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// but not all are actually used by the SNES hardware.
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// Native Mode Vectors ($FFE0-$FFEF)
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publicconststringNative_Reserved1__ignored="Native_Reserved1__ignored";// $FFE0 - reserved for future use, also unused by SNES
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publicconststringNative_Reserved2__ignored="Native_Reserved2__ignored";// $FFE2 - reserved for future use, also unused by SNES
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publicconststringNative_COP="Native_COP";// $FFE4 - ! USED by SNES !
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publicconststringNative_BRK="Native_BRK";// $FFE6 - ! USED by SNES !
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publicconststringNative_ABORT="Native_ABORT__ignored";// $FFE8 - unused by SNES
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publicconststringNative_NMI="Native_NMI";// $FFEA - ! USED by SNES ! - important
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publicconststringNative_RESET__ignored="Native_RESET__ignored";// $FFEC - unused by SNES - native reset vector
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publicconststringNative_IRQ="Native_IRQ";// $FFEE - ! USED by SNES ! - important
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// Emulation Mode Vectors ($FFF0-$FFFF)
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publicconststringEmulation_Reserved1__ignored="Emulation_Reserved1__ignored";// $FFF0 - reserved for future use, also unused by SNES
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publicconststringEmulation_Reserved2__ignored="Emulation_Reserved2__ignored";// $FFF2 - reserved for future use, also unused by SNES
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publicconststringEmulation_COP="Emulation_COP";// $FFF4 - unused by SNES
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publicconststringEmulation_Reserved3__ignored="Emulation_Reserved3__ignored";// $FFF6 - reserved for future use, also unused by SNES
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publicconststringEmulation_ABORT="Emulation_ABORT__ignored";// $FFF8 - unused by SNES
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publicconststringEmulation_NMI="Emulation_NMI";// $FFFA - unused by SNES
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publicconststringEmulation_RESET="Emulation_RESET";// $FFFC - ! USED by SNES ! - main entry point. most ROMs only care about this one and ignore the rest of emulation vectors
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publicconststringEmulation_IRQBRK="Emulation_IRQBRK";// $FFFE - IRQ and BRK
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