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Copy file name to clipboardExpand all lines: plugins/code/hevc_enc/beamr/README.md
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@@ -38,4 +38,4 @@ The build uses files in following folders:
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Extract the kit folder from the archive and set the `BEAMR_SDK` environment variable.
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Build the plugin (see [BUILDING.md](../../../BUILDING.md)), then copy `libdee_plugin_hevc_enc_beamr.so` or `libdee_plugin_hevc_enc_beamr.dll` (depending on your operating system) to the DEE installation folder. The file can be renamed, but the extension must remain unchanged.
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Build and install the plugin (see [BUILDING.md](../../../BUILDING.md)), then copy `libdee_plugin_hevc_enc_beamr.so` or `libdee_plugin_hevc_enc_beamr.dll` (depending on your operating system) to the DEE installation folder. The file can be renamed, but the extension must remain unchanged.
The x265 library has to be build with multi-bitdepth (8/10/12-bit) support and in shared format.
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The x265 library has to be build with multi-bitdepth (8/10/12-bit) support and in shared format.
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- Navigate to [x265 git repository](https://bitbucket.org/multicoreware/x265_git/src/4.1/build/) and locate `multilib` file for your platform.
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- Execute `multilib` file to build `x265` library.
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- Multi-bitdepth library will be located in newly created `8bit` directory
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```
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- Set `X265ROOT` environment variable pointing to `x265_root`.
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- Build the plugin (see [BUILDING.md](../../../BUILDING.md))
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- Build and install the plugin (see [BUILDING.md](../../../BUILDING.md))
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- Copy x265 shared library (`libx265.so` or `libx265.dll`)
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and plugin library (`libdee_plugin_hevc_enc_x265.so` or `dee_plugin_hevc_enc_x265.dll`) to the DEE installation folder. The plugin library file can be renamed, but the extension must remain unchanged.
Copy file name to clipboardExpand all lines: plugins/code/j2k_dec/kakadu/README.md
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# Kakadu JPEG2000 decoder plugin for Dolby Encoding Engine
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The provided source code was built and tested using the Kakadu SDK version 8.4.
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The provided source code was built and tested using the Kakadu SDK version 8.6.0.
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## Build tools:
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- Visual Studio 2022
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│ │ └── ...
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│ ├── lib
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│ │ ├── Linux-x86-64-gcc
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│ │ │ └── libkdu_v84R.so
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│ │ │ └── libkdu_v86R.so
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│ │ ├── Mac-x86-64-gcc
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│ │ │ └── libkdu_v84R.so
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│ │ │ └── libkdu_v86R.so
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│ │ └── ...
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│ └── ...
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├── bin_x64
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│ └── kdu_v84R.dll
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│ └── kdu_v86R.dll
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└── lib_x64
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└── kdu_v84R.lib
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└── kdu_v86R.lib
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```
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## Build instructions
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Set up the Kakadu directory as described above, and set the `KDUROOT` environment variable to point to that folder. Note that on Windows, the binaries are located outside the `KDUROOT` folder, as this is where Kakadu build files place them by default.
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Build the plugin (see [BUILDING.md](../../../BUILDING.md)), then copy the Kakadu shared libraries (e.g., `libkdu_v84R.so` or `kdu_v84R.dll`) and the plugin library (e.g., `libdee_plugin_j2k_dec_kakadu.so` or `dee_plugin_j2k_dec_kakadu.dll`) to the DEE installation folder. The plugin library file may be renamed, but its file extension must remain unchanged.
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Build and install the plugin (see [BUILDING.md](../../../BUILDING.md)), then copy the Kakadu shared libraries (e.g., `libkdu_v86R.so` or `kdu_v86R.dll`) and the plugin library (e.g., `libdee_plugin_j2k_dec_kakadu.so` or `dee_plugin_j2k_dec_kakadu.dll`) to the DEE installation folder. The plugin library file may be renamed, but its file extension must remain unchanged.
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