|
1 | 1 | /* |
2 | | - * Copyright 2019-2023 Diligent Graphics LLC |
| 2 | + * Copyright 2019-2025 Diligent Graphics LLC |
3 | 3 | * Copyright 2015-2019 Egor Yusov |
4 | 4 | * |
5 | 5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
@@ -48,67 +48,67 @@ static DILIGENT_CONSTEXPR struct INTERFACE_ID IID_PipelineStateD3D11 = |
48 | 48 | /// Exposes Direct3D11-specific functionality of a pipeline state object. |
49 | 49 | DILIGENT_BEGIN_INTERFACE(IPipelineStateD3D11, IPipelineState) |
50 | 50 | { |
51 | | - /// Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object. |
| 51 | + /// Returns a pointer to the `ID3D11BlendState` interface of the internal Direct3D11 object. |
52 | 52 |
|
53 | | - /// The method does *NOT* increment the reference counter of the returned object, |
54 | | - /// so Release() must not be called. |
| 53 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 54 | + /// so Release() **must not** be called. |
55 | 55 | VIRTUAL ID3D11BlendState* METHOD(GetD3D11BlendState)(THIS) PURE; |
56 | 56 |
|
57 | 57 |
|
58 | | - /// Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object. |
| 58 | + /// Returns a pointer to the `ID3D11RasterizerState` interface of the internal Direct3D11 object. |
59 | 59 |
|
60 | | - /// The method does *NOT* increment the reference counter of the returned object, |
61 | | - /// so Release() must not be called. |
| 60 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 61 | + /// so Release() **must not** be called. |
62 | 62 | VIRTUAL ID3D11RasterizerState* METHOD(GetD3D11RasterizerState)(THIS) PURE; |
63 | 63 |
|
64 | 64 |
|
65 | | - /// Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object. |
| 65 | + /// Returns a pointer to the `ID3D11DepthStencilState` interface of the internal Direct3D11 object. |
66 | 66 |
|
67 | | - /// The method does *NOT* increment the reference counter of the returned object, |
68 | | - /// so Release() must not be called. |
| 67 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 68 | + /// so Release() **must not** be called. |
69 | 69 | VIRTUAL ID3D11DepthStencilState* METHOD(GetD3D11DepthStencilState)(THIS) PURE; |
70 | 70 |
|
71 | | - /// Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object. |
| 71 | + /// Returns a pointer to the `ID3D11InputLayout` interface of the internal Direct3D11 object. |
72 | 72 |
|
73 | | - /// The method does *NOT* increment the reference counter of the returned object, |
74 | | - /// so Release() must not be called. |
| 73 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 74 | + /// so Release() **must not** be called. |
75 | 75 | VIRTUAL ID3D11InputLayout* METHOD(GetD3D11InputLayout)(THIS) PURE; |
76 | 76 |
|
77 | | - /// Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object. |
| 77 | + /// Returns a pointer to the `ID3D11VertexShader` interface of the internal vertex shader object. |
78 | 78 |
|
79 | | - /// The method does *NOT* increment the reference counter of the returned object, |
80 | | - /// so Release() must not be called. |
| 79 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 80 | + /// so Release() **must not** be called. |
81 | 81 | VIRTUAL ID3D11VertexShader* METHOD(GetD3D11VertexShader)(THIS) PURE; |
82 | 82 |
|
83 | | - /// Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object. |
| 83 | + /// Returns a pointer to the `ID3D11PixelShader` interface of the internal pixel shader object. |
84 | 84 |
|
85 | | - /// The method does *NOT* increment the reference counter of the returned object, |
86 | | - /// so Release() must not be called. |
| 85 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 86 | + /// so Release() **must not** be called. |
87 | 87 | VIRTUAL ID3D11PixelShader* METHOD(GetD3D11PixelShader)(THIS) PURE; |
88 | 88 |
|
89 | 89 |
|
90 | | - /// Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object. |
| 90 | + /// Returns a pointer to the `ID3D11GeometryShader` interface of the internal geometry shader object. |
91 | 91 |
|
92 | | - /// The method does *NOT* increment the reference counter of the returned object, |
93 | | - /// so Release() must not be called. |
| 92 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 93 | + /// so Release() **must not** be called. |
94 | 94 | VIRTUAL ID3D11GeometryShader* METHOD(GetD3D11GeometryShader)(THIS) PURE; |
95 | 95 |
|
96 | | - /// Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object. |
| 96 | + /// Returns a pointer to the `ID3D11DomainShader` interface of the internal domain shader object. |
97 | 97 |
|
98 | | - /// The method does *NOT* increment the reference counter of the returned object, |
99 | | - /// so Release() must not be called. |
| 98 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 99 | + /// so Release() **must not** be called. |
100 | 100 | VIRTUAL ID3D11DomainShader* METHOD(GetD3D11DomainShader)(THIS) PURE; |
101 | 101 |
|
102 | | - /// Returns a pointer to the ID3D11HullShader interface of the internal hull shader object. |
| 102 | + /// Returns a pointer to the `ID3D11HullShader` interface of the internal hull shader object. |
103 | 103 |
|
104 | | - /// The method does *NOT* increment the reference counter of the returned object, |
105 | | - /// so Release() must not be called. |
| 104 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 105 | + /// so Release() **must not** be called. |
106 | 106 | VIRTUAL ID3D11HullShader* METHOD(GetD3D11HullShader)(THIS) PURE; |
107 | 107 |
|
108 | | - /// Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object. |
| 108 | + /// Returns a pointer to the `ID3D11ComputeShader` interface of the internal compute shader object. |
109 | 109 |
|
110 | | - /// The method does *NOT* increment the reference counter of the returned object, |
111 | | - /// so Release() must not be called. |
| 110 | + /// The method does **NOT** increment the reference counter of the returned object, |
| 111 | + /// so Release() **must not** be called. |
112 | 112 | VIRTUAL ID3D11ComputeShader* METHOD(GetD3D11ComputeShader)(THIS) PURE; |
113 | 113 | }; |
114 | 114 | DILIGENT_END_INTERFACE |
|
0 commit comments