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| 1 | +/* |
| 2 | + * Copyright 2025 Diligent Graphics LLC |
| 3 | + * |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | + * you may not use this file except in compliance with the License. |
| 6 | + * You may obtain a copy of the License at |
| 7 | + * |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | + * |
| 10 | + * Unless required by applicable law or agreed to in writing, software |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | + * See the License for the specific language governing permissions and |
| 14 | + * limitations under the License. |
| 15 | + * |
| 16 | + * In no event and under no legal theory, whether in tort (including negligence), |
| 17 | + * contract, or otherwise, unless required by applicable law (such as deliberate |
| 18 | + * and grossly negligent acts) or agreed to in writing, shall any Contributor be |
| 19 | + * liable for any damages, including any direct, indirect, special, incidental, |
| 20 | + * or consequential damages of any character arising as a result of this License or |
| 21 | + * out of the use or inability to use the software (including but not limited to damages |
| 22 | + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and |
| 23 | + * all other commercial damages or losses), even if such Contributor has been advised |
| 24 | + * of the possibility of such damages. |
| 25 | + */ |
| 26 | + |
| 27 | +#include "GPUTestingEnvironment.hpp" |
| 28 | + |
| 29 | +#include "gtest/gtest.h" |
| 30 | + |
| 31 | +#include "GraphicsTypesX.hpp" |
| 32 | +#include "FastRand.hpp" |
| 33 | + |
| 34 | + |
| 35 | +namespace Diligent |
| 36 | +{ |
| 37 | +namespace Testing |
| 38 | +{ |
| 39 | +void RenderDrawCommandReference(ISwapChain* pSwapChain, const float* pClearColor = nullptr); |
| 40 | +} |
| 41 | +} // namespace Diligent |
| 42 | + |
| 43 | + |
| 44 | +using namespace Diligent; |
| 45 | +using namespace Diligent::Testing; |
| 46 | + |
| 47 | +#include "InlineShaders/DrawCommandTestHLSL.h" |
| 48 | + |
| 49 | + |
| 50 | +namespace |
| 51 | +{ |
| 52 | + |
| 53 | +namespace HLSL |
| 54 | +{ |
| 55 | + |
| 56 | +const std::string InlineConstantsTest_VS{ |
| 57 | + R"( |
| 58 | +cbuffer cbInlinePositions |
| 59 | +{ |
| 60 | + float4 g_Positions[6]; |
| 61 | +} |
| 62 | +
|
| 63 | +cbuffer cbInlineColors |
| 64 | +{ |
| 65 | + float4 g_Colors[3]; |
| 66 | +} |
| 67 | +
|
| 68 | +struct PSInput |
| 69 | +{ |
| 70 | + float4 Pos : SV_POSITION; |
| 71 | + float3 Color : COLOR; |
| 72 | +}; |
| 73 | +
|
| 74 | +void main(uint VertexId : SV_VertexId, |
| 75 | + out PSInput PSIn) |
| 76 | +{ |
| 77 | + PSIn.Pos = g_Positions[VertexId]; |
| 78 | + PSIn.Color = g_Colors[VertexId % 3].rgb; |
| 79 | +} |
| 80 | +)"}; |
| 81 | + |
| 82 | +} |
| 83 | + |
| 84 | +float4 g_Positions[] = { |
| 85 | + float4{-1.0f, -0.5f, 0.f, 1.f}, |
| 86 | + float4{-0.5f, +0.5f, 0.f, 1.f}, |
| 87 | + float4{0.0f, -0.5f, 0.f, 1.f}, |
| 88 | + |
| 89 | + float4{+0.0f, -0.5f, 0.f, 1.f}, |
| 90 | + float4{+0.5f, +0.5f, 0.f, 1.f}, |
| 91 | + float4{+1.0f, -0.5f, 0.f, 1.f}, |
| 92 | +}; |
| 93 | + |
| 94 | +float4 g_Colors[] = { |
| 95 | + float4{1.f, 0.f, 0.f, 1.f}, |
| 96 | + float4{0.f, 1.f, 0.f, 1.f}, |
| 97 | + float4{0.f, 0.f, 1.f, 1.f}, |
