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Fallback for d3d11
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  • Graphics/GraphicsEngineD3D11/include

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Graphics/GraphicsEngineD3D11/include/pch.h

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#include "WinHPostface.h"
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#ifndef NTDDI_WIN10_FE // First defined in Win SDK 10.0.20348.0
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constexpr D3D_FEATURE_LEVEL D3D_FEATURE_LEVEL_12_2 = static_cast<D3D_FEATURE_LEVEL>(0xc200);
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#endif
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#include "Errors.hpp"
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#include "RefCntAutoPtr.hpp"
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#include "DebugUtilities.hpp"

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