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The method takes a pointer to the native D3D12 device `pd3d12NativeDevice`, initialization parameters `EngineAttribs`,
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and returns diligent engine device interface in `ppDevice`, and diligent engine contexts in `ppContexts`. Pointer to the
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immediate goes at position 0. If `NumDeferredContexts` > 0, pointers to deferred contexts go afterwards.
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The function also takes a pointer to the command queue object `pCommandQueue`, which needs to implement
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The method takes a pointer to the native D3D12 device `pd3d12NativeDevice`, initialization parameters `EngineAttribs`,
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and returns diligent engine device interface in `ppDevice`, and diligent engine contexts in `ppContexts`. Pointer to the
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immediate goes at position 0. If `NumDeferredContexts` > 0, pointers to deferred contexts go afterwards.
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The function also takes a pointer to the command queue object `pCommandQueue`, which needs to implement
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`ICommandQueueD3D12` interface.
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For more information about interoperability with D3D12, please visit [Diligent Engine web site](http://diligentgraphics.com/diligent-engine/native-api-interoperability/direct3d12-interoperability/)
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