|
| 1 | +/* |
| 2 | + * Copyright 2025 Diligent Graphics LLC |
| 3 | + * |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | + * you may not use this file except in compliance with the License. |
| 6 | + * You may obtain a copy of the License at |
| 7 | + * |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | + * |
| 10 | + * Unless required by applicable law or agreed to in writing, software |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | + * See the License for the specific language governing permissions and |
| 14 | + * limitations under the License. |
| 15 | + * |
| 16 | + * In no event and under no legal theory, whether in tort (including negligence), |
| 17 | + * contract, or otherwise, unless required by applicable law (such as deliberate |
| 18 | + * and grossly negligent acts) or agreed to in writing, shall any Contributor be |
| 19 | + * liable for any damages, including any direct, indirect, special, incidental, |
| 20 | + * or consequential damages of any character arising as a result of this License or |
| 21 | + * out of the use or inability to use the software (including but not limited to damages |
| 22 | + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and |
| 23 | + * all other commercial damages or losses), even if such Contributor has been advised |
| 24 | + * of the possibility of such damages. |
| 25 | + */ |
| 26 | + |
| 27 | +#include "GPUTestingEnvironment.hpp" |
| 28 | +#include "TestingSwapChainBase.hpp" |
| 29 | +#include "GraphicsTypesX.hpp" |
| 30 | +#include "FastRand.hpp" |
| 31 | + |
| 32 | +#include "gtest/gtest.h" |
| 33 | + |
| 34 | +#include <array> |
| 35 | + |
| 36 | +using namespace Diligent; |
| 37 | +using namespace Diligent::Testing; |
| 38 | + |
| 39 | +namespace |
| 40 | +{ |
| 41 | + |
| 42 | +namespace HLSL |
| 43 | +{ |
| 44 | + |
| 45 | +// clang-format off |
| 46 | +const std::string VS{ |
| 47 | +R"( |
| 48 | +struct VSInput |
| 49 | +{ |
| 50 | + float4 Color : ATTRIB0; |
| 51 | + uint VertId : SV_VertexID; |
| 52 | +}; |
| 53 | +
|
| 54 | +struct PSInput |
| 55 | +{ |
| 56 | + float4 Pos : SV_POSITION; |
| 57 | + float4 Color : COLOR; |
| 58 | +}; |
| 59 | +
|
| 60 | +void main(in VSInput VSIn, |
| 61 | + out PSInput PSIn) |
| 62 | +{ |
| 63 | + float4 Pos[6]; |
| 64 | + Pos[0] = float4(-1.0, -0.5, 0.0, 1.0); |
| 65 | + Pos[1] = float4(-0.5, +0.5, 0.0, 1.0); |
| 66 | + Pos[2] = float4( 0.0, -0.5, 0.0, 1.0); |
| 67 | +
|
| 68 | + Pos[3] = float4(+0.0, -0.5, 0.0, 1.0); |
| 69 | + Pos[4] = float4(+0.5, +0.5, 0.0, 1.0); |
| 70 | + Pos[5] = float4(+1.0, -0.5, 0.0, 1.0); |
| 71 | +
|
| 72 | + PSIn.Pos = Pos[VSIn.VertId]; |
| 73 | + PSIn.Color = VSIn.Color; |
| 74 | +} |
| 75 | +)" |
| 76 | +}; |
| 77 | + |
| 78 | +const std::string PS{ |
| 79 | +R"( |
| 80 | +struct PSInput |
| 81 | +{ |
| 82 | + float4 Pos : SV_POSITION; |
| 83 | + float4 Color : COLOR; |
| 84 | +}; |
| 85 | +
