|
28 | 28 |
|
29 | 29 | #include "gtest/gtest.h" |
30 | 30 |
|
| 31 | +#include "RenderStateCache.hpp" |
31 | 32 | #include "GraphicsTypesX.hpp" |
32 | 33 | #include "FastRand.hpp" |
33 | 34 |
|
@@ -151,6 +152,9 @@ class InlineConstants : public ::testing::Test |
151 | 152 | pContext->InvalidateState(); |
152 | 153 | } |
153 | 154 |
|
| 155 | + static void VerifyPSOFromCache(IPipelineState* pPSO, |
| 156 | + IShaderResourceBinding* pSRB); |
| 157 | + |
154 | 158 | struct Resources |
155 | 159 | { |
156 | 160 | RefCntAutoPtr<IShader> pVS; |
@@ -510,4 +514,229 @@ TEST_F(InlineConstants, TwoResourceSignatures) |
510 | 514 | TestSignatures(2); |
511 | 515 | } |
512 | 516 |
|
| 517 | +constexpr Uint32 kCacheContentVersion = 7; |
| 518 | + |
| 519 | +RefCntAutoPtr<IRenderStateCache> CreateCache(IRenderDevice* pDevice, |
| 520 | + bool HotReload, |
| 521 | + bool OptimizeGLShaders, |
| 522 | + IDataBlob* pCacheData = nullptr, |
| 523 | + IShaderSourceInputStreamFactory* pShaderReloadFactory = nullptr) |
| 524 | +{ |
| 525 | + RenderStateCacheCreateInfo CacheCI{ |
| 526 | + pDevice, |
| 527 | + GPUTestingEnvironment::GetInstance()->GetArchiverFactory(), |
| 528 | + RENDER_STATE_CACHE_LOG_LEVEL_VERBOSE, |
| 529 | + RENDER_STATE_CACHE_FILE_HASH_MODE_BY_CONTENT, |
| 530 | + HotReload, |
| 531 | + }; |
| 532 | + |
| 533 | + RefCntAutoPtr<IRenderStateCache> pCache; |
| 534 | + CreateRenderStateCache(CacheCI, &pCache); |
| 535 | + |
| 536 | + if (pCacheData != nullptr) |
| 537 | + pCache->Load(pCacheData, kCacheContentVersion); |
| 538 | + |
| 539 | + return pCache; |
| 540 | +} |
| 541 | + |
| 542 | + |
| 543 | +void CreateShadersFromCache(IRenderStateCache* pCache, bool PresentInCache, IShader** ppVS, IShader** ppPS) |
| 544 | +{ |
| 545 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 546 | + IRenderDevice* pDevice = pEnv->GetDevice(); |
| 547 | + |
| 548 | + ShaderCreateInfo ShaderCI; |
| 549 | + ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; |
| 550 | + ShaderCI.ShaderCompiler = pEnv->GetDefaultCompiler(ShaderCI.SourceLanguage); |
| 551 | + |
| 552 | + { |
| 553 | + ShaderCI.Desc = {"Inline constants test", SHADER_TYPE_VERTEX, true}; |
| 554 | + ShaderCI.EntryPoint = "main"; |
| 555 | + ShaderCI.Source = HLSL::InlineConstantsTest_VS.c_str(); |
| 556 | + if (pCache != nullptr) |
| 557 | + { |
| 558 | + EXPECT_EQ(pCache->CreateShader(ShaderCI, ppVS), PresentInCache); |
| 559 | + } |
| 560 | + else |
| 561 | + { |
| 562 | + pDevice->CreateShader(ShaderCI, ppVS); |
| 563 | + EXPECT_EQ(PresentInCache, false); |
| 564 | + } |
| 565 | + } |
| 566 | + |
| 567 | + { |
| 568 | + ShaderCI.Desc = {"Inline constants test", SHADER_TYPE_PIXEL, true}; |
| 569 | + ShaderCI.EntryPoint = "main"; |
| 570 | + ShaderCI.Source = HLSL::DrawTest_PS.c_str(); |
| 571 | + if (pCache != nullptr) |
| 572 | + { |
| 573 | + EXPECT_EQ(pCache->CreateShader(ShaderCI, ppPS), PresentInCache); |
| 574 | + } |
| 575 | + else |
| 576 | + { |
| 577 | + pDevice->CreateShader(ShaderCI, ppPS); |
| 578 | + EXPECT_EQ(PresentInCache, false); |
| 579 | + } |
| 580 | + } |
| 581 | +} |
| 582 | + |
| 583 | +void CreatePSOFromCache(IRenderStateCache* pCache, bool PresentInCache, IShader* pVS, IShader* pPS, IPipelineState** ppPSO) |
| 584 | +{ |
| 585 | + auto* pEnv = GPUTestingEnvironment::GetInstance(); |
| 586 | + auto* pSwapChain = pEnv->GetSwapChain(); |
