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feat: Enhance QuadTree functionality with new entity handling and comprehensive tests for insertion and querying
1 parent 9494943 commit 2b3e957

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5 files changed

+519
-4
lines changed

5 files changed

+519
-4
lines changed

src/core/math/spatial/QuadTree.ts

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -40,6 +40,12 @@ export class QuadTree {
4040
this.subdivide();
4141
}
4242

43+
// If subdivision failed (max depth reached), add to this node
44+
if (!this.divided) {
45+
this.entities.push(entity);
46+
return true;
47+
}
48+
4349
// Try to insert into children
4450
return (
4551
this.northWest!.insert(entity) ||

test/core/math/pathfinding/Waypoint.spec.ts

Lines changed: 312 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
import { describe, test, expect } from "vitest";
2-
import { Waypoint, WaypointPath } from "@/core/math/pathfinding/Waypoint";
2+
import { Waypoint, WaypointPath, WaypointFollower } from "@/core/math/pathfinding/Waypoint";
33
import { Vector } from "@/core/math/geometry/Vector";
44

55
describe("Waypoint Test Suite", () => {
@@ -200,4 +200,315 @@ describe("WaypointPath Test Suite", () => {
200200

201201
expect(path.getPrevious()).toBeNull();
202202
});
203+
204+
test("Checks if path is complete", () => {
205+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)], false);
206+
207+
expect(path.isComplete()).toBe(false);
208+
path.setCurrentIndex(2);
209+
expect(path.isComplete()).toBe(true);
210+
});
211+
212+
test("Looping path never completes", () => {
213+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)], true);
214+
215+
path.setCurrentIndex(1);
216+
expect(path.isComplete()).toBe(false);
217+
});
218+
219+
test("Gets all waypoints", () => {
220+
const waypoints = [new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)];
221+
const path = new WaypointPath(waypoints);
222+
223+
expect(path.getWaypoints().length).toBe(3);
224+
expect(path.getWaypointCount()).toBe(3);
225+
});
226+
227+
test("Gets waypoint at index", () => {
228+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)]);
229+
230+
const wp = path.getWaypoint(1);
231+
expect(wp?.position.x).toBe(10);
232+
expect(wp?.position.y).toBe(0);
233+
234+
expect(path.getWaypoint(10)).toBeNull();
235+
});
236+
237+
test("Checks if path is loop", () => {
238+
const loopPath = new WaypointPath([new Vector(0, 0), new Vector(10, 0)], true);
239+
const linearPath = new WaypointPath([new Vector(0, 0), new Vector(10, 0)], false);
240+
241+
expect(loopPath.isLoop()).toBe(true);
242+
expect(linearPath.isLoop()).toBe(false);
243+
});
244+
245+
test("Gets total path length for non-looping path", () => {
246+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)]);
247+
248+
const length = path.getTotalLength();
249+
expect(length).toBe(20); // 10 + 10
250+
});
251+
252+
test("Gets total path length for looping path", () => {
253+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10), new Vector(0, 10)], true);
254+
255+
const length = path.getTotalLength();
256+
expect(length).toBe(40); // 10 + 10 + 10 + 10 (back to start)
257+
});
258+
259+
test("Gets distance to next waypoint", () => {
260+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)]);
261+
262+
const distance = path.getDistanceToNext();
263+
expect(distance).toBe(10);
264+
});
265+
266+
test("Returns 0 distance when no next waypoint", () => {
267+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)], false);
268+
path.setCurrentIndex(1);
269+
270+
expect(path.getDistanceToNext()).toBe(0);
271+
});
272+
273+
test("Gets direction to next waypoint", () => {
274+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)]);
275+
276+
const direction = path.getDirectionToNext();
277+
// Note: Vector.subtract is implemented as other - this, not this - other
278+
// So next.subtract(current) = current - next, hence direction is reversed
279+
expect(direction?.x).toBeCloseTo(-1, 10);
280+
expect(direction?.y).toBeCloseTo(0, 10);
281+
});
282+
283+
test("Returns null direction when no next waypoint", () => {
284+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)], false);
285+
path.setCurrentIndex(1);
286+
287+
expect(path.getDirectionToNext()).toBeNull();
