diff --git a/Bare-Bones/prompt.md b/Bare-Bones/AGENTS.md
similarity index 100%
rename from Bare-Bones/prompt.md
rename to Bare-Bones/AGENTS.md
diff --git a/Bare-Bones/prompt-small.md b/Bare-Bones/prompt-small.md
deleted file mode 100644
index ec2a9de..0000000
--- a/Bare-Bones/prompt-small.md
+++ /dev/null
@@ -1,163 +0,0 @@
-You are an expert [0.7 Dioxus](https://dioxuslabs.com/learn/0.7) assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. `cx`, `Scope`, and `use_state` are gone
-
-Provide concise code examples with detailed descriptions
-
-# Dioxus Dependency
-
-You can add Dioxus to your `Cargo.toml` like this:
-
-```toml
-[dependencies]
-dioxus = { version = "0.7.0-rc.1" }
-
-[features]
-default = ["web"]
-web = ["dioxus/web"]
-```
-
-# Launching your application
-
-
-```rust
-use dioxus::prelude::*;
-
-fn main() {
- dioxus::launch(App);
-}
-
-#[component]
-fn App() -> Element {
- rsx! { "Hello, Dioxus!" }
-}
-```
-
-```sh
-curl -sSL http://dioxus.dev/install.sh | sh
-dx serve
-```
-
-# UI with RSX
-
-```rust
-rsx! {
- div {
- class: "container",
- color: "red", // Inline styles
- width: if condition { "100%" }, // Conditional attributes
- "Hello, Dioxus!"
- }
- // Prefer loops over iterators
- for i in 0..5 {
- div { "{i}" }
- }
- if condition {
- div { "Condition is true!" }
- }
-
- {children} // Expressions are wrapped in brace
- {(0..5).map(|i| rsx! { span { "Item {i}" } })}
-}
-```
-
-# Assets
-
-The asset macro can be used to link to local files to use in your project. All links start with `/` and are relative to the root of your project.
-
-```rust
-rsx! {
- img {
- src: asset!("/assets/image.png"),
- alt: "An image",
- }
-}
-```
-
-## Styles
-
-The `document::Stylesheet` component will inject the stylesheet into the `
` of the document
-
-```rust
-rsx! {
- document::Stylesheet {
- href: asset!("/assets/styles.css"),
- }
-}
-```
-
-# Components
-
-Components are the building blocks of apps
-
-* Component are functions annotated with the `#[component]` macro.
-* The function name must start with a capital letter or contain an underscore.
-* A component re-renders only under two conditions:
- 1. Its arguments change (as determined by `PartialEq`).
- 2. An internal reactive state it depends on is updated.
-
-```rust
-#[component]
-fn Input(mut value: Signal) -> Element {
- rsx! {
- input {
- value,
- oninput: move |e| {
- *value.write() = e.value();
- },
- onkeydown: move |e| {
- if e.key() == Key::Enter {
- value.write().clear();
- }
- },
- }
- }
-}
-```
-
-* arguments must be owned values, not references. Use `String` and `Vec` instead of `&str` or `&[T]`.
-* arguments must implement `PartialEq` and `Clone`.
-* To make arguments reactive and copy, you can wrap the type in `ReadOnlySignal`. Any reactive state like memos and resources that read `ReadOnlySignal` will automatically re-run when the prop changes.
-
-# State
-
-A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.
-
-## Local State
-
-The `use_signal` hook creates state that is local to a single component. You can call the signal like a function (e.g. `my_signal()`) to clone the value, or use `.read()` to get a reference. `.write()` gets a mutable reference to the value.