| 587 | + |
| 588 | + GraphicsPipelineStateCreateInfo PsoCI; |
| 589 | + PsoCI.PSODesc.Name = "Render State Cache Test"; |
| 590 | + |
| 591 | + PsoCI.pVS = pVS; |
| 592 | + PsoCI.pPS = pPS; |
| 593 | + |
| 594 | + const auto ColorBufferFormat = pSwapChain->GetDesc().ColorBufferFormat; |
| 595 | + |
| 596 | + PsoCI.GraphicsPipeline.NumRenderTargets = 1; |
| 597 | + PsoCI.GraphicsPipeline.RTVFormats[0] = ColorBufferFormat; |
| 598 | + |
| 599 | + PsoCI.GraphicsPipeline.DepthStencilDesc.DepthEnable = False; |
| 600 | + |
| 601 | + static ShaderResourceVariableDesc Vars[] = |
| 602 | + { |
| 603 | + {SHADER_TYPE_VERTEX, "cbInlinePositions", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, SHADER_VARIABLE_FLAG_INLINE_CONSTANTS}, |
| 604 | + {SHADER_TYPE_VERTEX, "cbInlineColors", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, SHADER_VARIABLE_FLAG_INLINE_CONSTANTS}, |
| 605 | + }; |
| 606 | + PsoCI.PSODesc.ResourceLayout.Variables = Vars; |
| 607 | + PsoCI.PSODesc.ResourceLayout.NumVariables = _countof(Vars); |
| 608 | + |
| 609 | + if (pCache != nullptr) |
| 610 | + { |
| 611 | + bool PSOFound = pCache->CreateGraphicsPipelineState(PsoCI, ppPSO); |
| 612 | + EXPECT_EQ(PSOFound, PresentInCache); |
| 613 | + } |
| 614 | + else |
| 615 | + { |
| 616 | + EXPECT_FALSE(PresentInCache); |
| 617 | + pEnv->GetDevice()->CreateGraphicsPipelineState(PsoCI, ppPSO); |
| 618 | + ASSERT_NE(*ppPSO, nullptr); |
| 619 | + } |
| 620 | + |
| 621 | + if (*ppPSO != nullptr && (*ppPSO)->GetStatus() == PIPELINE_STATE_STATUS_READY) |
| 622 | + { |
| 623 | + const auto& Desc = (*ppPSO)->GetDesc(); |
| 624 | + EXPECT_EQ(PsoCI.PSODesc, Desc); |
| 625 | + } |
| 626 | +} |
| 627 | + |
| 628 | +void InlineConstants::VerifyPSOFromCache(IPipelineState* pPSO, |
| 629 | + IShaderResourceBinding* pSRB) |
| 630 | +{ |
| 631 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 632 | + IDeviceContext* pContext = pEnv->GetDeviceContext(); |
| 633 | + ISwapChain* pSwapChain = pEnv->GetSwapChain(); |
| 634 | + |
| 635 | + const float ClearColor[] = {sm_Rnd(), sm_Rnd(), sm_Rnd(), sm_Rnd()}; |
| 636 | + RenderDrawCommandReference(pSwapChain, ClearColor); |
| 637 | + |
| 638 | + ITextureView* pRTVs[] = {pSwapChain->GetCurrentBackBufferRTV()}; |
| 639 | + pContext->SetRenderTargets(1, pRTVs, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 640 | + pContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 641 | + |
| 642 | + RefCntAutoPtr<IShaderResourceBinding> _pSRB; |
| 643 | + if (pSRB == nullptr) |
| 644 | + { |
| 645 | + pPSO->CreateShaderResourceBinding(&_pSRB, true); |
| 646 | + pSRB = _pSRB; |
| 647 | + } |
| 648 | + |
| 649 | + pContext->SetPipelineState(pPSO); |
| 650 | + pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
| 651 | + |
| 652 | + IShaderResourceVariable* pColVar = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "cbInlineColors"); |
| 653 | + ASSERT_TRUE(pColVar); |
| 654 | + pColVar->SetInlineConstants(g_Colors, 0, kNumColConstants); |
| 655 | + |
| 656 | + IShaderResourceVariable* pPosVar = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "cbInlinePositions"); |
| 657 | + ASSERT_TRUE(pPosVar); |
| 658 | + pPosVar->SetInlineConstants(g_Positions, 0, kNumPosConstants / 2); |
| 659 | + pContext->Draw({3, DRAW_FLAG_VERIFY_ALL}); |
| 660 | + |
| 661 | + pPosVar->SetInlineConstants(g_Positions[0].Data() + kNumPosConstants / 2, 0, kNumPosConstants / 2); |
