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Commit 09ed660

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Updated core & tools; fixed tabs in readme
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DiligentCore

DiligentTools

ReleaseHistory.md

Lines changed: 6 additions & 6 deletions
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@@ -387,10 +387,10 @@ Core:
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* Moved `ITextureView::GenerateMips()` to `IDeviceContext::GenerateMips()`
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* Added state transition mode parameters to `IDeviceContext::UpdateBuffer()`, `IDeviceContext::UpdateTexture()`,
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`IDeviceContext::CopyBuffer()`, `IDeviceContext::CopyTexture()`, `IDeviceContext::SetVertexBuffers()`,
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`IDeviceContext::SetIndexBuffers()`, `IDeviceContext::ClearRenderTargets()`, and `IDeviceContext::ClearDepthStencil()` methods
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`IDeviceContext::SetIndexBuffers()`, `IDeviceContext::ClearRenderTargets()`, and `IDeviceContext::ClearDepthStencil()` methods
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* Replaced `COMMIT_SHADER_RESOURCES_FLAGS` enum with `RESOURCE_STATE_TRANSITION_MODE`
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* Added `ITextureD3D12::GetD3D12ResourceState()`, `IBufferD3D12::GetD3D12ResourceState()`,
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`IBufferVk::GetAccessFlags()`, and `ITextureVk::GetLayout()` methods
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`IBufferVk::GetAccessFlags()`, and `ITextureVk::GetLayout()` methods
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* Added `CopyTextureAttribs` structure that combines all paramters of `IDeviceContext::CopyTexture()` method
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## v2.3.b
@@ -403,8 +403,8 @@ Core:
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* When separate samplers are used (`UseCombinedTextureSamplers == false`), samplers are set in the same way as other shader variables
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via shader or SRB objects
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* Removed `BIND_SHADER_RESOURCES_RESET_BINDINGS` flag, renamed `BIND_SHADER_RESOURCES_KEEP_EXISTING` to `BIND_SHADER_RESOURCES_KEEP_EXISTING`.
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Added `BIND_SHADER_RESOURCES_UPDATE_STATIC`, `BIND_SHADER_RESOURCES_UPDATE_MUTABLE`, `BIND_SHADER_RESOURCES_UPDATE_DYNAMIC`, and
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`BIND_SHADER_RESOURCES_UPDATE_ALL` flags
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Added `BIND_SHADER_RESOURCES_UPDATE_STATIC`, `BIND_SHADER_RESOURCES_UPDATE_MUTABLE`, `BIND_SHADER_RESOURCES_UPDATE_DYNAMIC`, and
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`BIND_SHADER_RESOURCES_UPDATE_ALL` flags
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* Using glslang to compile HLSL to SPIRV in Vulkan backend instead of relying on HLSL->GLSL converter
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@@ -430,9 +430,9 @@ Core:
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* API Changes
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* Added `NumViewports` member to `GraphicsPipelineDesc` struct
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* Removed `PRIMITIVE_TOPOLOGY_TYPE` type
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* Replaced `PRIMITIVE_TOPOLOGY_TYPE GraphicsPipelineDesc::PrimitiveTopologyType`
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* Replaced `PRIMITIVE_TOPOLOGY_TYPE GraphicsPipelineDesc::PrimitiveTopologyType`
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with `PRIMITIVE_TOPOLOGY GraphicsPipelineDesc::PrimitiveTopology`
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* Removed `DrawAttribs::Topology`
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* Removed `DrawAttribs::Topology`
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* Removed `pStrides` parameter from `IDeviceContext::SetVertexBuffers()`. Strides are now defined
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through vertex layout.
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* API Changes:

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