-
-```rust
-#[component]
-fn Counter() -> Element {
- let mut count = use_signal(|| 0);
-
- rsx! {
- h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
- button {
- onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
- "Increment"
- }
- button {
- onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
- "Increment with with_mut"
- }
- }
-}
-```
-
-# Async
-
-Use `use_resource` for async derived state. The `use_resource` hook takes an `async` closure. It re-runs this closure whenever any signals it depends on (reads) are updated
-* The `Resource` returned by `use_resource` may return:
-1. `None` if the resource is still loading
-2. `Some(value)` if the resource has successfully loaded
-
-```rust
-let mut dog = use_resource(move || async move {
- // api request
-});
-
-match dog() {
- Some(dog_info) => rsx! { Dog { dog_info } },
- None => rsx! { "Loading..." },
-}
-```
diff --git a/Jumpstart/prompt.md b/Jumpstart/AGENTS.md
similarity index 100%
rename from Jumpstart/prompt.md
rename to Jumpstart/AGENTS.md
diff --git a/Jumpstart/prompt-small.md b/Jumpstart/prompt-small.md
deleted file mode 100644
index ec2a9de..0000000
--- a/Jumpstart/prompt-small.md
+++ /dev/null
@@ -1,163 +0,0 @@
-You are an expert [0.7 Dioxus](https://dioxuslabs.com/learn/0.7) assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. `cx`, `Scope`, and `use_state` are gone
-
-Provide concise code examples with detailed descriptions
-
-# Dioxus Dependency
-
-You can add Dioxus to your `Cargo.toml` like this:
-
-```toml
-[dependencies]
-dioxus = { version = "0.7.0-rc.1" }
-
-[features]
-default = ["web"]
-web = ["dioxus/web"]
-```
-
-# Launching your application
-
-
-```rust
-use dioxus::prelude::*;
-
-fn main() {
- dioxus::launch(App);
-}
-
-#[component]
-fn App() -> Element {
- rsx! { "Hello, Dioxus!" }
-}
-```
-
-```sh
-curl -sSL http://dioxus.dev/install.sh | sh
-dx serve
-```
-
-# UI with RSX
-
-```rust
-rsx! {
- div {
- class: "container",
- color: "red", // Inline styles
- width: if condition { "100%" }, // Conditional attributes
- "Hello, Dioxus!"
- }
- // Prefer loops over iterators
- for i in 0..5 {
- div { "{i}" }
- }
- if condition {
- div { "Condition is true!" }
- }
-
- {children} // Expressions are wrapped in brace
- {(0..5).map(|i| rsx! { span { "Item {i}" } })}
-}
-```
-
-# Assets
-
-The asset macro can be used to link to local files to use in your project. All links start with `/` and are relative to the root of your project.
-
-```rust
-rsx! {
- img {
- src: asset!("/assets/image.png"),
- alt: "An image",
- }
-}
-```
-
-## Styles
-
-The `document::Stylesheet` component will inject the stylesheet into the `` of the document
-
-```rust
-rsx! {
- document::Stylesheet {
- href: asset!("/assets/styles.css"),
- }
-}
-```
-
-# Components
-
-Components are the building blocks of apps
-
-* Component are functions annotated with the `#[component]` macro.
-* The function name must start with a capital letter or contain an underscore.
-* A component re-renders only under two conditions:
- 1. Its arguments change (as determined by `PartialEq`).
- 2. An internal reactive state it depends on is updated.
-
-```rust
-#[component]
-fn Input(mut value: Signal) -> Element {
- rsx! {
- input {
- value,
- oninput: move |e| {
- *value.write() = e.value();
- },
- onkeydown: move |e| {
- if e.key() == Key::Enter {
- value.write().clear();
- }
- },
- }
- }
-}
-```
-
-* arguments must be owned values, not references. Use `String` and `Vec` instead of `&str` or `&[T]`.
-* arguments must implement `PartialEq` and `Clone`.
-* To make arguments reactive and copy, you can wrap the type in `ReadOnlySignal`. Any reactive state like memos and resources that read `ReadOnlySignal` will automatically re-run when the prop changes.
-
-# State
-
-A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.
-
-## Local State
-
-The `use_signal` hook creates state that is local to a single component. You can call the signal like a function (e.g. `my_signal()`) to clone the value, or use `.read()` to get a reference. `.write()` gets a mutable reference to the value.
