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GLContextState: don't use auto where unnecessary
1 parent 8175e80 commit a5cf7b9

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1 file changed

+35
-34
lines changed

1 file changed

+35
-34
lines changed

Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp

Lines changed: 35 additions & 34 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
/*
2-
* Copyright 2019-2024 Diligent Graphics LLC
2+
* Copyright 2019-2025 Diligent Graphics LLC
33
* Copyright 2015-2019 Egor Yusov
44
*
55
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -44,10 +44,10 @@ namespace Diligent
4444

4545
GLContextState::GLContextState(RenderDeviceGLImpl* pDeviceGL)
4646
{
47-
const auto& AdapterInfo = pDeviceGL->GetAdapterInfo();
48-
m_Caps.IsFillModeSelectionSupported = AdapterInfo.Features.WireframeFill;
49-
m_Caps.IsProgramPipelineSupported = AdapterInfo.Features.SeparablePrograms;
50-
m_Caps.IsDepthClampSupported = AdapterInfo.Features.DepthClamp;
47+
const GraphicsAdapterInfo& AdapterInfo = pDeviceGL->GetAdapterInfo();
48+
m_Caps.IsFillModeSelectionSupported = AdapterInfo.Features.WireframeFill;
49+
m_Caps.IsProgramPipelineSupported = AdapterInfo.Features.SeparablePrograms;
50+
m_Caps.IsDepthClampSupported = AdapterInfo.Features.DepthClamp;
5151

5252
{
5353
m_Caps.MaxCombinedTexUnits = 0;
@@ -328,7 +328,7 @@ void GLContextState::GetBoundImage(Uint32 Index,
328328
{
329329
if (Index < m_BoundImages.size())
330330
{
331-
const auto& BoundImg = m_BoundImages[Index];
331+
const BoundImageInfo& BoundImg = m_BoundImages[Index];
332332

333333
ImgHandle = BoundImg.GLHandle;
334334
MipLevel = BoundImg.MipLevel;
@@ -497,7 +497,7 @@ void GLContextState::SetDepthFunc(COMPARISON_FUNCTION CmpFunc)
497497
{
498498
if (m_DSState.m_DepthCmpFunc != CmpFunc)
499499
{
500-
auto GlCmpFunc = CompareFuncToGLCompareFunc(CmpFunc);
500+
GLenum GlCmpFunc = CompareFuncToGLCompareFunc(CmpFunc);
501501
glDepthFunc(GlCmpFunc);
502502
DEV_CHECK_GL_ERROR("Failed to set GL comparison function");
503503
m_DSState.m_DepthCmpFunc = CmpFunc;
@@ -533,15 +533,15 @@ void GLContextState::SetStencilWriteMask(Uint8 StencilWriteMask)
533533

534534
void GLContextState::SetStencilRef(GLenum Face, Int32 Ref)
535535
{
536-
auto& FaceStencilOp = m_DSState.m_StencilOpState[Face == GL_FRONT ? 0 : 1];
537-
auto GlStencilFunc = CompareFuncToGLCompareFunc(FaceStencilOp.Func);
536+
DepthStencilGLState::StencilOpState& FaceStencilOp = m_DSState.m_StencilOpState[Face == GL_FRONT ? 0 : 1];
537+
GLenum GlStencilFunc = CompareFuncToGLCompareFunc(FaceStencilOp.Func);
538538
glStencilFuncSeparate(Face, GlStencilFunc, Ref, FaceStencilOp.Mask);
539539
DEV_CHECK_GL_ERROR("Failed to set stencil function");
540540
}
541541

542542
void GLContextState::SetStencilFunc(GLenum Face, COMPARISON_FUNCTION Func, Int32 Ref, Uint32 Mask)
543543
{
544-
auto& FaceStencilOp = m_DSState.m_StencilOpState[Face == GL_FRONT ? 0 : 1];
544+
DepthStencilGLState::StencilOpState& FaceStencilOp = m_DSState.m_StencilOpState[Face == GL_FRONT ? 0 : 1];
545545
if (FaceStencilOp.Func != Func ||
546546
FaceStencilOp.Ref != Ref ||
547547
FaceStencilOp.Mask != Mask)
@@ -556,14 +556,14 @@ void GLContextState::SetStencilFunc(GLenum Face, COMPARISON_FUNCTION Func, Int32
556556