| 662 | + pContext->Draw({3, DRAW_FLAG_VERIFY_ALL}); |
| 663 | + |
| 664 | + Present(); |
| 665 | +} |
| 666 | + |
| 667 | +TEST_F(InlineConstants, RenderStateCache) |
| 668 | +{ |
| 669 | + GPUTestingEnvironment* pEnv = GPUTestingEnvironment::GetInstance(); |
| 670 | + IRenderDevice* pDevice = pEnv->GetDevice(); |
| 671 | + |
| 672 | + if (pDevice->GetDeviceInfo().Type != RENDER_DEVICE_TYPE_D3D12) |
| 673 | + { |
| 674 | + GTEST_SKIP(); |
| 675 | + } |
| 676 | + |
| 677 | + GPUTestingEnvironment::ScopedReset AutoReset; |
| 678 | + |
| 679 | + RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory; |
| 680 | + pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory("shaders/RenderStateCache", &pShaderSourceFactory); |
| 681 | + ASSERT_TRUE(pShaderSourceFactory); |
| 682 | + |
| 683 | + RefCntAutoPtr<IShader> pUncachedVS, pUncachedPS; |
| 684 | + CreateShadersFromCache(nullptr, false, &pUncachedVS, &pUncachedPS); |
| 685 | + ASSERT_NE(pUncachedVS, nullptr); |
| 686 | + ASSERT_NE(pUncachedPS, nullptr); |
| 687 | + |
| 688 | + RefCntAutoPtr<IPipelineState> pRefPSO; |
| 689 | + CreatePSOFromCache(nullptr, false, pUncachedVS, pUncachedPS, &pRefPSO); |
| 690 | + ASSERT_NE(pRefPSO, nullptr); |
| 691 | + |
| 692 | + RefCntAutoPtr<IShaderResourceBinding> pRefSRB; |
| 693 | + pRefPSO->CreateShaderResourceBinding(&pRefSRB); |
| 694 | + |
| 695 | + RefCntAutoPtr<IDataBlob> pData; |
| 696 | + for (Uint32 pass = 0; pass < 3; ++pass) |
| 697 | + { |
| 698 | + // 0: empty cache |
| 699 | + // 1: loaded cache |
| 700 | + // 2: reloaded cache (loaded -> stored -> loaded) |
| 701 | + |
| 702 | + auto pCache = CreateCache(pDevice, false, false, pData); |
| 703 | + ASSERT_TRUE(pCache); |
| 704 | + |
| 705 | + RefCntAutoPtr<IShader> pVS1, pPS1; |
| 706 | + CreateShadersFromCache(pCache, pData != nullptr, &pVS1, &pPS1); |
| 707 | + ASSERT_NE(pVS1, nullptr); |
| 708 | + ASSERT_NE(pPS1, nullptr); |
| 709 | + |
| 710 | + RefCntAutoPtr<IPipelineState> pPSO; |
| 711 | + CreatePSOFromCache(pCache, pData != nullptr, pVS1, pPS1, &pPSO); |
| 712 | + ASSERT_NE(pPSO, nullptr); |
| 713 | + ASSERT_EQ(pPSO->GetStatus(), PIPELINE_STATE_STATUS_READY); |
| 714 | + EXPECT_TRUE(pRefPSO->IsCompatibleWith(pPSO)); |
| 715 | + EXPECT_TRUE(pPSO->IsCompatibleWith(pRefPSO)); |
| 716 | + |
| 717 | + VerifyPSOFromCache(pPSO, nullptr); |
| 718 | + VerifyPSOFromCache(pPSO, pRefSRB); |
| 719 | + |
| 720 | + { |
| 721 | + RefCntAutoPtr<IPipelineState> pPSO2; |
| 722 | + CreatePSOFromCache(pCache, true, pVS1, pPS1, &pPSO2); |
| 723 | + EXPECT_EQ(pPSO, pPSO2); |
| 724 | + } |
| 725 | + |
| 726 | + { |
| 727 | + RefCntAutoPtr<IPipelineState> pPSO2; |
| 728 | + CreatePSOFromCache(pCache, pData != nullptr, pUncachedVS, pUncachedPS, &pPSO2); |
| 729 | + ASSERT_NE(pPSO2, nullptr); |
| 730 | + ASSERT_EQ(pPSO2->GetStatus(), PIPELINE_STATE_STATUS_READY); |
| 731 | + EXPECT_TRUE(pRefPSO->IsCompatibleWith(pPSO2)); |
| 732 | + EXPECT_TRUE(pPSO2->IsCompatibleWith(pRefPSO)); |
| 733 | + VerifyPSOFromCache(pPSO2, nullptr); |
| 734 | + VerifyPSOFromCache(pPSO2, pRefSRB); |
| 735 | + } |
| 736 | + |
| 737 | + pData.Release(); |
| 738 | + pCache->WriteToBlob(pass == 0 ? kCacheContentVersion : ~0u, &pData); |
| 739 | + } |
| 740 | +} |
| 741 | + |
513 | 742 | } // namespace |
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