@@ -1162,7 +1162,7 @@ void GLTFViewer::Render()
11621162 else
11631163 {
11641164 // Clear the back buffer
1165- const float ClearColor[] = {0 .032f , 0 .032f , 0 .032f , 1 .0f };
1165+ const float ClearColor[] = {0 .032f , 0 .032f , 0 .032f , 0 .0f };
11661166 m_pImmediateContext->ClearRenderTarget (pRTV, ClearColor, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
11671167 m_pImmediateContext->ClearDepthStencil (pDSV, CLEAR_DEPTH_FLAG, 1 .f , 0 , RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
11681168 }
@@ -1324,7 +1324,7 @@ void GLTFViewer::Render()
13241324 EnvMapAttribs.pEnvMap = pEnvMapSRV;
13251325 EnvMapAttribs.AverageLogLum = m_ShaderAttribs.AverageLogLum ;
13261326 EnvMapAttribs.MipLevel = m_EnvMapMipLevel;
1327- EnvMapAttribs.Alpha = 1 .0 ;
1327+ EnvMapAttribs.Alpha = 0 .0 ;
13281328 if ((m_RenderParams.Flags & GLTF_PBR_Renderer::PSO_FLAG_CONVERT_OUTPUT_TO_SRGB) != 0 )
13291329 EnvMapAttribs.Options |= EnvMapRenderer::OPTION_FLAG_CONVERT_OUTPUT_TO_SRGB;
13301330 if (m_bEnablePostProcessing)
@@ -1394,7 +1394,7 @@ void GLTFViewer::Render()
13941394
13951395 m_pImmediateContext->SetRenderTargets (1 , &pRTV, nullptr , RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
13961396 // Clear the back buffer
1397- const float ClearColor[] = {0 .032f , 0 .032f , 0 .032f , 1 .0f };
1397+ const float ClearColor[] = {0 .032f , 0 .032f , 0 .032f , 0 .0f };
13981398 m_pImmediateContext->ClearRenderTarget (pRTV, ClearColor, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
13991399
14001400 m_pImmediateContext->SetPipelineState (m_ApplyPostFX.pPSO );
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