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gpio_controller.py
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120 lines (101 loc) · 4.13 KB
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import atexit
from gpiozero import LED, Servo
import motor_driver
class GamepadGPIO:
"""
Drives a GPIO pin HIGH while a chosen gamepad button is held, LOW otherwise.
Uses gpiozero (Pi 5 friendly). If unavailable, becomes a no-op.
"""
def __init__(self):
self.mc = motor_driver.Motor()
self.plow_servo = Servo(18)
# button states
self.button_map = {
0: {'name': 'b',
'state': False
},
1: {'name': 'a',
'state': False
},
8: {'name': 'select',
'state': False
},
9: {'name': 'start',
'state': False
},
12: {'name': 'up',
'state': False
},
13: {'name': 'down',
'state': False
},
14: {'name': 'right',
'state': False
},
15: {'name': 'left',
'state': False
}
}
self.light_pin = 25
self.light_pin_output = LED(self.light_pin)
def update_from_gamepad(self, buttons):
# buttons will be a list of buttons:
# [{'pressed': False, 'value': 0}, {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0},
# {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0},
# {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0},
# {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0},
# {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0}, {'pressed': False, 'value': 0},
# {'pressed': False, 'value': 0}]
for index, button in enumerate(buttons):
# button will be: {'pressed': False, 'value': 0}
# when pressed: {'pressed': True, 'value': 1}
# index is the number in the list
if index not in self.button_map:
continue
try:
pressed = bool(buttons[index]["pressed"])
except (IndexError, KeyError, TypeError):
pressed = False
if pressed != self.button_map[index]["state"]:
self.button_map[index]["state"] = pressed
if self.button_map[index]["name"] == "a":
if pressed:
print("A- Pressed")
self.plow_servo.max()
if self.button_map[index]["name"] == "b":
if pressed:
print("B- Pressed")
self.plow_servo.mid()
if self.button_map[index]["name"] == "up":
if pressed:
print("UP Pressed")
self.mc.drive_forward(speed=1.0)
else:
print("UP Released")
self.mc.drive_stop()
if self.button_map[index]["name"] == "down":
if pressed:
print("Down Pressed")
self.mc.drive_reverse(speed=1.0)
else:
print("Down Released")
self.mc.drive_stop()
if self.button_map[index]["name"] == "left":
if pressed:
print("Left Pressed")
self.mc.drive_turn_left(speed=0.5)
else:
print("Left Released")
self.mc.drive_stop()
if self.button_map[index]["name"] == "right":
if pressed:
print("Right Pressed")
self.mc.drive_turn_right(speed=0.5)
else:
print("Right Released")
self.mc.drive_stop()
print(f">>> GPIO {self.light_pin} -> {'HIGH' if pressed else 'LOW'}")
def close(self):
if self.light_pin_output:
self.light_pin_output.off()
self.mc.cleanup()