
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| [Graphics/GraphicsEngine](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsEngine) | Platform-independent base functionality |
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| [Graphics/GraphicsEngineD3DBase](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsEngineD3DBase)| Base functionality for D3D11/D3D12 implementations |
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| [Graphics/GraphicsEngineD3D11](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsEngineD3D11) | Engine implementation with Direct3D11 |
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| [Graphics/GraphicsEngineD3D12](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsEngineD3D12) | Engine implementation with Direct3D12 |
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| [Graphics/GraphicsEngineOpenGL](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsEngineOpenGL) | Engine implementation with OpenGL/GLES |
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| [Graphics/GraphicsTools](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/GraphicsTools) | Graphics utilities build on top of core interfaces (definitions of commonly used states, texture uploaders, etc.) |
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| [Graphics/HLSL2GLSLConverterLib](https://github.com/DiligentGraphics/DiligentCore/tree/master/Graphics/HLSL2GLSLConverterLib) | HLSL to GLSL source code converter library |
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| [Platforms/Basic](https://github.com/DiligentGraphics/DiligentCore/tree/master/Platforms/Basic) | Interface for platform-specific routines and implementation of some common functionality |
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| [Platforms/Android](https://github.com/DiligentGraphics/DiligentCore/tree/master/Platforms/Android) | Implementation of platform-specific routines on Android |
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| [Platforms/UWP](https://github.com/DiligentGraphics/DiligentCore/tree/master/Platforms/UWP) | Implementation of platform-specific routines on Universal Windows platform |
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| [Platforms/Win32](https://github.com/DiligentGraphics/DiligentCore/tree/master/Platforms/Win32) | Implementation of platform-specific routines on Win32 platform |
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| [Platforms/Linux](https://github.com/DiligentGraphics/DiligentCore/tree/master/Platforms/Linux) | Implementation of platform-specific routines on Linux platform |
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| External/glew | Cross-platform library for loading OpenGL extensions |
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For more details, take a look at [WinMain.cpp](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/SampleBase/Src/Win32/WinMain.cpp) file.
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For more details, take a look at [WinMain.cpp](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/SampleBase/src/Win32/WinMain.cpp) file.
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### Universal Windows Platform
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way as on Win32 Platform. The difference is that you first create the render device and device contexts by
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calling `IEngineFactoryD3D11::CreateDeviceAndContextsD3D11()` or `IEngineFactoryD3D12::CreateDeviceAndContextsD3D12()`.
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The swap chain is created later by a call to `IEngineFactoryD3D11::CreateSwapChainD3D11()` or `IEngineFactoryD3D12::CreateSwapChainD3D12()`.
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Please look at the [DeviceResources.cpp](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/SampleBase/Src/UWP/Common/DeviceResources.cpp) file for more details.
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Please look at the [DeviceResources.cpp](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/SampleBase/src/UWP/Common/DeviceResources.cpp) file for more details.
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### Linux
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[Diligent Engine Architecture](http://diligentgraphics.com/diligent-engine/architecture/).
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[Diligent Engine Architecture](http://diligentgraphics.com/diligent-engine/architecture/)
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[API Basics](http://diligentgraphics.com/diligent-engine/api-basics/).
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[API Basics](http://diligentgraphics.com/diligent-engine/api-basics/)
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[API Reference][1]
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[1]: https://cdn.rawgit.com/DiligentGraphics/DiligentCore/f0c41bba/doc/html/index.html
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[diligentgraphics.com](http://diligentgraphics.com)
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[1]: https://cdn.rawgit.com/DiligentGraphics/DiligentCore/f0c41bba/doc/html/index.html

doc/Doxyfile

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