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fix typo
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doc/SetInlineConstants.md

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@@ -990,7 +990,7 @@ pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "Constants")
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- Root constants are stored directly in the root signature, no indirection
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- Each `SetGraphicsRoot32BitConstants` call updates constants immediately
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- Optimal for small, frequently-updated data (< 64 constants / 256 bytes)
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- Performanc: Fastest
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- Performance: Fastest
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### D3D11
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