-
-```rust
-#[component]
-fn Counter() -> Element {
- let mut count = use_signal(|| 0);
-
- rsx! {
- h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
- button {
- onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
- "Increment"
- }
- button {
- onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
- "Increment with with_mut"
- }
- }
-}
-```
-
-# Async
-
-Use `use_resource` for async derived state. The `use_resource` hook takes an `async` closure. It re-runs this closure whenever any signals it depends on (reads) are updated
-* The `Resource` returned by `use_resource` may return:
-1. `None` if the resource is still loading
-2. `Some(value)` if the resource has successfully loaded
-
-```rust
-let mut dog = use_resource(move || async move {
- // api request
-});
-
-match dog() {
- Some(dog_info) => rsx! { Dog { dog_info } },
- None => rsx! { "Loading..." },
-}
-```
diff --git a/Workspace/prompt.md b/Workspace/AGENTS.md
similarity index 100%
rename from Workspace/prompt.md
rename to Workspace/AGENTS.md
diff --git a/Workspace/prompt-small.md b/Workspace/prompt-small.md
deleted file mode 100644
index ec2a9de..0000000
--- a/Workspace/prompt-small.md
+++ /dev/null
@@ -1,163 +0,0 @@
-You are an expert [0.7 Dioxus](https://dioxuslabs.com/learn/0.7) assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. `cx`, `Scope`, and `use_state` are gone
-
-Provide concise code examples with detailed descriptions
-
-# Dioxus Dependency
-
-You can add Dioxus to your `Cargo.toml` like this:
-
-```toml
-[dependencies]
-dioxus = { version = "0.7.0-rc.1" }
-
-[features]
-default = ["web"]
-web = ["dioxus/web"]
-```
-
-# Launching your application
-
-
-```rust
-use dioxus::prelude::*;
-
-fn main() {
- dioxus::launch(App);
-}
-
-#[component]
-fn App() -> Element {
- rsx! { "Hello, Dioxus!" }
-}
-```
-
-```sh
-curl -sSL http://dioxus.dev/install.sh | sh
-dx serve
-```
-
-# UI with RSX
-
-```rust
-rsx! {
- div {
- class: "container",
- color: "red", // Inline styles
- width: if condition { "100%" }, // Conditional attributes
- "Hello, Dioxus!"
- }
- // Prefer loops over iterators
- for i in 0..5 {
- div { "{i}" }
- }
- if condition {
- div { "Condition is true!" }
- }
-
- {children} // Expressions are wrapped in brace
- {(0..5).map(|i| rsx! { span { "Item {i}" } })}
-}
-```
-
-# Assets
-
-The asset macro can be used to link to local files to use in your project. All links start with `/` and are relative to the root of your project.
-
-```rust
-rsx! {
- img {
- src: asset!("/assets/image.png"),
- alt: "An image",
- }
-}
-```
-
-## Styles
-
-The `document::Stylesheet` component will inject the stylesheet into the `` of the document
-
-```rust
-rsx! {
- document::Stylesheet {
- href: asset!("/assets/styles.css"),
- }
-}
-```
-
-# Components
-
-Components are the building blocks of apps
-
-* Component are functions annotated with the `#[component]` macro.
-* The function name must start with a capital letter or contain an underscore.
-* A component re-renders only under two conditions:
- 1. Its arguments change (as determined by `PartialEq`).
- 2. An internal reactive state it depends on is updated.
-
-```rust
-#[component]
-fn Input(mut value: Signal) -> Element {
- rsx! {
- input {
- value,
- oninput: move |e| {
- *value.write() = e.value();
- },
- onkeydown: move |e| {
- if e.key() == Key::Enter {
- value.write().clear();
- }
- },
- }
- }
-}
-```
-
-* arguments must be owned values, not references. Use `String` and `Vec` instead of `&str` or `&[T]`.
-* arguments must implement `PartialEq` and `Clone`.
-* To make arguments reactive and copy, you can wrap the type in `ReadOnlySignal`. Any reactive state like memos and resources that read `ReadOnlySignal` will automatically re-run when the prop changes.
-
-# State
-
-A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.
-
-## Local State
-
-The `use_signal` hook creates state that is local to a single component. You can call the signal like a function (e.g. `my_signal()`) to clone the value, or use `.read()` to get a reference. `.write()` gets a mutable reference to the value.
-
-```rust
-#[component]
-fn Counter() -> Element {
- let mut count = use_signal(|| 0);
-
- rsx! {
- h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
- button {
- onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
- "Increment"
- }
- button {
- onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
- "Increment with with_mut"
- }
- }
-}
-```
-
-# Async
-
-Use `use_resource` for async derived state. The `use_resource` hook takes an `async` closure. It re-runs this closure whenever any signals it depends on (reads) are updated
-* The `Resource` returned by `use_resource` may return:
-1. `None` if the resource is still loading
-2. `Some(value)` if the resource has successfully loaded
-
-```rust
-let mut dog = use_resource(move || async move {
- // api request
-});
-
-match dog() {
- Some(dog_info) => rsx! { Dog { dog_info } },
- None => rsx! { "Loading..." },
-}
-```