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This might not be an issue, I could just think that I'm doing a hack when everything is working as designed.
There are a very few circumstances where I need to abort dialogue entirely and send a customer on their way. The best way I've found to do this using the brand spanking new AsyncAdapter is to use Abort. When I do so, AsyncAdapter transitions to a terminal state, so I have to create a new one to re-use the same VM. (In my games, we compile everything to a single yarn file and run different nodes based on.... logic.)
I can definitely do that and it works, but I'm filing an issue in case this is an edge-case in the design / API. Please close if this is working as intended. :)
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