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tests(playerdatastorage): Use GUID instead of random name generation
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Assets/Tests/PlayMode/PlayerDataStorageManagerTests.cs

Lines changed: 1 addition & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -123,11 +123,7 @@ public IEnumerator UploadedFiles_CanBeQueried([ValueSource(nameof(ValueSource_Nu
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{
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// Generate a random name until we hit something that isn't already taken
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// Having the same name would work as an overwrite
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string randomName = "";
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do
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{
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randomName = UnityEngine.Random.Range(0, 9999).ToString();
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} while (randomNames.Contains(randomName));
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string randomName = Guid.NewGuid().ToString();
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bool waitingForAdd = true;
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Action doneWaiting = () => waitingForAdd = false;

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