@@ -342,7 +342,7 @@ void InlineConstants::TestSignatures(Uint32 NumSignatures)
342342 PipelineResourceSignatureDescX SignDesc{" Inline constants test" };
343343 SignDesc
344344 .AddResource (SHADER_TYPE_VERTEX, " cb0_stat" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
345- .AddResource (SHADER_TYPE_VERTEX, " cb0_mut" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS )
345+ .AddResource (SHADER_TYPE_VERTEX, " cb0_mut" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
346346 .AddResource (SHADER_TYPE_VERTEX, " cb0_dyn" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC)
347347 .AddResource (SHADER_TYPE_VERTEX, " tex0_stat" , SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
348348 .AddResource (SHADER_TYPE_VERTEX, " tex0_mut" , SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
@@ -361,7 +361,7 @@ void InlineConstants::TestSignatures(Uint32 NumSignatures)
361361 }
362362
363363 SignDesc.AddResource (SHADER_TYPE_VERTEX, " cb1_stat" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
364- .AddResource (SHADER_TYPE_VERTEX, " cb1_mut" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS )
364+ .AddResource (SHADER_TYPE_VERTEX, " cb1_mut" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
365365 .AddResource (SHADER_TYPE_VERTEX, " cb1_dyn" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC)
366366 .AddResource (SHADER_TYPE_VERTEX, " tex1_stat" , SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
367367 .AddResource (SHADER_TYPE_VERTEX, " tex1_mut" , SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
@@ -370,7 +370,7 @@ void InlineConstants::TestSignatures(Uint32 NumSignatures)
370370 .AddResource (SHADER_TYPE_VS_PS, " cbInlineColors" , kNumColConstants , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, ColType, PIPELINE_RESOURCE_FLAG_INLINE_CONSTANTS)
371371
372372 .AddResource (SHADER_TYPE_VERTEX, " cb2_stat" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
373- .AddResource (SHADER_TYPE_VERTEX, " cb2_mut" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS )
373+ .AddResource (SHADER_TYPE_VERTEX, " cb2_mut" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
374374 .AddResource (SHADER_TYPE_VERTEX, " cb2_dyn" , 1u , SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC)
375375 .AddResource (SHADER_TYPE_VERTEX, " tex2_stat" , SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
376376 .AddResource (SHADER_TYPE_VERTEX, " tex2_mut" , SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
@@ -744,7 +744,7 @@ TEST_F(InlineConstants, RenderStateCache)
744744
745745 bool PresentInCache = pData != nullptr ;
746746#if !DILIGENT_DEBUG
747- if (pDevice->GetDeviceInfo ().IsD3DDevice () || pDevice-> GetDeviceInfo (). IsVulkanDevice () )
747+ if (pDevice->GetDeviceInfo ().IsD3DDevice ())
748748 {
749749 // For some reason, hash computation consistency depends on D3DCOMPILE_DEBUG flag and differs between debug and release builds
750750 PresentInCache = true ;
@@ -764,4 +764,4 @@ TEST_F(InlineConstants, RenderStateCache)
764764 }
765765}
766766
767- } // namespace
767+ } // namespace
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