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Tutorial 27: use default settings to precompute IBL cube maps
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Tutorials/Tutorial27_PostProcessing/src/Tutorial27_PostProcessing.cpp

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@@ -196,7 +196,7 @@ void Tutorial27_PostProcessing::Initialize(const SampleInitInfo& InitInfo)
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RefCntAutoPtr<ITexture> pEnvironmentMap;
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CreateTextureFromFile("textures/papermill.ktx", TextureLoadInfo{"Tutorial27_PostProcessing::EnvironmentMap"}, m_pDevice, &pEnvironmentMap);
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pIBLGenerator->PrecomputeCubemaps(m_pImmediateContext, pEnvironmentMap->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE), 128, 64);
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pIBLGenerator->PrecomputeCubemaps(m_pImmediateContext, pEnvironmentMap->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE));
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m_Resources.Insert(RESOURCE_IDENTIFIER_ENVIRONMENT_MAP, pEnvironmentMap);
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m_Resources.Insert(RESOURCE_IDENTIFIER_PREFILTERED_ENVIRONMENT_MAP, pIBLGenerator->GetPrefilteredEnvMapSRV()->GetTexture());

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