| 98 | +}; |
| 99 | + |
| 100 | +class InlineConstants : public ::testing::Test |
| 101 | +{ |
| 102 | +protected: |
| 103 | + static void SetUpTestSuite() |
| 104 | + { |
| 105 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 106 | + IRenderDevice* pDevice = pEnv->GetDevice(); |
| 107 | + |
| 108 | + ShaderCreateInfo ShaderCI; |
| 109 | + ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; |
| 110 | + ShaderCI.ShaderCompiler = pEnv->GetDefaultCompiler(ShaderCI.SourceLanguage); |
| 111 | + |
| 112 | + { |
| 113 | + ShaderCI.Desc = {"Inline constants test", SHADER_TYPE_VERTEX, true}; |
| 114 | + ShaderCI.EntryPoint = "main"; |
| 115 | + ShaderCI.Source = HLSL::InlineConstantsTest_VS.c_str(); |
| 116 | + pDevice->CreateShader(ShaderCI, &sm_Res.pVS); |
| 117 | + ASSERT_NE(sm_Res.pVS, nullptr); |
| 118 | + } |
| 119 | + |
| 120 | + { |
| 121 | + ShaderCI.Desc = {"Inline constants test", SHADER_TYPE_PIXEL, true}; |
| 122 | + ShaderCI.EntryPoint = "main"; |
| 123 | + ShaderCI.Source = HLSL::DrawTest_PS.c_str(); |
| 124 | + pDevice->CreateShader(ShaderCI, &sm_Res.pPS); |
| 125 | + ASSERT_NE(sm_Res.pPS, nullptr); |
| 126 | + } |
| 127 | + } |
| 128 | + |
| 129 | + static void TearDownTestSuite() |
| 130 | + { |
| 131 | + sm_Res = {}; |
| 132 | + |
| 133 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 134 | + pEnv->Reset(); |
| 135 | + } |
| 136 | + |
| 137 | + static void Present() |
| 138 | + { |
| 139 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 140 | + ISwapChain* pSwapChain = pEnv->GetSwapChain(); |
| 141 | + IDeviceContext* pContext = pEnv->GetDeviceContext(); |
| 142 | + |
| 143 | + pSwapChain->Present(); |
| 144 | + |
| 145 | + pContext->Flush(); |
| 146 | + pContext->InvalidateState(); |
| 147 | + } |
| 148 | + |
| 149 | + struct Resources |
| 150 | + { |
| 151 | + RefCntAutoPtr<IShader> pVS; |
| 152 | + RefCntAutoPtr<IShader> pPS; |
| 153 | + }; |
| 154 | + static Resources sm_Res; |
| 155 | + |
| 156 | + static FastRandFloat sm_Rnd; |
| 157 | +}; |
| 158 | + |
| 159 | +InlineConstants::Resources InlineConstants::sm_Res; |
| 160 | +FastRandFloat InlineConstants::sm_Rnd{0, 0.f, 1.f}; |
| 161 | + |
| 162 | + |
| 163 | +TEST_F(InlineConstants, ResourceSignature) |
| 164 | +{ |
| 165 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 166 | + IRenderDevice* pDevice = pEnv->GetDevice(); |
| 167 | + IDeviceContext* pContext = pEnv->GetDeviceContext(); |
| 168 | + ISwapChain* pSwapChain = pEnv->GetSwapChain(); |
| 169 | + if (pDevice->GetDeviceInfo().Type != RENDER_DEVICE_TYPE_D3D12) |
| 170 | + { |
| 171 | + GTEST_SKIP(); |
| 172 | + } |
| 173 | + |
| 174 | + for (Uint32 pos_type = 0; pos_type < SHADER_RESOURCE_VARIABLE_TYPE_NUM_TYPES; ++pos_type) |
| 175 | + { |
| 176 | + for (Uint32 col_type = 0; col_type < SHADER_RESOURCE_VARIABLE_TYPE_NUM_TYPES; ++col_type) |
| 177 | + { |
| 178 | + const float ClearColor[] = {sm_Rnd(), sm_Rnd(), sm_Rnd(), sm_Rnd()}; |
| 179 | + RenderDrawCommandReference(pSwapChain, ClearColor); |
| 180 | + |
| 181 | + SHADER_RESOURCE_VARIABLE_TYPE PosType = static_cast<SHADER_RESOURCE_VARIABLE_TYPE>(pos_type); |
| 182 | + SHADER_RESOURCE_VARIABLE_TYPE ColType = static_cast<SHADER_RESOURCE_VARIABLE_TYPE>(col_type); |
| 183 | + |
| 184 | + PipelineResourceSignatureDescX SignDesc; |
