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Fix #730
1 parent f523086 commit e2bbc2a

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-6
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Tests/DiligentCoreAPITest/src/InlineConstantsTest.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -341,8 +341,8 @@ void InlineConstants::TestSignatures(Uint32 NumSignatures)
341341

342342
PipelineResourceSignatureDescX SignDesc{"Inline constants test"};
343343
SignDesc
344-
.AddResource(SHADER_TYPE_VERTEX, "cb0_stat", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
345-
.AddResource(SHADER_TYPE_VERTEX, "cb0_mut", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
344+
.AddResource(SHADER_TYPE_VERTEX, "cb0_stat", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
345+
.AddResource(SHADER_TYPE_VERTEX, "cb0_mut", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
346346
.AddResource(SHADER_TYPE_VERTEX, "cb0_dyn", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC)
347347
.AddResource(SHADER_TYPE_VERTEX, "tex0_stat", SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
348348
.AddResource(SHADER_TYPE_VERTEX, "tex0_mut", SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
@@ -360,17 +360,17 @@ void InlineConstants::TestSignatures(Uint32 NumSignatures)
360360
SignDesc.BindingIndex = 1;
361361
}
362362

363-
SignDesc.AddResource(SHADER_TYPE_VERTEX, "cb1_stat", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
364-
.AddResource(SHADER_TYPE_VERTEX, "cb1_mut", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
363+
SignDesc.AddResource(SHADER_TYPE_VERTEX, "cb1_stat", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
364+
.AddResource(SHADER_TYPE_VERTEX, "cb1_mut", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
365365
.AddResource(SHADER_TYPE_VERTEX, "cb1_dyn", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC)
366366
.AddResource(SHADER_TYPE_VERTEX, "tex1_stat", SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
367367
.AddResource(SHADER_TYPE_VERTEX, "tex1_mut", SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
368368
.AddResource(SHADER_TYPE_VERTEX, "tex1_dyn", SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC)
369369

370370
.AddResource(SHADER_TYPE_VS_PS, "cbInlineColors", kNumColConstants, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, ColType, PIPELINE_RESOURCE_FLAG_INLINE_CONSTANTS)
371371

372-
.AddResource(SHADER_TYPE_VERTEX, "cb2_stat", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
373-
.AddResource(SHADER_TYPE_VERTEX, "cb2_mut", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)
372+
.AddResource(SHADER_TYPE_VERTEX, "cb2_stat", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_STATIC, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
373+
.AddResource(SHADER_TYPE_VERTEX, "cb2_mut", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, PIPELINE_RESOURCE_FLAG_NO_DYNAMIC_BUFFERS)
374374
.AddResource(SHADER_TYPE_VERTEX, "cb2_dyn", 1u, SHADER_RESOURCE_TYPE_CONSTANT_BUFFER, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC)
375375
.AddResource(SHADER_TYPE_VERTEX, "tex2_stat", SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_STATIC)
376376
.AddResource(SHADER_TYPE_VERTEX, "tex2_mut", SHADER_RESOURCE_TYPE_TEXTURE_SRV, SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE)

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