@@ -26,13 +26,6 @@ set(TERRAIN_SHADERS
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set (SHADERS
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assets/shaders/HostSharedTerrainStructs.fxh
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)
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- set (EXTERNAL_SHADERS
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- ../../../DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringStructures.fxh
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- ../../../DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringFunctions.fxh
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- ../../../DiligentFX/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh
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- ../../../DiligentFX/Shaders/Common/public/BasicStructures.fxh
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- ../../../DiligentFX/Shaders/Common/public/Shadows.fxh
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- )
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set (RENDER_STATES
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assets/render_states/RenderStates.json
@@ -55,15 +48,15 @@ set(TERRAIN_TILES
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assets/Terrain/Tiles/Snow_NM.jpg
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)
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- set (ALL_SHADERS ${TERRAIN_SHADERS} ${SHADERS} ${EXTERNAL_SHADERS} )
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+ set (ALL_SHADERS ${TERRAIN_SHADERS} ${SHADERS} )
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set (ASSETS ${TERRAIN_TEXTURES} ${TERRAIN_TILES} ${RENDER_STATES} )
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add_sample_app ("Atmosphere" "DiligentSamples/Samples" "${SOURCE} " "${INCLUDE} " "${ALL_SHADERS} " "${ASSETS} " )
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set_source_files_properties (${TERRAIN_SHADERS} PROPERTIES
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VS_DEPLOYMENT_LOCATION "shaders/terrain"
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MACOSX_PACKAGE_LOCATION "Resources/shaders/terrain"
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)
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- set_source_files_properties (${SHADERS} ${EXTERNAL_SHADERS} PROPERTIES
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+ set_source_files_properties (${SHADERS} PROPERTIES
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VS_DEPLOYMENT_LOCATION "shaders"
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MACOSX_PACKAGE_LOCATION "Resources/shaders"
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)
@@ -97,15 +90,5 @@ PRIVATE
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DiligentFX
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)
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- add_custom_command (TARGET Atmosphere PRE_BUILD
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- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR} /../../../DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringStructures.fxh" "${CMAKE_CURRENT_SOURCE_DIR} /assets/shaders"
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- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR} /../../../DiligentFX/Shaders/PostProcess/EpipolarLightScattering/public/EpipolarLightScatteringFunctions.fxh" "${CMAKE_CURRENT_SOURCE_DIR} /assets/shaders"
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- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR} /../../../DiligentFX/Shaders/PostProcess/ToneMapping/public/ToneMappingStructures.fxh" "${CMAKE_CURRENT_SOURCE_DIR} /assets/shaders"
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- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR} /../../../DiligentFX/Shaders/Common/public/BasicStructures.fxh" "${CMAKE_CURRENT_SOURCE_DIR} /assets/shaders"
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- COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR} /../../../DiligentFX/Shaders/Common/public/Shadows.fxh" "${CMAKE_CURRENT_SOURCE_DIR} /assets/shaders"
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- )
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-
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-
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# We have to use a different group name (Assets with capital A) to override grouping that was set by add_sample_app
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source_group (TREE ${CMAKE_CURRENT_SOURCE_DIR} /assets PREFIX Assets FILES ${ASSETS} ${SHADERS} ${TERRAIN_SHADERS} )
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- source_group ("Assets\\ shaders" FILES ${EXTERNAL_SHADERS} )
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