@@ -691,8 +691,8 @@ void PipelineStateVkImpl::RemapOrVerifyShaderResources(
691691 // remap resource bindings.
692692 for (size_t s = 0 ; s < ShaderStages.size (); ++s)
693693 {
694- const std::vector<const ShaderVkImpl*>& Shaders = ShaderStages[s].Shaders ;
695- std::vector<std::vector<uint32_t >>& SPIRVs = ShaderStages[s].SPIRVs ;
694+ const std::vector<const ShaderVkImpl*>& Shaders = ShaderStages[s].Shaders ;
695+ std::vector<std::vector<uint32_t >>& SPIRVs = ShaderStages[s].SPIRVs ;
696696 const SHADER_TYPE ShaderType = ShaderStages[s].Type ;
697697 std::vector<std::shared_ptr<const SPIRVShaderResources>>& ShaderResources = ShaderStages[s].ShaderResources ;
698698
@@ -701,8 +701,8 @@ void PipelineStateVkImpl::RemapOrVerifyShaderResources(
701701
702702 for (size_t i = 0 ; i < Shaders.size (); ++i)
703703 {
704- const ShaderVkImpl* pShader = Shaders[i];
705- std::vector<uint32_t >& SPIRV = SPIRVs[i];
704+ const ShaderVkImpl* pShader = Shaders[i];
705+ std::vector<uint32_t >& SPIRV = SPIRVs[i];
706706 const std::shared_ptr<const SPIRVShaderResources>& pShaderResources = ShaderResources[i];
707707
708708 // const auto& pShaderResources = pShader->GetShaderResources();
@@ -971,7 +971,7 @@ void PipelineStateVkImpl::InitPipelineLayout(const PipelineStateCreateInfo& Crea
971971}
972972
973973void PipelineStateVkImpl::PatchShaderConvertUniformBufferToPushConstant (const PushConstantInfoVk& PushConstantInfo,
974- TShaderStages& ShaderStages) const noexcept (false )
974+ TShaderStages& ShaderStages) const noexcept (false )
975975{
976976 // If no push constant was selected, no patching needed
977977 if (PushConstantInfo.SignatureIndex == INVALID_PUSH_CONSTANT_INDEX ||
@@ -991,7 +991,7 @@ void PipelineStateVkImpl::PatchShaderConvertUniformBufferToPushConstant(const Pu
991991 {
992992 for (size_t i = 0 ; i < Stage.Shaders .size (); ++i)
993993 {
994- ShaderVkImpl* pShader = const_cast <ShaderVkImpl*>(Stage.Shaders [i]);
994+ ShaderVkImpl* pShader = const_cast <ShaderVkImpl*>(Stage.Shaders [i]);
995995
996996 // First check if the shader already has this as push constant
997997 bool AlreadyPushConstant = false ;
@@ -1034,16 +1034,16 @@ void PipelineStateVkImpl::PatchShaderConvertUniformBufferToPushConstant(const Pu
10341034
10351035 if (ShouldPatchUniformBuffer)
10361036 {
1037- const std::vector<uint32_t >& SPIRV = Stage.SPIRVs [i];
1037+ const std::vector<uint32_t >& SPIRV = Stage.SPIRVs [i];
10381038
1039- std::vector<uint32_t > PatchedSPIRV = PatchSPIRVConvertUniformBufferToPushConstant (
1039+ std::vector<uint32_t > PatchedSPIRV = PatchSPIRVConvertUniformBufferToPushConstant (
10401040 SPIRV,
10411041 SPV_ENV_MAX, // Auto-detect target environment
10421042 PushConstantName);
10431043
10441044 if (!PatchedSPIRV.empty ())
10451045 {
1046- Stage.SPIRVs [i] = PatchedSPIRV;
1046+ Stage.SPIRVs [i] = PatchedSPIRV;
10471047 Stage.ShaderResources [i] = pShader->CreateSPIRVShaderResources (PatchedSPIRV);
10481048 }
10491049 else
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