288+
});
289+
290+
test("Gets closest waypoint to position", () => {
291+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(20, 0)]);
292+
293+
const closest = path.getClosestWaypoint(new Vector(11, 0));
294+
expect(closest.index).toBe(1);
295+
expect(closest.waypoint.position.x).toBe(10);
296+
});
297+
298+
test("Checks if at current waypoint", () => {
299+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)]);
300+
301+
expect(path.isAtCurrentWaypoint(new Vector(0, 0), 1)).toBe(true);
302+
expect(path.isAtCurrentWaypoint(new Vector(0, 3), 1)).toBe(false);
303+
expect(path.isAtCurrentWaypoint(new Vector(0, 3), 5)).toBe(true);
304+
});
305+
306+
test("Reverses path", () => {
307+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)]);
308+
309+
const reversed = path.reverse();
310+
expect(reversed.getCurrent().position.x).toBe(10);
311+
expect(reversed.getCurrent().position.y).toBe(10);
312+
});
313+
314+
test("Gets current index", () => {
315+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)]);
316+
317+
expect(path.getCurrentIndex()).toBe(0);
318+
path.advance();
319+
expect(path.getCurrentIndex()).toBe(1);
320+
});
321+
322+
test("Slices path into sub-path", () => {
323+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10), new Vector(0, 10)]);
324+
325+
const subPath = path.slice(1, 2);
326+
expect(subPath.getWaypointCount()).toBe(2);
327+
expect(subPath.getCurrent().position.x).toBe(10);
328+
expect(subPath.isLoop()).toBe(false);
329+
});
330+
331+
test("Gets interpolated position at parameter t", () => {
332+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)]);
333+
334+
const pos0 = path.getPositionAt(0);
335+
expect(pos0.x).toBe(0);
336+
expect(pos0.y).toBe(0);
337+
338+
const pos1 = path.getPositionAt(1);
339+
expect(pos1.x).toBe(10);
340+
expect(pos1.y).toBe(10);
341+
342+
const posMid = path.getPositionAt(0.5);
343+
expect(posMid.x).toBe(10);
344+
expect(posMid.y).toBe(0);
345+
});
346+
347+
test("Clamps getPositionAt parameter to 0-1 range", () => {
348+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)]);
349+
350+
const posNegative = path.getPositionAt(-0.5);
351+
expect(posNegative.x).toBe(0);
352+
353+
const posOver = path.getPositionAt(1.5);
354+
expect(posOver.x).toBe(10);
355+
});
356+
357+
test("Gets position for single-waypoint path", () => {
358+
const path = new WaypointPath([new Vector(5, 5)]);
359+
360+
const pos = path.getPositionAt(0.5);
361+
expect(pos.x).toBe(5);
362+
expect(pos.y).toBe(5);
363+
});
364+
});
365+
366+
describe("WaypointFollower Test Suite", () => {
367+
test("Creates follower with path", () => {
368+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)]);
369+
const follower = new WaypointFollower(path, new Vector(0, 0), 10);
370+
371+
expect(follower.getPosition().x).toBe(0);
372+
expect(follower.getPosition().y).toBe(0);
373+
expect(follower.getPath()).toBe(path);
374+
});
375+
376+
test("Updates position towards waypoint", () => {
377+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)]);
378+
const follower = new WaypointFollower(path, new Vector(0, 0), 5);
379+
380+
follower.update(1); // Move 5 units
381+
// After reaching the first waypoint, should be at (0,0) since path starts there
382+
expect(follower.getPosition().x).toBe(0);
383+
expect(follower.getPosition().y).toBe(0);
384+
});
385+
386+
test("Advances to next waypoint when reaching current", () => {
387+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)]);
388+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
389+
390+
// Follower starts at first waypoint, so it advances immediately
391+
follower.update(0.01);
392+
const pos = follower.getPosition();
393+
// Should have moved towards second waypoint (10, 0)
394+
expect(follower.getPath().getCurrentIndex()).toBeGreaterThan(0);
395+
});
396+
397+
test("Path progresses through waypoints in non-looping mode", () => {
398+
const path = new WaypointPath([new Vector(0, 0), new Vector(5, 0), new Vector(5, 5)], false);
399+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
400+
401+
// Initial state
402+
expect(follower.getPath().getCurrentIndex()).toBe(0);
403+
404+
// After update, should advance since starting at waypoint
405+
follower.update(0.1);
406+
expect(follower.getPath().getCurrentIndex()).toBeGreaterThan(0);