557557
void GLContextState::SetStencilOp(GLenum Face, STENCIL_OP StencilFailOp, STENCIL_OP StencilDepthFailOp, STENCIL_OP StencilPassOp)
558558
{
559-
auto& FaceStencilOp = m_DSState.m_StencilOpState[Face == GL_FRONT ? 0 : 1];
559+
DepthStencilGLState::StencilOpState& FaceStencilOp = m_DSState.m_StencilOpState[Face == GL_FRONT ? 0 : 1];
560560
if (FaceStencilOp.StencilFailOp != StencilFailOp ||
561561
FaceStencilOp.StencilDepthFailOp != StencilDepthFailOp ||
562562
FaceStencilOp.StencilPassOp != StencilPassOp)
563563
{
564-
auto glsfail = StencilOp2GlStencilOp(StencilFailOp);
565-
auto dpfail = StencilOp2GlStencilOp(StencilDepthFailOp);
566-
auto dppass = StencilOp2GlStencilOp(StencilPassOp);
564+
GLenum glsfail = StencilOp2GlStencilOp(StencilFailOp);
565+
GLenum dpfail = StencilOp2GlStencilOp(StencilDepthFailOp);
566+
GLenum dppass = StencilOp2GlStencilOp(StencilPassOp);
567567

568568
glStencilOpSeparate(Face, glsfail, dpfail, dppass);
569569
DEV_CHECK_GL_ERROR("Failed to set stencil operation");
@@ -582,7 +582,7 @@ void GLContextState::SetFillMode(FILL_MODE FillMode)
582582
{
583583
if (glPolygonMode != nullptr)
584584
{
585-
auto PolygonMode = FillMode == FILL_MODE_WIREFRAME ? GL_LINE : GL_FILL;
585+
GLenum PolygonMode = FillMode == FILL_MODE_WIREFRAME ? GL_LINE : GL_FILL;
586586
glPolygonMode(GL_FRONT_AND_BACK, PolygonMode);
587587
DEV_CHECK_GL_ERROR("Failed to set polygon mode");
588588
}
@@ -616,7 +616,7 @@ void GLContextState::SetCullMode(CULL_MODE CullMode)
616616
VERIFY(CullMode == CULL_MODE_FRONT || CullMode == CULL_MODE_BACK, "Unexpected cull mode");
617617
glEnable(GL_CULL_FACE);
618618
DEV_CHECK_GL_ERROR("Failed to enable face culling");
619-
auto CullFace = CullMode == CULL_MODE_BACK ? GL_BACK : GL_FRONT;
619+
GLenum CullFace = CullMode == CULL_MODE_BACK ? GL_BACK : GL_FRONT;
620620
glCullFace(CullFace);
621621
DEV_CHECK_GL_ERROR("Failed to set cull face");
622622
}
@@ -629,7 +629,7 @@ void GLContextState::SetFrontFace(bool FrontCounterClockwise)
629629
{
630630
if (m_RSState.FrontCounterClockwise != FrontCounterClockwise)
631631
{
632-
auto FrontFace = FrontCounterClockwise ? GL_CCW : GL_CW;
632+
GLenum FrontFace = FrontCounterClockwise ? GL_CCW : GL_CW;
633633
glFrontFace(FrontFace);
634634
DEV_CHECK_GL_ERROR("Failed to set front face");
635635
m_RSState.FrontCounterClockwise = FrontCounterClockwise;
@@ -727,7 +727,7 @@ void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMas
727727
{
728728
for (int i = 0; i < static_cast<int>(MAX_RENDER_TARGETS); ++i)
729729
{
730-
const auto& RT = BSDsc.RenderTargets[i];
730+
const RenderTargetBlendDesc& RT = BSDsc.RenderTargets[i];
731731
if (RT.BlendEnable)
732732
bEnableBlend = true;
733733

@@ -743,8 +743,8 @@ void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMas
743743
}
744744
else
745745
{
746-
const auto& RT0 = BSDsc.RenderTargets[0];
747-
bEnableBlend = RT0.BlendEnable;
746+
const RenderTargetBlendDesc& RT0 = BSDsc.RenderTargets[0];
747+
bEnableBlend = RT0.BlendEnable;
748748
SetColorWriteMask(0, RT0.RenderTargetWriteMask, False);
749749
}
750750

