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fix formatting.
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Graphics/ShaderTools/src/SPIRVShaderResources.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -225,8 +225,8 @@ spv::ExecutionModel ShaderTypeToSpvExecutionModel(SHADER_TYPE ShaderType)
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}
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const std::string& GetUBOrSBName(diligent_spirv_cross::Compiler& Compiler,
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const diligent_spirv_cross::Resource& UB,
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const diligent_spirv_cross::ParsedIR::Source& IRSource)
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const diligent_spirv_cross::Resource& UB,
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const diligent_spirv_cross::ParsedIR::Source& IRSource)
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{
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// Consider the following HLSL constant buffer:
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//

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