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Cart Changing Functionality #207

@Cheeseness

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@Cheeseness

We've got a bunch of unimplemented cart contributions ( #2 ), and with @bobsayshilol's early implementation for online multiplayer, now looks like an important time to start to iron out our requirements and address what's involved.

Ideally, we should have some solution that is scalable to an arbitrary number of carts, capable of bringing across blendshapes (if we use those for damage modeling), collision meshes, and doesn't require manually packing every model into one prefab.

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