@@ -387,10 +387,10 @@ Core:
387387 * Moved ` ITextureView::GenerateMips() ` to ` IDeviceContext::GenerateMips() `
388388 * Added state transition mode parameters to ` IDeviceContext::UpdateBuffer() ` , ` IDeviceContext::UpdateTexture() ` ,
389389 ` IDeviceContext::CopyBuffer() ` , ` IDeviceContext::CopyTexture() ` , ` IDeviceContext::SetVertexBuffers() ` ,
390- `IDeviceContext::SetIndexBuffers()`, `IDeviceContext::ClearRenderTargets()`, and `IDeviceContext::ClearDepthStencil()` methods
390+ ` IDeviceContext::SetIndexBuffers() ` , ` IDeviceContext::ClearRenderTargets() ` , and ` IDeviceContext::ClearDepthStencil() ` methods
391391 * Replaced ` COMMIT_SHADER_RESOURCES_FLAGS ` enum with ` RESOURCE_STATE_TRANSITION_MODE `
392392 * Added ` ITextureD3D12::GetD3D12ResourceState() ` , ` IBufferD3D12::GetD3D12ResourceState() ` ,
393- `IBufferVk::GetAccessFlags()`, and `ITextureVk::GetLayout()` methods
393+ ` IBufferVk::GetAccessFlags() ` , and ` ITextureVk::GetLayout() ` methods
394394 * Added ` CopyTextureAttribs ` structure that combines all paramters of ` IDeviceContext::CopyTexture() ` method
395395
396396## v2.3.b
@@ -403,8 +403,8 @@ Core:
403403 * When separate samplers are used (` UseCombinedTextureSamplers == false ` ), samplers are set in the same way as other shader variables
404404 via shader or SRB objects
405405 * Removed ` BIND_SHADER_RESOURCES_RESET_BINDINGS ` flag, renamed ` BIND_SHADER_RESOURCES_KEEP_EXISTING ` to ` BIND_SHADER_RESOURCES_KEEP_EXISTING ` .
406- Added `BIND_SHADER_RESOURCES_UPDATE_STATIC`, `BIND_SHADER_RESOURCES_UPDATE_MUTABLE`, `BIND_SHADER_RESOURCES_UPDATE_DYNAMIC`, and
407- `BIND_SHADER_RESOURCES_UPDATE_ALL` flags
406+ Added ` BIND_SHADER_RESOURCES_UPDATE_STATIC ` , ` BIND_SHADER_RESOURCES_UPDATE_MUTABLE ` , ` BIND_SHADER_RESOURCES_UPDATE_DYNAMIC ` , and
407+ ` BIND_SHADER_RESOURCES_UPDATE_ALL ` flags
408408 * Using glslang to compile HLSL to SPIRV in Vulkan backend instead of relying on HLSL->GLSL converter
409409
410410
@@ -430,9 +430,9 @@ Core:
430430 * API Changes
431431 * Added ` NumViewports ` member to ` GraphicsPipelineDesc ` struct
432432 * Removed ` PRIMITIVE_TOPOLOGY_TYPE ` type
433- * Replaced `PRIMITIVE_TOPOLOGY_TYPE GraphicsPipelineDesc::PrimitiveTopologyType`
433+ * Replaced ` PRIMITIVE_TOPOLOGY_TYPE GraphicsPipelineDesc::PrimitiveTopologyType `
434434 with ` PRIMITIVE_TOPOLOGY GraphicsPipelineDesc::PrimitiveTopology `
435- * Removed `DrawAttribs::Topology`
435+ * Removed ` DrawAttribs::Topology `
436436 * Removed ` pStrides ` parameter from ` IDeviceContext::SetVertexBuffers() ` . Strides are now defined
437437 through vertex layout.
438438* API Changes:
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