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1 | 1 | /* |
2 | | - * Copyright 2019-2022 Diligent Graphics LLC |
| 2 | + * Copyright 2019-2025 Diligent Graphics LLC |
3 | 3 | * |
4 | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
5 | 5 | * you may not use this file except in compliance with the License. |
@@ -181,10 +181,10 @@ TEST(Tools_RenderStatePackager, IncorrectShaderPathTest) |
181 | 181 |
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182 | 182 | TestingEnvironment::ErrorScope TestScope{ |
183 | 183 | "Failed to create state objects", |
184 | | - StackTrace[0], "Failed to create Shader object 'ClearBufferCounter-CS'", StackTrace[1], StackTrace[2], |
185 | | - StackTrace[0], "Failed to create Shader object 'ClearUnorderedAccessViewUint-CS'", StackTrace[1], StackTrace[2], |
186 | | - StackTrace[3], "Failed to create Shader object 'BlitTexture-PS'", StackTrace[4], StackTrace[5], |
187 | | - StackTrace[3], "Failed to create Shader object 'BlitTexture-VS'", StackTrace[4], StackTrace[5]}; |
| 184 | + StackTrace[0], "Failed to create Shader 'ClearBufferCounter-CS'", StackTrace[1], StackTrace[2], |
| 185 | + StackTrace[0], "Failed to create Shader 'ClearUnorderedAccessViewUint-CS'", StackTrace[1], StackTrace[2], |
| 186 | + StackTrace[3], "Failed to create Shader 'BlitTexture-PS'", StackTrace[4], StackTrace[5], |
| 187 | + StackTrace[3], "Failed to create Shader 'BlitTexture-VS'", StackTrace[4], StackTrace[5]}; |
188 | 188 | EXPECT_FALSE(Packager.Execute(pArchiver)); |
189 | 189 | } |
190 | 190 |
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@@ -213,7 +213,7 @@ TEST(Tools_RenderStatePackager, IncorrectShaderTest) |
213 | 213 | { |
214 | 214 | "Failed to create state objects", |
215 | 215 | "Failed to create shader from file 'BrokenShader.hlsl'", |
216 | | - "Failed to create Shader object 'BrokenShader-VS'", |
| 216 | + "Failed to create Shader 'BrokenShader-VS'", |
217 | 217 | "Failed to compile shader 'BrokenShader-VS'", |
218 | 218 | #if !D3D11_SUPPORTED && !D3D12_SUPPORTED |
219 | 219 | "Failed to parse shader source" |
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