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hzqstTheMostDiligent
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ConvertUBOToPushConstant_GLSLang for consistency with other tests
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Tests/DiligentCoreTest/src/ShaderTools/SPIRVShaderResourcesTest.cpp

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@@ -284,7 +284,7 @@ void TestConvertUBOToPushConstant(SHADER_COMPILER Compiler)
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});
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}
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TEST_F(SPIRVShaderResourcesTest, ConvertUBOToPushConstant)
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TEST_F(SPIRVShaderResourcesTest, ConvertUBOToPushConstant_GLSLang)
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{
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TestConvertUBOToPushConstant(SHADER_COMPILER_GLSLANG);
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}

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