|
| 86 | +float4 main(in PSInput PSIn) : SV_Target |
| 87 | +{ |
| 88 | + return PSIn.Color; |
| 89 | +} |
| 90 | +)" |
| 91 | +}; |
| 92 | + |
| 93 | +// clang-format on |
| 94 | + |
| 95 | +} // namespace HLSL |
| 96 | + |
| 97 | + |
| 98 | +constexpr std::array<float4, 6> RefColors = { |
| 99 | + float4{1, 0, 0, 0.0}, |
| 100 | + float4{0, 1, 0, 0.5}, |
| 101 | + float4{0, 0, 1, 1.0}, |
| 102 | + |
| 103 | + float4{0, 1, 1, 1.0}, |
| 104 | + float4{1, 0, 1, 0.5}, |
| 105 | + float4{1, 1, 0, 0.0}, |
| 106 | +}; |
| 107 | + |
| 108 | +class RenderTargetTest : public ::testing::Test |
| 109 | +{ |
| 110 | +protected: |
| 111 | + static void SetUpTestSuite() |
| 112 | + { |
| 113 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 114 | + IRenderDevice* pDevice = pEnv->GetDevice(); |
| 115 | + ISwapChain* pSwapChain = pEnv->GetSwapChain(); |
| 116 | + const SwapChainDesc& SCDesc = pSwapChain->GetDesc(); |
| 117 | + |
| 118 | + ShaderCreateInfo ShaderCI; |
| 119 | + ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; |
| 120 | + ShaderCI.ShaderCompiler = pEnv->GetDefaultCompiler(ShaderCI.SourceLanguage); |
| 121 | + |
| 122 | + { |
| 123 | + ShaderCI.Desc = {"Render Target Test VS", SHADER_TYPE_VERTEX, true}; |
| 124 | + ShaderCI.EntryPoint = "main"; |
| 125 | + ShaderCI.Source = HLSL::VS.c_str(); |
| 126 | + pDevice->CreateShader(ShaderCI, &sm_Resources.pVS); |
| 127 | + ASSERT_NE(sm_Resources.pVS, nullptr); |
| 128 | + } |
| 129 | + |
| 130 | + { |
| 131 | + ShaderCI.Desc = {"Render Target Test PS", SHADER_TYPE_PIXEL, true}; |
| 132 | + ShaderCI.EntryPoint = "main"; |
| 133 | + ShaderCI.Source = HLSL::PS.c_str(); |
| 134 | + pDevice->CreateShader(ShaderCI, &sm_Resources.pPS); |
| 135 | + ASSERT_NE(sm_Resources.pPS, nullptr); |
| 136 | + } |
| 137 | + |
| 138 | + GraphicsPipelineStateCreateInfoX PSOCreateInfo{"Render Target Test Reference"}; |
| 139 | + |
| 140 | + InputLayoutDescX InputLayout{{0u, 0u, 4u, VT_FLOAT32}}; |
| 141 | + |
| 142 | + PSOCreateInfo |
| 143 | + .AddRenderTarget(SCDesc.ColorBufferFormat) |
| 144 | + .SetPrimitiveTopology(PRIMITIVE_TOPOLOGY_TRIANGLE_LIST) |
| 145 | + .SetInputLayout(InputLayout) |
| 146 | + .AddShader(sm_Resources.pVS) |
| 147 | + .AddShader(sm_Resources.pPS); |
| 148 | + PSOCreateInfo.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; |
| 149 | + PSOCreateInfo.GraphicsPipeline.DepthStencilDesc.DepthEnable = False; |
| 150 | + |
| 151 | + pDevice->CreateGraphicsPipelineState(PSOCreateInfo, &sm_Resources.pPSO); |
| 152 | + ASSERT_NE(sm_Resources.pPSO, nullptr); |
| 153 | + |
| 154 | + sm_Resources.pPSO->CreateShaderResourceBinding(&sm_Resources.pSRB, true); |
| 155 | + ASSERT_NE(sm_Resources.pSRB, nullptr); |
| 156 | + |
| 157 | + sm_Resources.pColorsVB = pEnv->CreateBuffer({"Render Target Test - Ref Colors", sizeof(RefColors), BIND_VERTEX_BUFFER}, RefColors.data()); |