| 185 | + SignDesc |
| 186 | + .AddResource(SHADER_TYPE_VERTEX, "cbInlinePositions", Uint32{sizeof(g_Positions) / 4}, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, PosType, PIPELINE_RESOURCE_FLAG_INLINE_CONSTANTS) |
| 187 | + .AddResource(SHADER_TYPE_VERTEX, "cbInlineColors", Uint32{sizeof(g_Colors) / 4}, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, ColType, PIPELINE_RESOURCE_FLAG_INLINE_CONSTANTS); |
| 188 | + RefCntAutoPtr<IPipelineResourceSignature> pSign; |
| 189 | + pDevice->CreatePipelineResourceSignature(SignDesc, &pSign); |
| 190 | + ASSERT_TRUE(pSign); |
| 191 | + |
| 192 | + GraphicsPipelineStateCreateInfoX PsoCI{"Inline constants test"}; |
| 193 | + PsoCI |
| 194 | + .AddRenderTarget(pSwapChain->GetDesc().ColorBufferFormat) |
| 195 | + .SetPrimitiveTopology(PRIMITIVE_TOPOLOGY_TRIANGLE_LIST) |
| 196 | + .AddShader(sm_Res.pVS) |
| 197 | + .AddShader(sm_Res.pPS) |
| 198 | + .AddSignature(pSign); |
| 199 | + PsoCI.GraphicsPipeline.DepthStencilDesc.DepthEnable = False; |
| 200 | + |
| 201 | + RefCntAutoPtr<IPipelineState> pPSO; |
| 202 | + pDevice->CreateGraphicsPipelineState(PsoCI, &pPSO); |
| 203 | + ASSERT_TRUE(pPSO); |
| 204 | + |
| 205 | + if (PosType == SHADER_RESOURCE_VARIABLE_TYPE_STATIC) |
| 206 | + { |
| 207 | + IShaderResourceVariable* pVar = pSign->GetStaticVariableByName(SHADER_TYPE_VERTEX, "cbInlinePositions"); |
| 208 | + ASSERT_TRUE(pVar); |
| 209 | + pVar->SetInlineConstants(g_Positions, 0, sizeof(g_Positions) / 4); |
| 210 | + } |
| 211 | + |
| 212 | + if (ColType == SHADER_RESOURCE_VARIABLE_TYPE_STATIC) |
| 213 | + { |
| 214 | + IShaderResourceVariable* pVar = pSign->GetStaticVariableByName(SHADER_TYPE_VERTEX, "cbInlineColors"); |
| 215 | + ASSERT_TRUE(pVar); |
| 216 | + pVar->SetInlineConstants(g_Colors, 0, sizeof(g_Colors) / 4); |
| 217 | + } |
| 218 | + |
| 219 | + RefCntAutoPtr<IShaderResourceBinding> pSRB; |
| 220 | + pSign->CreateShaderResourceBinding(&pSRB, true); |
| 221 | + ASSERT_TRUE(pSRB); |
| 222 | + |
| 223 | + if (PosType != SHADER_RESOURCE_VARIABLE_TYPE_STATIC) |
| 224 | + { |
| 225 | + IShaderResourceVariable* pVar = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "cbInlinePositions"); |
| 226 | + ASSERT_TRUE(pVar); |
| 227 | + pVar->SetInlineConstants(g_Positions, 0, sizeof(g_Positions) / 4); |
| 228 | + } |
| 229 | + |
| 230 | + if (ColType != SHADER_RESOURCE_VARIABLE_TYPE_STATIC) |
| 231 | + { |
| 232 | + IShaderResourceVariable* pVar = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "cbInlineColors"); |
| 233 | + ASSERT_TRUE(pVar); |
| 234 | + pVar->SetInlineConstants(g_Colors, 0, sizeof(g_Colors) / 4); |
| 235 | + } |
| 236 | + |
| 237 | + ITextureView* pRTVs[] = {pSwapChain->GetCurrentBackBufferRTV()}; |
| 238 | + pContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 239 | + pContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 240 | + |
| 241 | + pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 242 | + pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_VERIFY); |
| 243 | + pContext->SetPipelineState(pPSO); |
| 244 | + pContext->Draw({6, DRAW_FLAG_VERIFY_ALL}); |
| 245 | + |
| 246 | + Present(); |
| 247 | + } |
| 248 | + } |
| 249 | +} |
| 250 | + |
| 251 | +} // namespace |
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