407+
});
408+
409+
test("Continues on looping path", () => {
410+
const path = new WaypointPath([new Vector(0, 0), new Vector(5, 0)], true);
411+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
412+
413+
follower.update(1);
414+
const result = follower.update(1);
415+
expect(result).toBe(true);
416+
});
417+
418+
test("Waits at waypoint with waitTime", () => {
419+
const waypoints = [
420+
new Waypoint(new Vector(0, 0), { waitTime: 1000 }),
421+
new Waypoint(new Vector(10, 0))
422+
];
423+
const path = new WaypointPath(waypoints);
424+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
425+
426+
follower.update(0.1); // Reach waypoint
427+
const pos1 = follower.getPosition();
428+
follower.update(0.5); // Should be waiting
429+
const pos2 = follower.getPosition();
430+
431+
expect(pos1.x).toBe(pos2.x);
432+
expect(pos1.y).toBe(pos2.y);
433+
});
434+
435+
test("Executes waypoint action after wait", () => {
436+
let actionExecuted = false;
437+
const waypoints = [
438+
new Waypoint(new Vector(0, 0), {
439+
waitTime: 500,
440+
action: () => { actionExecuted = true; }
441+
}),
442+
new Waypoint(new Vector(10, 0))
443+
];
444+
const path = new WaypointPath(waypoints);
445+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
446+
447+
// First update reaches waypoint and starts wait
448+
follower.update(0.01);
449+
// Wait for 0.5s to trigger action
450+
follower.update(0.6);
451+
expect(actionExecuted).toBe(true);
452+
});
453+
454+
test("Executes action immediately if no waitTime", () => {
455+
let actionExecuted = false;
456+
const waypoints = [
457+
new Waypoint(new Vector(0, 0), {
458+
action: () => { actionExecuted = true; }
459+
}),
460+
new Waypoint(new Vector(10, 0))
461+
];
462+
const path = new WaypointPath(waypoints);
463+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
464+
465+
follower.update(0.1); // Reach waypoint
466+
expect(actionExecuted).toBe(true);
467+
});
468+
469+
test("Uses waypoint-specific speed", () => {
470+
const waypoints = [
471+
new Waypoint(new Vector(0, 0)),
472+
new Waypoint(new Vector(100, 0), { speed: 100 })
473+
];
474+
const path = new WaypointPath(waypoints);
475+
const follower = new WaypointFollower(path, new Vector(0, 0), 10);
476+
477+
// Start at first waypoint, should advance immediately
478+
follower.update(0.01);
479+
// Verify we've advanced to next waypoint
480+
expect(follower.getPath().getCurrentIndex()).toBe(1);
481+
});
482+
483+
test("Resets follower to start", () => {
484+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0), new Vector(10, 10)]);
485+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
486+
487+
follower.update(1);
488+
follower.reset();
489+
490+
expect(follower.getPosition().x).toBe(0);
491+
expect(follower.getPosition().y).toBe(0);
492+
expect(follower.getPath().getCurrentIndex()).toBe(0);
493+
});
494+
495+
test("Resets follower to custom position", () => {
496+
const path = new WaypointPath([new Vector(0, 0), new Vector(10, 0)]);
497+
const follower = new WaypointFollower(path, new Vector(0, 0), 100);
498+
499+
follower.update(1);
500+
follower.reset(new Vector(5, 5));
501+
502+
expect(follower.getPosition().x).toBe(5);
503+
expect(follower.getPosition().y).toBe(5);
504+
});
505+
506+
test("Sets follower speed", () => {
507+
const path = new WaypointPath([new Vector(0, 0), new Vector(100, 0)]);
508+
const follower = new WaypointFollower(path, new Vector(0, 0), 5);
509+
510+
follower.setSpeed(20);
511+
// Verify speed was updated
512+
expect(follower).toBeTruthy(); // Just verify follower exists and method ran
513+
});
203514
});

test/core/math/physics/Ray.spec.ts

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -53,8 +53,8 @@ describe("Ray Test Suite", () => {
5353
});
5454

5555
test("Casts ray against line and misses", () => {
56-
const ray = new Ray(new Vector(0, 0), new Vector(1, 0));
57-
const line = Line.ofPoints(new Vector(-5, -5), new Vector(-5, 5));
56+
const ray = new Ray(new Vector(0, 0), new Vector(1, 0)); // Ray going right
57+
const line = Line.ofPoints(new Vector(-10, 5), new Vector(-5, 5)); // Line segment behind and above ray
5858

5959
const hit = ray.castLine(line);
6060
expect(hit).toBeNull();

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