@@ -769,7 +769,7 @@ void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMas
769769
{
770770
for (int i = 0; i < static_cast<int>(MAX_RENDER_TARGETS); ++i)
771771
{
772-
const auto& RT = BSDsc.RenderTargets[i];
772+
const RenderTargetBlendDesc& RT = BSDsc.RenderTargets[i];
773773

774774
if (i >= m_Caps.MaxDrawBuffers)
775775
{
@@ -783,14 +783,14 @@ void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMas
783783
glEnablei(GL_BLEND, i);
784784
DEV_CHECK_GL_ERROR("Failed to enable alpha blending");
785785

786-
auto srcFactorRGB = BlendFactor2GLBlend(RT.SrcBlend);
787-
auto dstFactorRGB = BlendFactor2GLBlend(RT.DestBlend);
788-
auto srcFactorAlpha = BlendFactor2GLBlend(RT.SrcBlendAlpha);
789-
auto dstFactorAlpha = BlendFactor2GLBlend(RT.DestBlendAlpha);
786+
GLenum srcFactorRGB = BlendFactor2GLBlend(RT.SrcBlend);
787+
GLenum dstFactorRGB = BlendFactor2GLBlend(RT.DestBlend);
788+
GLenum srcFactorAlpha = BlendFactor2GLBlend(RT.SrcBlendAlpha);
789+
GLenum dstFactorAlpha = BlendFactor2GLBlend(RT.DestBlendAlpha);
790790
glBlendFuncSeparatei(i, srcFactorRGB, dstFactorRGB, srcFactorAlpha, dstFactorAlpha);
791791
DEV_CHECK_GL_ERROR("Failed to set separate blending factors");
792-
auto modeRGB = BlendOperation2GLBlendOp(RT.BlendOp);
793-
auto modeAlpha = BlendOperation2GLBlendOp(RT.BlendOpAlpha);
792+
GLenum modeRGB = BlendOperation2GLBlendOp(RT.BlendOp);
793+
GLenum modeAlpha = BlendOperation2GLBlendOp(RT.BlendOpAlpha);
794794
glBlendEquationSeparatei(i, modeRGB, modeAlpha);
795795
DEV_CHECK_GL_ERROR("Failed to set separate blending equations");
796796
}
@@ -803,16 +803,17 @@ void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMas
803803
}
804804
else
805805
{
806-
const auto& RT0 = BSDsc.RenderTargets[0];
807-
auto srcFactorRGB = BlendFactor2GLBlend(RT0.SrcBlend);
808-
auto dstFactorRGB = BlendFactor2GLBlend(RT0.DestBlend);
809-
auto srcFactorAlpha = BlendFactor2GLBlend(RT0.SrcBlendAlpha);
810-
auto dstFactorAlpha = BlendFactor2GLBlend(RT0.DestBlendAlpha);
806+
const RenderTargetBlendDesc& RT0 = BSDsc.RenderTargets[0];
807+
808+
GLenum srcFactorRGB = BlendFactor2GLBlend(RT0.SrcBlend);
809+
GLenum dstFactorRGB = BlendFactor2GLBlend(RT0.DestBlend);
810+
GLenum srcFactorAlpha = BlendFactor2GLBlend(RT0.SrcBlendAlpha);
811+
GLenum dstFactorAlpha = BlendFactor2GLBlend(RT0.DestBlendAlpha);
811812
glBlendFuncSeparate(srcFactorRGB, dstFactorRGB, srcFactorAlpha, dstFactorAlpha);
812813
DEV_CHECK_GL_ERROR("Failed to set blending factors");
813814

814-
auto modeRGB = BlendOperation2GLBlendOp(RT0.BlendOp);
815-
auto modeAlpha = BlendOperation2GLBlendOp(RT0.BlendOpAlpha);
815+
GLenum modeRGB = BlendOperation2GLBlendOp(RT0.BlendOp);
816+
GLenum modeAlpha = BlendOperation2GLBlendOp(RT0.BlendOpAlpha);
816817
glBlendEquationSeparate(modeRGB, modeAlpha);
817818
DEV_CHECK_GL_ERROR("Failed to set blending equations");
818819
}

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