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<divalign="center"> <imgsrc="/docs/images/EOSPluginLogo.png"alt="PlayEveryWare EOS Plugin for Unity" /> </div>
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<divalign="center"> <imgsrc="/com.playeveryware.eos/Documentation~/images/EOSPluginLogo.png"alt="PlayEveryWare EOS Plugin for Unity" /> </div>
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# <divalign="center">Android</div>
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3. Update the <ahref="https://docs.unity3d.com/2021.3/Documentation/Manual/class-PlayerSettingsAndroid.html">Minimum API Level</a> to be at least ```Android 6.0 'Marshmallow' (API Level 23)```.
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4. Optionally, set the plugin to <ahref="/docs/android/link_eos_library_settings.md">link the EOS Library dynamically</a>.
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4. Optionally, set the plugin to <ahref="link_eos_library_settings.md">link the EOS Library dynamically</a>.
If these options are greyed out, you may need to enter your bios settings to enable virtualization. See the following guide for general instructions on how to accomplish this: [How to Enable CPU Virtualization in Your Computer BIOS](https://www.bleepingcomputer.com/tutorials/how-to-enable-cpu-virtualization-in-your-computer-bios/).
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You can also tell if Virtualization is enabled in your BIOS by looking at the CPU Performance tab in Task Manager.
If it says "Disabled" instead of "Enabled," (like it does here) you will need to enable it in your BIOS.
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1. After restarting your computer, open the Hyper-V Manager, and configure the network by opening the "Virtual Switch Manager..." in the right-hand "Actions" bar.
2. If there _isn't_**already** a "Default Switch" listed in the Virtual Switch Manager, go ahead and select "External," and "Create Virtual Switch," naming the switch "Default Switch."
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> [!NOTE]
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> Make sure to check "Allow management operating system to share this network adapter."
## Step 4: Creating a virtual machine to run Ubuntu 18.04
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Ubuntu 18.04 is the official version of Linux that is supported by both EOS, the EOS Plugin, and the versions of unity the plugin supports. It might not be limited to this version, but it is certainly the most widely used, so it is best to perform testing on at least this platform.
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1. Open Hyper-V Manager and select "Quick Create..." from the actions bar on the right-hand side.
7. Once the Virtual Machine is created, connect to the virtual machine to complete the installation of Ubuntu.
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* When you get to the user creation portion of installation, make sure you do NOT enable "Log in automatically," as this will disable some of the capabilities that make using Hyper-V nice.
Always place images in the `/docs/images/` directory of the repository. In most cases, it is also appropriate to add a subdirectory to the images directory in order to keep related images organized. For instance, when creating a new document that contains a variety of images, it would be wise to create a subdirectory in the images folder to contain all the images for that new document.
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Always place images in the `/com.playeveryware.eos/Documentation~/images/` directory of the repository. In most cases, it is also appropriate to add a subdirectory to the images directory in order to keep related images organized. For instance, when creating a new document that contains a variety of images, it would be wise to create a subdirectory in the images folder to contain all the images for that new document.
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> [!IMPORTANT]
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> Never use an image in place of text (for instance do not take a screenshot of documentation from one area to include it in another). Aside from the issue of maintainability, the problem with this is that GitHub allows for dark and light modes, and the image will look wrong in one mode or the other.
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On the EOS Configuration Editor Window there is a setting for `Platform Flags`. By adding `DisableOverlay` to your list of Platform Flags, the Epic Overlay will not be initialized during runtime. When this is configured the `EOSBootstrapper.exe` will not be included in Windows builds.
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See [`PlatformFlags.cs`](/Assets/Plugins/Source/EOS_SDK/Generated/Platform/PlatformFlags.cs)
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See [`PlatformFlags.cs`](/com.playeveryware.eos/Runtime/EOS_SDK/Generated/Platform/PlatformFlags.cs)
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