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assets: Don't normalize sounds in Doom2D.wad, standard resources and editor
Follow-up to e76798a.
1 parent 4292608 commit d9ece13

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2 files changed

+4
-2
lines changed

2 files changed

+4
-2
lines changed

game/buildWad/default.nix

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ in {
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dos2unix,
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dfw-rs,
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dfwadCompression ? "none",
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shouldNormalize ? true,
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shouldNormalize ? false,
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normalizeBlacklist ? [],
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parallel,
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findutils,

packages/assets.nix

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Original file line numberDiff line numberDiff line change
@@ -24,7 +24,8 @@
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{
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out = "game";
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srcFolder = "GameWAD";
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# Make these quiet, as they are very annoying
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shouldNormalize = true;
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# Leave these quiet, as they are very annoying
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normalizeBlacklist = ["CASING1.wav" "CASING2.wav" "BUBBLE1.wav" "BUBBLE2.wav" "BURNING.wav" "SHELL1.wav" "SHELL2.wav"];
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}
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{
@@ -46,6 +47,7 @@
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{
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out = "doomer";
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srcFolder = "DoomerWAD";
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shouldNormalize = true;
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}
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]);
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defaultAssetsPath = mkAssetsPath.override {

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