Skip to content

Commit ae48bbf

Browse files
committed
fix formatting
1 parent 4816ef1 commit ae48bbf

File tree

1 file changed

+26
-26
lines changed

1 file changed

+26
-26
lines changed

Tests/DiligentCoreTest/src/ShaderTools/SPIRVShaderResourcesTest.cpp

Lines changed: 26 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -176,12 +176,12 @@ std::vector<unsigned int> LoadSPIRVFromGLSL(const char* FilePath, SHADER_TYPE Sh
176176
}
177177

178178
void TestSPIRVResourcesWithSPIRV(
179-
const std::vector<unsigned int>& SPIRV,
180-
const char* FilePath,
181-
const std::vector<SPIRVShaderResourceRefAttribs>& RefResources,
182-
SHADER_COMPILER Compiler,
183-
SHADER_TYPE ShaderType = SHADER_TYPE_PIXEL,
184-
SHADER_SOURCE_LANGUAGE SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL)
179+
const std::vector<unsigned int>& SPIRV,
180+
const char* FilePath,
181+
const std::vector<SPIRVShaderResourceRefAttribs>& RefResources,
182+
SHADER_COMPILER Compiler,
183+
SHADER_TYPE ShaderType = SHADER_TYPE_PIXEL,
184+
SHADER_SOURCE_LANGUAGE SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL)
185185
{
186186
ShaderDesc ShaderDesc;
187187
ShaderDesc.Name = "SPIRVResources test";
@@ -284,16 +284,16 @@ TEST_F(SPIRVShaderResourcesTest, ConvertUBOToPushConstant)
284284
ASSERT_FALSE(ConvertedSPIRV.empty()) << "Failed to convert UBO to push constant";
285285

286286
TestSPIRVResourcesWithSPIRV(
287-
ConvertedSPIRV,
288-
"UniformBuffers.psh",
289-
{
290-
// CB1 should now be a PushConstant (48 bytes = 12 floats)
291-
SPIRVShaderResourceRefAttribs{"CB1", 1, SPIRVResourceType::PushConstant, RESOURCE_DIM_BUFFER, 0, 48, 0},
292-
// CB2 remains as UniformBuffer
293-
SPIRVShaderResourceRefAttribs{"CB2", 1, SPIRVResourceType::UniformBuffer, RESOURCE_DIM_BUFFER, 0, 16, 0},
294-
},
295-
SHADER_COMPILER_GLSLANG,
296-
SHADER_TYPE_PIXEL);
287+
ConvertedSPIRV,
288+
"UniformBuffers.psh",
289+
{
290+
// CB1 should now be a PushConstant (48 bytes = 12 floats)
291+
SPIRVShaderResourceRefAttribs{"CB1", 1, SPIRVResourceType::PushConstant, RESOURCE_DIM_BUFFER, 0, 48, 0},
292+
// CB2 remains as UniformBuffer
293+
SPIRVShaderResourceRefAttribs{"CB2", 1, SPIRVResourceType::UniformBuffer, RESOURCE_DIM_BUFFER, 0, 16, 0},
294+
},
295+
SHADER_COMPILER_GLSLANG,
296+
SHADER_TYPE_PIXEL);
297297
}
298298

299299
TEST_F(SPIRVShaderResourcesTest, ConvertUBOToPushConstant_DXC)
@@ -312,16 +312,16 @@ TEST_F(SPIRVShaderResourcesTest, ConvertUBOToPushConstant_DXC)
312312
ASSERT_FALSE(ConvertedSPIRV.empty()) << "Failed to convert UBO to push constant";
313313

314314
TestSPIRVResourcesWithSPIRV(
315-
ConvertedSPIRV,
316-
"UniformBuffers.psh",
317-
{
318-
// CB1 should now be a PushConstant (48 bytes = 12 floats)
319-
SPIRVShaderResourceRefAttribs{"CB1", 1, SPIRVResourceType::PushConstant, RESOURCE_DIM_BUFFER, 0, 48, 0},
320-
// CB2 remains as UniformBuffer
321-
SPIRVShaderResourceRefAttribs{"CB2", 1, SPIRVResourceType::UniformBuffer, RESOURCE_DIM_BUFFER, 0, 16, 0},
322-
},
323-
SHADER_COMPILER_DXC,
324-
SHADER_TYPE_PIXEL);
315+
ConvertedSPIRV,
316+
"UniformBuffers.psh",
317+
{
318+
// CB1 should now be a PushConstant (48 bytes = 12 floats)
319+
SPIRVShaderResourceRefAttribs{"CB1", 1, SPIRVResourceType::PushConstant, RESOURCE_DIM_BUFFER, 0, 48, 0},
320+
// CB2 remains as UniformBuffer
321+
SPIRVShaderResourceRefAttribs{"CB2", 1, SPIRVResourceType::UniformBuffer, RESOURCE_DIM_BUFFER, 0, 16, 0},
322+
},
323+
SHADER_COMPILER_DXC,
324+
SHADER_TYPE_PIXEL);
325325
}
326326

327327
void TestStorageBuffers(SHADER_COMPILER Compiler)

0 commit comments

Comments
 (0)