| 158 | + ASSERT_NE(sm_Resources.pColorsVB, nullptr); |
| 159 | + |
| 160 | + sm_Resources.pRT = pEnv->CreateTexture("Render Target Test - RTV", SCDesc.ColorBufferFormat, BIND_RENDER_TARGET | BIND_SHADER_RESOURCE, SCDesc.Width, SCDesc.Height); |
| 161 | + } |
| 162 | + |
| 163 | + static void TearDownTestSuite() |
| 164 | + { |
| 165 | + sm_Resources = {}; |
| 166 | + |
| 167 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 168 | + pEnv->Reset(); |
| 169 | + } |
| 170 | + |
| 171 | + void RenderReference(COLOR_MASK Mask, const float4& ClearColor) |
| 172 | + { |
| 173 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 174 | + IDeviceContext* pContext = pEnv->GetDeviceContext(); |
| 175 | + ISwapChain* pSwapChain = pEnv->GetSwapChain(); |
| 176 | + |
| 177 | + RefCntAutoPtr<ITestingSwapChain> pTestingSwapChain{pSwapChain, IID_TestingSwapChain}; |
| 178 | + ASSERT_NE(pTestingSwapChain, nullptr); |
| 179 | + |
| 180 | + std::array<float4, 6> Colors = RefColors; |
| 181 | + for (float4& Color : Colors) |
| 182 | + { |
| 183 | + if ((Mask & COLOR_MASK_RED) == 0) |
| 184 | + Color.r = ClearColor.r; |
| 185 | + if ((Mask & COLOR_MASK_GREEN) == 0) |
| 186 | + Color.g = ClearColor.g; |
| 187 | + if ((Mask & COLOR_MASK_BLUE) == 0) |
| 188 | + Color.b = ClearColor.b; |
| 189 | + if ((Mask & COLOR_MASK_ALPHA) == 0) |
| 190 | + Color.a = ClearColor.a; |
| 191 | + } |
| 192 | + |
| 193 | + RefCntAutoPtr<IBuffer> pColorsVB = pEnv->CreateBuffer({"Render Target Test - Ref Colors", sizeof(Colors), BIND_VERTEX_BUFFER}, Colors.data()); |
| 194 | + |
| 195 | + ITextureView* pRTVs[] = {sm_Resources.pRT->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET)}; |
| 196 | + pContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 197 | + pContext->ClearRenderTarget(pRTVs[0], ClearColor.Data(), RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 198 | + |
| 199 | + IBuffer* pVBs[] = {pColorsVB}; |
| 200 | + pContext->SetVertexBuffers(0, _countof(pVBs), pVBs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION, SET_VERTEX_BUFFERS_FLAG_RESET); |
| 201 | + pContext->SetPipelineState(sm_Resources.pPSO); |
| 202 | + pContext->CommitShaderResources(sm_Resources.pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 203 | + pContext->Draw({6, DRAW_FLAG_VERIFY_ALL}); |
| 204 | + |
| 205 | + StateTransitionDesc Barrier{sm_Resources.pRT, RESOURCE_STATE_UNKNOWN, RESOURCE_STATE_COPY_SOURCE, STATE_TRANSITION_FLAG_UPDATE_STATE}; |
| 206 | + pContext->TransitionResourceStates(1, &Barrier); |
| 207 | + |
| 208 | + pContext->Flush(); |
| 209 | + pContext->WaitForIdle(); |
| 210 | + |
| 211 | + pTestingSwapChain->TakeSnapshot(sm_Resources.pRT); |
| 212 | + |
| 213 | + pContext->InvalidateState(); |
| 214 | + } |
| 215 | + |
| 216 | + struct Resources |
| 217 | + { |
| 218 | + RefCntAutoPtr<IPipelineState> pPSO; |
| 219 | + RefCntAutoPtr<IShader> pVS; |
| 220 | + RefCntAutoPtr<IShader> pPS; |
