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DILIGENT_NO_GLSL -> DILIGENT_NO_GLSLANG
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Tests/DiligentCoreTest/src/ShaderTools/SPIRVShaderResourcesTest.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -141,8 +141,8 @@ std::vector<unsigned int> LoadSPIRVFromGLSL(const char* FilePath, SHADER_TYPE Sh
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{
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std::vector<unsigned int> SPIRV;
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#if DILIGENT_NO_GLSL
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// When DILIGENT_NO_GLSL is defined, use {FilePath}.spv as raw SPIRV shader source.
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#if DILIGENT_NO_GLSLANG
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// When DILIGENT_NO_GLSLANG is defined, use {FilePath}.spv as raw SPIRV shader source.
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// i.e. FilePath="AtomicCounters.glsl", then we load RAW SPIRV from "AtomicCounters.glsl.spv"
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std::string SPIRVFilePath = std::string(FilePath) + ".spv";
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