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Yes, ray tracing is only supported on native Metal implementation. Vulkan and OpenGL do not support ray tracing on Apple platforms. |
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Hi there, I'm amazed by this project and super stoked to use it for ray tracing. I've hit a slight roadblock though and would greatly appreciate some guidance! When I try to run the ray tracing tutorial, I get this error:
Diligent Engine: ERROR in GetFeatureState() (RenderDeviceBase.cpp, 47): Ray tracing is not supported by this deviceI'm using an Apple M4 Max. I haven't been able to use Metal as I believe it requires a commercial license. I received the same error when using OpenGL and Vulkan. Here's a screenshot of what appears when I run the program using Xcode in Vulkan mode:
Would I have to switch to Metal to use ray tracing? Is there a configuration I need to change on my end or new packages that need to be installed? Many thanks in advance for any help!
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