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Update readme.md
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Graphics/GraphicsEngineD3D12/readme.md

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@@ -61,6 +61,8 @@ Below are some of the methods that provide access to internal D3D12 objects:
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## Synchronization Tools
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| Function | Description |
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|---------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------|
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| `Uint64 IRenderDeviceD3D12::GetNextFenceValue()` | returns the fence value that will be signaled by the GPU command queue when the next command list is submitted for execution |
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| `Bool IRenderDeviceD3D12::IsFenceSignaled(Uint64 FenceValue)` | checks if the fence value has been signaled by the GPU. True means that all associated work has been finished |
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| `void IRenderDeviceD3D12::FinishFrame()` | this method should be called at the end of the frame when attached to existing D3D12 device. Otherwise the method is automatically called before present |

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