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RSN Packager Tests: updated expected errror messages
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Tests/DiligentToolsTest/src/RenderStatePackager/RenderStatePackagerTest.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
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/*
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* Copyright 2019-2022 Diligent Graphics LLC
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* Copyright 2019-2025 Diligent Graphics LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
@@ -181,10 +181,10 @@ TEST(Tools_RenderStatePackager, IncorrectShaderPathTest)
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TestingEnvironment::ErrorScope TestScope{
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"Failed to create state objects",
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StackTrace[0], "Failed to create Shader object 'ClearBufferCounter-CS'", StackTrace[1], StackTrace[2],
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StackTrace[0], "Failed to create Shader object 'ClearUnorderedAccessViewUint-CS'", StackTrace[1], StackTrace[2],
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StackTrace[3], "Failed to create Shader object 'BlitTexture-PS'", StackTrace[4], StackTrace[5],
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StackTrace[3], "Failed to create Shader object 'BlitTexture-VS'", StackTrace[4], StackTrace[5]};
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StackTrace[0], "Failed to create Shader 'ClearBufferCounter-CS'", StackTrace[1], StackTrace[2],
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StackTrace[0], "Failed to create Shader 'ClearUnorderedAccessViewUint-CS'", StackTrace[1], StackTrace[2],
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StackTrace[3], "Failed to create Shader 'BlitTexture-PS'", StackTrace[4], StackTrace[5],
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StackTrace[3], "Failed to create Shader 'BlitTexture-VS'", StackTrace[4], StackTrace[5]};
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EXPECT_FALSE(Packager.Execute(pArchiver));
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}
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@@ -213,7 +213,7 @@ TEST(Tools_RenderStatePackager, IncorrectShaderTest)
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{
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"Failed to create state objects",
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"Failed to create shader from file 'BrokenShader.hlsl'",
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"Failed to create Shader object 'BrokenShader-VS'",
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"Failed to create Shader 'BrokenShader-VS'",
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"Failed to compile shader 'BrokenShader-VS'",
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#if !D3D11_SUPPORTED && !D3D12_SUPPORTED
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"Failed to parse shader source"

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