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greypixellist.js-e
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173 lines (159 loc) · 5.56 KB
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## Copyright (c) 2015, Empirical Modelling Group
## All rights reserved.
##
## See LICENSE.txt
/** Returns a GreyPixelList drawable. The ptrToData argument should be a pointer to a list of
* integers. The first element represents the grey shade of the top-left pixel (0-255) and the
* subsequent elements represent successive pixels, first along the top row going from left to right
* and then along the second row, etc. The data list should contain data for an exact number of rows
* of the specified width. The image can be tinted in a particular colour using the optional
* redMultiply, greenMultiply, blueMultiply, redAdd, greenAdd and blueAdd parameters.
* redOfResultingPixel = redMultiply * grayscaleValue + redAdd
* greenOfResultingPixel = greenMultiply * grayscaleValue + redAdd
* blueOfResultingPixel = blueMultiply * grayscaleValue + blueAdd
*
* The resulting red, green and blue values from the above calculations are clipped so that the final
* values rendered all lie within the range 0 to 255. This can be used to create effects, for
* example, multipliers greater than 1 increase the contrast of the image. Usage of the undefined
* value in the list of grayscale values causes the relevant pixel to be white and uneffected by the
* tinting process.
*
* The multipliers all default to 1 and the additions all default to adding nothing, i.e. a pure
* grayscale image is created without a tint.
*
* Example:
* ````
* func greyMap {
* auto data, i, j, v;
* data = [];
* for (j = 0; j <= 255; j++) {
* for (i = 0; i <= 255; i++) {
* v = sqrt((i - 128) * (i - 128) + (j - 128) * (j - 128));
* if (v > 115) {
* append data, @;
* } else {
* append data, ((i - 128) * (i - 128) + (j - 128) * (j - 128)) % 256;
* }
* }
* }
return data;
* }
* pixelData is greyMap();
* pixels is GreyPixelList(&pixelData, mousePosition.x - 128, mousePosition.y - 128, 256);
* picture is [pixels];
* ````
* @param [name]
* @param ptrToData Pointer to the pixel data
* @param x x-position
* @param y y-position
* @param width
* @param [redMultiply]
* @param [blueMultiply]
* @param [greenMultiply]
* @param [redAdd]
* @param [blueAdd]
* @param [greenAdd]
* @return GreyPixelList drawable
*/
func GreyPixelList {
${{
var name;
var argsProcessed;
if (typeof(arguments[0]) == "string") {
name = arguments[0];
argsProcessed = 1;
} else {
argsProcessed = 0;
}
var ptrToData = arguments[argsProcessed];
argsProcessed++;
var x = arguments[argsProcessed];
argsProcessed++;
var y = arguments[argsProcessed];
argsProcessed++;
var width = arguments[argsProcessed];
argsProcessed++;
var redMultiply = arguments[argsProcessed];
if (redMultiply === undefined) redMultiply = 1;
argsProcessed++;
var greenMultiply = arguments[argsProcessed];
if (greenMultiply === undefined) greenMultiply = 1;
argsProcessed++;
var blueMultiply = arguments[argsProcessed];
if (blueMultiply === undefined) blueMultiply = 1;
argsProcessed++;
var redAdd = arguments[argsProcessed];
if (redAdd === undefined) redAdd = 0;
argsProcessed++;
var greenAdd = arguments[argsProcessed];
if (greenAdd === undefined) greenAdd = 0;
argsProcessed++;
var blueAdd = arguments[argsProcessed];
if (blueAdd === undefined) blueAdd = 0;
argsProcessed++;
return new GreyPixelList(name, ptrToData, x, y, width, redMultiply, greenMultiply, blueMultiply, redAdd, greenAdd, blueAdd);
}}$;
}
${{
GreyPixelList = function(name, ptrToData, x, y, width, redMultiply, greenMultiply, blueMultiply, redAdd, greenAdd, blueAdd) {
this.name = edenUI.plugins.Canvas2D.initZoneFromName(name, "GreyPixelList");
this.obsName = root.currentObservableName();
this.ptr = ptrToData;
this.data = ptrToData instanceof Symbol? ptrToData.value() : [];
this.x = x;
this.y = y;
this.width = width;
this.height = this.data.length / width;
this.redMultiply = redMultiply;
this.greenMultiply = greenMultiply;
this.blueMultiply = blueMultiply;
this.redAdd = redAdd;
this.greenAdd = greenAdd;
this.blueAdd = blueAdd;
}
GreyPixelList.prototype.draw = function(context) {
var imageData = context.createImageData(this.width, this.height);
var imageArr = imageData.data;
var dataArr = this.data;
var dataArrayLen = dataArr.length;
var imageArrayLen = dataArrayLen * 4;
var offset;
offset = 0;
for (var i = 0; i < dataArrayLen; i++) {
imageArr[offset] = this.redMultiply * dataArr[i] + this.redAdd;
offset = offset + 4;
}
offset = 1;
for (var i = 0; i < dataArrayLen; i++) {
imageArr[offset] = this.greenMultiply * dataArr[i] + this.greenAdd;
offset = offset + 4;
}
offset = 2;
for (var i = 0; i < dataArrayLen; i++) {
imageArr[offset] = this.blueMultiply * dataArr[i] + this.blueAdd;
offset = offset + 4;
}
offset = 3;
for (var i = 0; i < dataArrayLen; i++) {
if (dataArr[i] !== undefined) {
imageArr[offset] = 255;
}
offset = offset + 4;
}
context.putImageData(imageData, this.x, this.y);
}
GreyPixelList.prototype.isHit = function (context, scale, x, y) {
return x >= this.x && x < this.x + this.width && y >= this.y && y < this.y + this.height &&
this.data[(y - this.y) * this.width + x - this.x] !== undefined;
}
GreyPixelList.prototype.toString = function() {
var s = "GreyPixelList(";
if (this.name !== undefined) {
s = s + Eden.edenCodeForValue(this.name) + ", ";
}
s = s + Eden.edenCodeForValues(this.ptr, this.x, this.y, this.width, this.redMultiply,
this.redAdd, this.greenMultiply, this.greenAdd, this.blueMultiply, this.blueAdd) + ")";
return s;
}
GreyPixelList.prototype.getEdenCode = GreyPixelList.prototype.toString;
}}$;