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Graphics/ShaderTools/src/SPIRVTools.cpp

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@@ -509,7 +509,6 @@ std::vector<uint32_t> OptimizeSPIRV(const std::vector<uint32_t>& SrcSPIRV, spv_t
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std::vector<uint32_t> PatchSPIRVConvertUniformBufferToPushConstant(
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const std::vector<uint32_t>& SPIRV,
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spv_target_env TargetEnv,
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const std::string& BlockName)
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{
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spv_target_env TargetEnv = SpvTargetEnvFromSPIRV(SPIRV);

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