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Jiawei-ShaoDawn LUCI CQ
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Enable extension "rg11b10ufloat-renderable" on D3D11
Fixed: 351994228 Test: dawn_end2end_tests Change-Id: Ia5093f559764d895dd805b8dd200958ab9060f88 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206534 Reviewed-by: Corentin Wallez <[email protected]> Commit-Queue: Jiawei Shao <[email protected]>
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src/dawn/native/d3d11/PhysicalDeviceD3D11.cpp

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@@ -154,6 +154,7 @@ void PhysicalDevice::InitializeSupportedFeaturesImpl() {
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EnableFeature(Feature::ShaderModuleCompilationOptions);
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EnableFeature(Feature::DawnLoadResolveTexture);
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EnableFeature(Feature::DawnPartialLoadResolveTexture);
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EnableFeature(Feature::RG11B10UfloatRenderable);
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if (mDeviceInfo.isUMA && mDeviceInfo.supportsMapNoOverwriteDynamicBuffers) {
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// With UMA we should allow mapping usages on more type of buffers.
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EnableFeature(Feature::BufferMapExtendedUsages);

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