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Inputs.cs
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23 lines (18 loc) · 758 Bytes
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using LethalCompanyInputUtils.Api;
using UnityEngine.InputSystem;
namespace SpectateEnemy
{
internal class Inputs : LcInputActions
{
[InputAction("<Keyboard>/e", Name = "Swap between Players/Enemies")]
public InputAction SwapKey { get; set; }
[InputAction("<Keyboard>/insert", Name = "Open Config Menu")]
public InputAction MenuKey { get; set; }
[InputAction("<Mouse>/rightButton", Name = "Toggle Flashlight")]
public InputAction FlashlightKey { get; set; }
[InputAction("<Mouse>/scroll/down", Name = "Zoom Out")]
public InputAction ZoomOutKey { get; set; }
[InputAction("<Mouse>/scroll/up", Name = "Zoom In")]
public InputAction ZoomInKey { get; set; }
}
}