| 221 | + RefCntAutoPtr<IShaderResourceBinding> pSRB; |
| 222 | + RefCntAutoPtr<IBuffer> pColorsVB; |
| 223 | + RefCntAutoPtr<ITexture> pRT; |
| 224 | + }; |
| 225 | + static Resources sm_Resources; |
| 226 | + static FastRandFloat sm_Rnd; |
| 227 | +}; |
| 228 | + |
| 229 | +RenderTargetTest::Resources RenderTargetTest::sm_Resources; |
| 230 | +FastRandFloat RenderTargetTest::sm_Rnd{31, 0.f, 1.f}; |
| 231 | + |
| 232 | +TEST_F(RenderTargetTest, RenderTargetWriteMask) |
| 233 | +{ |
| 234 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 235 | + IRenderDevice* pDevice = pEnv->GetDevice(); |
| 236 | + IDeviceContext* pContext = pEnv->GetDeviceContext(); |
| 237 | + ISwapChain* pSwapChain = pEnv->GetSwapChain(); |
| 238 | + const SwapChainDesc& SCDesc = pSwapChain->GetDesc(); |
| 239 | + |
| 240 | + for (COLOR_MASK Mask : {COLOR_MASK_RED, COLOR_MASK_GREEN, COLOR_MASK_BLUE, COLOR_MASK_ALPHA, COLOR_MASK_ALL}) |
| 241 | + { |
| 242 | + float4 ClearColor{sm_Rnd(), sm_Rnd(), sm_Rnd(), sm_Rnd()}; |
| 243 | + |
| 244 | + RenderReference(Mask, ClearColor); |
| 245 | + |
| 246 | + ITextureView* pRTVs[] = {pSwapChain->GetCurrentBackBufferRTV()}; |
| 247 | + pContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 248 | + pContext->ClearRenderTarget(pRTVs[0], ClearColor.Data(), RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 249 | + |
| 250 | + RefCntAutoPtr<IPipelineState> pPSO; |
| 251 | + { |
| 252 | + GraphicsPipelineStateCreateInfoX PSOCreateInfo{"RenderTargetTest.RenderTargetWriteMask"}; |
| 253 | + |
| 254 | + InputLayoutDescX InputLayout{{0u, 0u, 4u, VT_FLOAT32}}; |
| 255 | + |
| 256 | + PSOCreateInfo |
| 257 | + .AddRenderTarget(SCDesc.ColorBufferFormat) |
| 258 | + .SetPrimitiveTopology(PRIMITIVE_TOPOLOGY_TRIANGLE_LIST) |
| 259 | + .SetInputLayout(InputLayout) |
| 260 | + .AddShader(sm_Resources.pVS) |
| 261 | + .AddShader(sm_Resources.pPS); |
| 262 | + PSOCreateInfo.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; |
| 263 | + PSOCreateInfo.GraphicsPipeline.DepthStencilDesc.DepthEnable = False; |
| 264 | + PSOCreateInfo.GraphicsPipeline.BlendDesc.RenderTargets[0].RenderTargetWriteMask = Mask; |
| 265 | + |
| 266 | + pDevice->CreateGraphicsPipelineState(PSOCreateInfo, &pPSO); |
| 267 | + ASSERT_NE(pPSO, nullptr); |
| 268 | + } |
| 269 | + |
| 270 | + IBuffer* pVBs[] = {sm_Resources.pColorsVB}; |
| 271 | + pContext->SetVertexBuffers(0, _countof(pVBs), pVBs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION, SET_VERTEX_BUFFERS_FLAG_RESET); |
| 272 | + |
| 273 | + pContext->SetPipelineState(pPSO); |
| 274 | + pContext->CommitShaderResources(sm_Resources.pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 275 | + pContext->Draw({6, DRAW_FLAG_VERIFY_ALL}); |
| 276 | + |
| 277 | + pSwapChain->Present(); |
| 278 | + } |
| 279 | +} |
| 280 | + |
| 281 | +} // namespace |
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