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- Changed Tooltip of FOV setting because it behaves differently than expected
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4 files changed

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MovementScriptGenerator/CircleControl.Designer.cs

Lines changed: 1 addition & 2 deletions
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MovementScriptGenerator/CircleControl.resx

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@@ -126,6 +126,12 @@ The more points the more detailed the circle.
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One iteration will create 360 points. Two -> 720 points. (if the sector is on 360)
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keeping this setting at 1 will be fine for most cases.
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Only change this setting if you feel like the movement of the camera is not smooth enough.</value>
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</data>
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<data name="lblFOV.ToolTip" xml:space="preserve">
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<value>overwrites the FOV (Field Of View) of the camera.
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If this is left at 0, the FOV of the last move that overwrites the FOV will be used.
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If no previous move has overwritten the cameras FOV, the original FOV will be used.
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</value>
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</data>
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<data name="lblSector.ToolTip" xml:space="preserve">
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<value>defines the sector of the circle, in which the camera will move.

MovementScriptGenerator/SpiralControl.Designer.cs

Lines changed: 2 additions & 2 deletions
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MovementScriptGenerator/SpiralControl.resx

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@@ -120,4 +120,9 @@
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<metadata name="ToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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</metadata>
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<data name="lblFOV.ToolTip" xml:space="preserve">
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<value>overwrites the FOV (Field Of View) of the camera.
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If this is left at 0, the FOV of the last move that overwrites the FOV will be used.
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If no previous move has overwritten the cameras FOV, the original FOV will be used.</value>
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</data>
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</root>

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